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Peter Onu; Anup Pradhan; Charles Mbohwa – Education and Information Technologies, 2024
Metaverse, a virtual shared space integrating augmented reality and virtual reality technologies, is often hailed as the "Internet of the future" for its potential to revolutionize online communication, collaboration, learning, and work. However, despite its promising strategic and business applications, there is a dearth of empirical…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Barriers
Nafiseh Salehi – Discover Education, 2025
In order for educators to be highly effective, they must be aware of how technology can enhance the teaching and learning process. Recently, augmented reality (AR) technology has gained significant attention and been widely adopted across disciplines. The aim of this study was to explore junior high school English teachers' perspectives and…
Descriptors: Vocabulary Development, Teaching Methods, Simulated Environment, Junior High School Teachers
Trinh Le Tan; Hoai Thu Thi Nguyen; Nguyen Chau Ngoc Khanh; Thanh Hien Thi Le; Uyen Truong Hoang Vo – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The study aims to analyze the elements/factors that impact students' augmented reality/virtual reality (AR/VR) adoption through their behavior in Vietnamese higher education. In particular, the research demonstrates the influences of and relationships between multiple goals, learner experience, and barriers to adopting AR/VR.…
Descriptors: Computer Simulation, Technology Uses in Education, Student Behavior, Learning Experience
The Utilization of Virtual Learning Environment in Malaysian Non-Arabic Speaking Learners' Classroom
Kassim, Noorafini; Sahrir, Muhammad Sabri – Online Submission, 2023
This study aimed to understand the utilization of VLE in Non-Arabic Speaking Learners' classrooms from the perspective of Arabic teachers in higher education institutions. Purposive sampling was utilized to pick the research sample for this study. Then, the sample used for this study consisted of 3 Arabic language teachers. One-to-one in-depth…
Descriptors: Foreign Countries, Arabic, Language Teachers, Higher Education
Hatmanto, Endro Dwi; Pratolo, Bambang Widi; Intansari, Mariska – English Language Teaching Educational Journal, 2023
The emergence of Metaverse, a three-dimensional virtual space that enables users to interact in computer-generated environments, has opened up new possibilities for language learning and instruction. This study explored the pedagogical potential and transformative effects of incorporating Metaverse environments in English language teaching, with a…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Motivation
Alahmari, Ayshah Abdullah – ProQuest LLC, 2019
The appropriate implementation of collaborative technology tools in online courses leads to a culture of social learning where technology empowers students to take central roles in their learning. Yet, critical questions still exist about how faculty design, develop, implement collaborative eLearning activities using technology tools that support…
Descriptors: Cooperative Learning, Learning Activities, Online Courses, Technology Integration
Mikroyannidis, Alexander; Gómez-Goiri, Aitor; Smith, Andrew; Domingue, John – Interactive Learning Environments, 2020
The main challenges commonly associated with acquiring practical network engineering skills are the requirements for access to specialised and up-to-date network equipment, as well as the high costs associated with obtaining and maintaining this equipment. The PT Anywhere initiative addresses these challenges by offering a mobile environment for…
Descriptors: Computer Science Education, Computer Networks, Data Analysis, Engineering
Mamur, Nuray; Özsoy, Vedat; Karagöz, Ibrahim – International Journal of Contemporary Educational Research, 2020
This study revolves around primary and secondary school visual arts teachers' cultural and critical readings on their VR museum experience through object and representation. As part of the in-service training and research project, the study was carried out in the provinces of Çanakkale, Erzincan, Kayseri, Diyarbakir, Giresun, Mersin, Denizli,…
Descriptors: Museums, Teaching Methods, Visual Arts, Art Teachers
Beck, Dennis; Warren, Scott Joseph; Kraybill, Anne – AERA Online Paper Repository, 2016
As school funding in the U.S. continues to drop or stagnate, arts education programs have suffered, particularly in poor districts. One approach to overcoming this problem has been for non-profit organizations to develop innovative curricula with technology components that allow students to learn about art without having to leave the classroom. In…
Descriptors: Art Education, Nonprofit Organizations, Curriculum Development, Museums
Haynes-Moore, Stacy – ProQuest LLC, 2016
This dissertation study focused on complications and opportunities that surface for classroom learning in the intersections of a teacher's methods, students' literacies, and digital space. Though researchers have discussed adolescents' literacies and participation in out-of-school digital spaces, there persists a need to explore and document the…
Descriptors: Language Arts, Role Playing, Rural Schools, High School Students
da Silva, Karina T. F. – ProQuest LLC, 2012
In spite of the increased use of virtual worlds for language teaching and learning, few empirical studies have addressed the teachers' perspectives regarding teaching in these 3D virtual environments. An understanding of how virtual worlds such as Second Life may be beneficial for the design of enriching language learning experiences helps…
Descriptors: Language Teachers, Second Language Learning, Second Language Instruction, Case Studies
Cheney, Amelia W.; Sanders, Robert L.; Matzen, Nita J.; Bronack, Stephen C.; Riedl, Richard E.; Tashner, John H. – Themes in Science and Technology Education, 2009
Participation in learning communities, and the construction of knowledge in communities of practice, are important considerations in the use of 3D immersive worlds. This article describes the creation of this type of learning environment in AETZone, an immersive virtual environment in use within graduate programs at Appalachian State University…
Descriptors: Computer Simulation, Communities of Practice, Educational Environment, Virtual Classrooms
Ibanez, Maria Blanca; Garcia, Jose Jesus; Galan, Sergio; Maroto, David; Morillo, Diego; Kloos, Carlos Delgado – Educational Technology & Society, 2011
The best way to learn is by having a good teacher and the best language learning takes place when the learner is immersed in an environment where the language is natively spoken. 3D multi-user virtual worlds have been claimed to be useful for learning, and the field of exploiting them for education is becoming more and more active thanks to the…
Descriptors: Foreign Countries, Constructivism (Learning), Learning Strategies, Learning Experience
Rodriguez-Barbero, A.; Lopez-Novoa, J. M. – Advances in Physiology Education, 2008
One of the problems that we have found when teaching human physiology in a Spanish medical school is that the degree of understanding by the students of the integration between organs and systems is rather poor. We attempted to remedy this problem by using a case discussion method together with the Quantitative Circulatory Physiology (QCP)…
Descriptors: Student Attitudes, Textbooks, Medical Schools, Computer Simulation
Virvou, Maria; Katsionis, George; Manos, Konstantinos – Educational Technology & Society, 2005
Computer games are very popular among children and adolescents. In this respect, they could be exploited by educational software designers to render educational software more attractive and motivating. However, it remains to be explored what the educational scope of educational software games is. In this paper, we explore several issues concerning…
Descriptors: Educational Games, Computer Simulation, Intelligent Tutoring Systems, Computer Software
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