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Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Jill Manczka – ProQuest LLC, 2024
Throughout history, artificial intelligence (AI) has impacted various aspects of human life and professional industries, including the field of education, by mimicking human behaviors and tasks to increase productivity and efficiency (Grudin et al., 2023; Haenlein & Kaplan, 2019). Generative AI is a form of AI using deep learning to quickly…
Descriptors: Teacher Attitudes, Artificial Intelligence, Computer Software, Technology Uses in Education
Stevens, Mark – Journal of Online Learning Research, 2020
Blended learning has been touted to have substantial benefits for both teachers and learners. Enacting blended instruction with students provides data and other information sources to support teacher reflection. However, reflective accounts from practicing teachers in these blended environments are missing from research literature. With these…
Descriptors: Blended Learning, Teaching Methods, Reflective Teaching, Metacognition