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Showing 1 to 15 of 35 results Save | Export
Fadhah Alasiri – ProQuest LLC, 2024
This mixed-methods study aimed to investigate the effectiveness of the technology-embedded scientific inquiry (TESI) model on teachers' and students' scientific inquiry abilities and digital learning technologies fluency to enhance science education learning outcomes. The TESI framework guided the construction and execution of this study. The…
Descriptors: Educational Technology, Teacher Attitudes, Inquiry, Biology
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Wang, Cheng-Hung; Lin, Hao-Chiang Koong – International Journal of Distance Education Technologies, 2018
In a traditional class, the role of the teacher is to teach and that of the students is to learn. However, the constant and rapid technological advancements have transformed education in numerous ways. For instance, in addition to traditional, face to face teaching, E-learning is now possible. Nevertheless, face to face teaching is unavailable in…
Descriptors: Educational Technology, Technology Uses in Education, Distance Education, Emotional Response
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Long, Michael W.; Albright, Glenn; McMillan, Jeremiah; Shockley, Kristen M.; Price, Olga Acosta – Journal of School Health, 2018
Background: Despite the critical role of educators as gatekeepers for school mental health services, they receive limited training to support student mental health. We report findings from a trial of an online mental health role-play simulation for elementary school teachers on changes in attitudes and self-reported helping behaviors for students…
Descriptors: Mental Health, School Health Services, Role Playing, Elementary School Teachers
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Schechter, Rachel L.; Kazakoff, Elizabeth R.; Bundschuh, Kristine; Prescott, Jen Elise; Macaruso, Paul – Reading Psychology, 2017
The number of K-12 classrooms adopting blended learning models is rapidly increasing and represents a cultural shift in teaching and learning; however, fidelity of implementation of these new blended learning programs varies widely. This study aimed to examine the role of teacher engagement in student motivation and achievement in a blended…
Descriptors: Blended Learning, Reading Skills, Reading Instruction, Reading Programs
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Özcan, Mehmet Fatih; Kiliç, Latife Kirbasoglu – Universal Journal of Educational Research, 2017
This study is to investigate the effects of animated 5E method on the success, attitude and opinions towards the course in teaching of "subjunctive and indicative moods" subject of 7th grade Turkish course. The study was conducted with 60 seventh grade students of a state-run secondary school in Palandöken district of Erzurum during the…
Descriptors: Foreign Countries, Animation, Teaching Methods, Student Attitudes
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Awada, Ghada M.; Faour, Kawthar H. – Teaching English with Technology, 2018
The present study investigated the effectiveness of the Glogster and cooperative learning as differentiation models of English as a second/foreign language (ESL/EFL) and Science projects. The study employed a mixed method study design whereby questionnaire and openended interview were incorporated to elicit the required data. Eighteen teachers…
Descriptors: Cooperative Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Sirakaya, Mustafa; Cakmak, Ebru Kilic – International Journal for Research in Vocational Education and Training, 2018
This study aimed to test the impact of augmented reality (AR) use on student achievement and self-efficacy in vocational education and training. For this purpose, a marker-based AR application, called HardwareAR, was developed. HardwareAR provides information about characteristics of hardware components, ports and assembly. The research design was…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Academic Achievement
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Kostaris, Christoforos; Sergis, Stylianos; Sampson, Demetrios G.; Giannakos, Michail N.; Pelliccione, Lina – Educational Technology & Society, 2017
The emerging Flipped Classroom approach has been widely used to enhance teaching practices in many subject domains and educational levels, reporting promising results for enhancing student learning experiences. However, despite this encouraging body of research, the subject domain of Information and Communication Technologies (ICT) teaching at…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Homework
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Cuendet, Sébastien; Dehler-Zufferey, Jessica; Ortoleva, Giulia; Dillenbourg, Pierre – International Journal of Computer-Supported Collaborative Learning, 2015
Despite many years of research in CSCL, computers are still scarcely used in classrooms today. One reason for this is that the constraints of the classroom environment are neglected by designers. In this contribution, we present a CSCL environment designed for a classroom usage from the start. The system, called TapaCarp, is based on a tangible…
Descriptors: Cooperative Learning, Computer Uses in Education, Educational Technology, Computer Mediated Communication
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Bikowski, Dawn; Vithanage, Ramyadarshanie – Language Learning & Technology, 2016
This study investigated the effect of repeated in-class web-based collaborative writing tasks on second language writers' (L2) individual writing scores. A pre-test post-test research model was used in addition to participant surveys, class observations, and teacher interviews. Participants included 59 L2 writers in a writing class at a large U.S.…
Descriptors: Second Language Learning, Collaborative Writing, Web Based Instruction, Writing Instruction
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O'Rourke, John; Main, Susan; Hill, Susan M. – Australian Journal of Teacher Education, 2017
In this paper we report on a study of the implementation of handheld game consoles (HGCs) in 10 Year four/five classrooms to develop student automaticity of mathematical calculations. The automaticity of mathematical calculations was compared for those students using the HGC and those being taught using traditional teaching methods. Over a school…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Video Games
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Lindberg, Renny; Seo, Jungryul; Laine, Teemu H. – IEEE Transactions on Learning Technologies, 2016
Increases in the numbers of obese and overweight children are a major issue in post-industrial societies because obesity can lead to severe health-related problems. In addition, many challenges affect the quantity and quality of physical education (PE) provided by schools. Exergames that combine exercise with gaming have been recognized as a…
Descriptors: Physical Education, Educational Games, Exercise, Telecommunications
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Anderson, Laura; Brennan, Joseph Phillip – PRIMUS, 2015
At Binghamton, Calculus 1 is taught to over 1000 students each fall in sections of about 30-40 students, with graduate student instructors teaching most sections. Despite having small classrooms instead of lecture halls, the satisfaction and performance of students has historically been poor. We had hoped to improve student success by changing how…
Descriptors: College Mathematics, Mathematics Instruction, Blended Learning, Educational Technology
Nakamoto, Jonathan; Bojorquez, Juan Carlos – WestEd, 2017
The purpose of this study was to assess the impact of the Pathways to STEM Initiative (PSI) on students and science teachers and to describe the level of PSI implementation. One group of middle schools participated in PSI, which included project-based science, technology, engineering, and math (STEM) coursework; extra-curricular STEM opportunities…
Descriptors: STEM Education, Educational Innovation, Grants, Middle School Students
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Borup, Jered; West, Richard E.; Thomas, Rebecca; Graham, Charles R. – International Review of Research in Open and Distance Learning, 2014
This mixed method research examined instructors' use of video feedback and its impact on instructor social presence in 12 blended sections of three preservice educational technology courses. An independent samples t-test was conducted and found no significant difference in perceptions of instructor social presence between students who received…
Descriptors: Video Technology, Feedback (Response), Blended Learning, Educational Technology
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