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Cristina A. Huertas-Abril; Francisco Javier Palacios-Hidalgo; Maria Araceli Guardeño-Carrasquilla – rEFLections, 2025
This qualitative study aims to explore the role of eTwinning ambassadors regarding the use of eTwinning to improve students' English as a Foreign Language learning process. The main objective is thus to examine the advantages and drawbacks of using eTwinning in the educational practice related to English teaching from the point of view of…
Descriptors: English (Second Language), Second Language Learning, Cooperative Learning, Foreign Countries
Hae Ryung Rinpoche Kim – ProQuest LLC, 2024
This study explored the dynamic interplay of social constructivism, game-based learning, and communities of practice in the context of teachers using Minecraft as an educational tool. This study used a teacher survey to collect insights from teachers who use Minecraft and are members of the Minecraft Teachers' Lounge. The research investigated how…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Surveys
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Ferreira, Deller James; Melo, Tatiane F. N.; Berretta, Luciana Oliveira – International Journal of Information and Communication Technology Education, 2021
Previous research points that computer-supported collaborative learning is an educational approach that suits blind students, because they have high verbal capacity. The authors believe that both sighted and blind students may gain from knowledge sharing, transactions on collaborative tasks, and being aware of distinct cognitive aspects, ideas,…
Descriptors: Blindness, Computer Graphics, Computer Mediated Communication, Cooperative Learning
Leslie Barger – ProQuest LLC, 2024
The perceptions of Tennessee educators who successfully implemented blended learning in their classrooms were the main focus of this phenomenological study. Blended learning is a modality that uses stations which consist of a teacher-led station, an online station, and an off-line station. Teachers work in small groups with students while others…
Descriptors: Teacher Attitudes, School Districts, Blended Learning, Teaching Methods
Angelic Eggert – ProQuest LLC, 2020
This qualitative study examines the use of in a one-to-one initiative at an elementary school. Digital Didactical Design serves as the framework for this research which seeks to identify the ways in which teachers are using iPads[TM], the attributes of meaningful learning present in their instruction, and the benefits, challenges, and outcomes of…
Descriptors: Computer Use, Handheld Devices, Teaching Methods, Cooperative Learning
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Macauda, Anita – Research on Education and Media, 2018
This contribution presents the results of research on teaching practices supported by augmented reality conducted in school contexts in the three-year period 2015-2017. With reference to the objectives of the National Plan for Digital Education relating to the realisation of innovative learning pathways to promote critical thinking, reflection and…
Descriptors: Computer Simulation, Simulated Environment, Teaching Methods, Educational Technology
Ustun, Ahmet Berk – ProQuest LLC, 2018
The purpose of this multiple case design-based research study was to determine what elements were needed to assist two higher education instructors inexperienced in designing and teaching a blended learning course to successfully create and implement it, to document the instructors' perceptions about their first experience of teaching a blended…
Descriptors: Blended Learning, College Faculty, College Instruction, Teacher Attitudes
Haselhorst, Crystal – ProQuest LLC, 2017
The purpose of this study was to determine if one-to-one Chromebook use has an effect on student engagement and how one-to-one Chromebooks are used as an instructional tool. Specifically, what are the perceptions of middle school administrators and middle school core content-area teachers on one-to-one Chromebook use as an instructional tool and…
Descriptors: Laptop Computers, Educational Technology, Computer Uses in Education, Middle Schools
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Cuendet, Sébastien; Dehler-Zufferey, Jessica; Ortoleva, Giulia; Dillenbourg, Pierre – International Journal of Computer-Supported Collaborative Learning, 2015
Despite many years of research in CSCL, computers are still scarcely used in classrooms today. One reason for this is that the constraints of the classroom environment are neglected by designers. In this contribution, we present a CSCL environment designed for a classroom usage from the start. The system, called TapaCarp, is based on a tangible…
Descriptors: Cooperative Learning, Computer Uses in Education, Educational Technology, Computer Mediated Communication
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Mack Shelley, Editor; Omer Tayfur Ozturk, Editor – International Society for Technology, Education, and Science, 2024
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on April 27-30, 2024, in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and…
Descriptors: STEM Education, Second Language Learning, Second Language Instruction, English (Second Language)
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Mbatha, Blessing – International Review of Research in Open and Distance Learning, 2014
This article reports on the pedagogical value of Web 2.0 tools at Unisa (i.e., whether these tools can improve teaching and learning). A quantitative approach was used to conduct the study, with a questionnaire as a data collection instrument. The sample size was 301 lecturers drawn using stratified sampling, with proportional allocation drawn…
Descriptors: Web 2.0 Technologies, Computer Uses in Education, Web Based Instruction, Distance Education
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Di Blas, Nicoletta; Paolini, Paolo – Educational Technology & Society, 2014
This paper is about how serious games based on MUVEs in formal education can foster collaboration. More specifically, it is about a large case-study with four different programs which took place from 2002 to 2009 and involved more than 9,000 students, aged between 12 and 18, from various nations (18 European countries, Israel and the USA). These…
Descriptors: Educational Technology, Cooperation, Cooperative Learning, Computer Games
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Goeze, Annika; Zottmann, Jan M.; Vogel, Freydis; Fischer, Frank; Schrader, Josef – Instructional Science: An International Journal of the Learning Sciences, 2014
The ability to analyze and understand classroom situations through the eyes of not only teachers but also students can be seen as a crucial aspect of teachers' professional competence. Even though video case-based learning is considered to have great potential for the promotion of analytical competence of teachers (i.e., becoming immersed in…
Descriptors: Teacher Education, Teacher Competencies, Video Technology, Case Studies
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Zhu, Chang; Engels, Nadine – Educational Management Administration & Leadership, 2014
This study examines teachers' and students' perceptions of the organizational culture of their universities and their views about and reactions to instructional innovations with regard to student-centred learning, collaborative learning and use of innovative educational technologies. Six Chinese universities were involved and in total 1051…
Descriptors: Foreign Countries, Organizational Culture, Universities, Instructional Innovation
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Jacobs, Joanne – Education Next, 2014
This article describes an Oakland Unified schools program of "blended learning" that is designed to reach students who are academically all over the map. Blended learning combines brick-and-mortar schooling with online education "with some element of student control over time, place, path, and/or pace" of learning. The program…
Descriptors: Blended Learning, Educational Technology, Computer Uses in Education, Discussion (Teaching Technique)
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