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Sajjapanroj, Suthiporn; Longpradit, Panchit; Polanunt, Kaanwarin – Asian Journal of Distance Education, 2020
The main purpose of the study is to develop a prototype of Google Dialog Flow (Dialog flow) for interacting with in-service school teachers on the content relating to the classroom research. The project has been carried out since the early of May 2020 and is still ongoing. This paper presenting the progress report as of October 2020 focuses on the…
Descriptors: Foreign Countries, Public School Teachers, Faculty Development, Artificial Intelligence
Gupta, Akriti; Singh, Satendra; Khaliq, Farah; Dhaliwal, Upreet; Madhu, S. V. – Advances in Physiology Education, 2018
In the country presently, preclinical medical students are not routinely exposed to real patients. Thus, when they start clinical postings, they are found to have poor clinical reasoning skills. Simulated virtual patients (SVPs) can improve clinical skills without endangering real patients. This pilot study describes the development of two SVPs in…
Descriptors: Computer Simulation, Patients, Clinical Experience, Physiology
Peterson, Lana; Scharber, Cassandra – Computers in the Schools, 2017
The purpose of this study was to document the process one district used to design, develop, and implement a one-to-one pilot at its high school as part of its broader commitment to contemporary learning. Specifically, this qualitative case study (a) outlines the process of the laptop pilot, (b) describes the pilot implementation experience for…
Descriptors: Educational Technology, Laptop Computers, Computer Uses in Education, Qualitative Research
Homer, Ryan; Hew, Khe Foon; Tan, Cheng Yong – Educational Technology & Society, 2018
This paper reports the findings of a field experiment that gamified the classroom experience of elementary school ESL students by implementing digital badges-and-points which students could earn by achieving specific behavioral and learning goals. Altogether, 120 children in eight different classes participated in this study. Four of the classes…
Descriptors: Elementary School Students, English (Second Language), Recognition (Achievement), Educational Games
Elfeky, Abdellah – International Journal on E-Learning, 2017
The study aims to examine the impact of social networks of a "Computer in Teaching" course on the achievement and attitudes students at the faculty of education at Najran University. The sample consists of (60) students from the third level in the special education program, (30) students represented the control group whereas the other…
Descriptors: Higher Education, Student Attitudes, College Students, Teacher Attitudes
Cuendet, Sébastien; Dehler-Zufferey, Jessica; Ortoleva, Giulia; Dillenbourg, Pierre – International Journal of Computer-Supported Collaborative Learning, 2015
Despite many years of research in CSCL, computers are still scarcely used in classrooms today. One reason for this is that the constraints of the classroom environment are neglected by designers. In this contribution, we present a CSCL environment designed for a classroom usage from the start. The system, called TapaCarp, is based on a tangible…
Descriptors: Cooperative Learning, Computer Uses in Education, Educational Technology, Computer Mediated Communication
Goeze, Annika; Zottmann, Jan M.; Vogel, Freydis; Fischer, Frank; Schrader, Josef – Instructional Science: An International Journal of the Learning Sciences, 2014
The ability to analyze and understand classroom situations through the eyes of not only teachers but also students can be seen as a crucial aspect of teachers' professional competence. Even though video case-based learning is considered to have great potential for the promotion of analytical competence of teachers (i.e., becoming immersed in…
Descriptors: Teacher Education, Teacher Competencies, Video Technology, Case Studies
Rappolt-Schlichtmann, Gabrielle; Daley, Samantha G.; Lim, Seoin; Lapinski, Scott; Robinson, Kristin H.; Johnson, Mindy – Journal of Educational Psychology, 2013
Science notebooks can play a critical role in activity-based science learning, but the tasks of recording, organizing, analyzing, and interpreting data create barriers that impede science learning for many students. This study (a) assessed in a randomized controlled trial the potential for a web-based science notebook designed using the Universal…
Descriptors: Elementary School Science, Access to Education, Student Journals, Computer Uses in Education
Pitt, Rebecca; Ebrahimi, Nassim; McAndrew, Patrick; Coughlan, Tim – Journal of Interactive Media in Education, 2013
Open courses have received a lot of attention in the last two years; however, the question of whether they serve learners has yet to be determined. This paper explores the challenges and potential in assessing the impact of open educational initiatives, particularly those that produce and share Open Educational Resources (OER). We use a…
Descriptors: Open Source Technology, Resource Units, Computer Uses in Education, Shared Resources and Services
Rosetti, Jennifer – ProQuest LLC, 2012
In an attempt to improve poor academic performance of students, many schools are purchasing interactive whiteboards to enhance lesson presentations. Interactive whiteboards are seldom being used to present lessons. The purpose of this quantitative study was to compare how frequently interactive whiteboards are used by prekindergarten teachers in…
Descriptors: Preschool Education, Preschool Teachers, Visual Aids, Educational Technology
Pérez-Marín, Diana; Boza, Antonio – International Journal of Information and Communication Technology Education, 2013
Pedagogic Conversational Agents are computer applications that can interact with students in natural language. They have been used with satisfactory results on the instruction of several domains. The authors believe that they could also be useful for the instruction of Secondary Physics and Chemistry Education. Therefore, in this paper, the…
Descriptors: Secondary School Students, Secondary School Science, Science Instruction, Teaching Methods
Hunt, Jessica H.; Powell, Selma; Little, Mary E.; Mike, Alyson – Teacher Education and Special Education, 2013
There is a critical need to mentor novice special education teachers to meet the current and projected teacher shortages. However, due to the various skill-levels of beginning special education teachers in schools and the small number of current special educators in each school who could serve as mentors, there is difficulty finding…
Descriptors: Special Education, Special Education Teachers, Beginning Teachers, Beginning Teacher Induction
Bachenheimer, Barry A. – ProQuest LLC, 2011
The purpose of this study was to evaluate the Digital Backpack program in a Northern New Jersey School District using the CIPP Management-Based Evaluation model as a framework. The Stufflebeam (1971) CIPP model is an acronym for Context, Input, Process, and Product Evaluation. A "Digital Backpack" is a rolling computer bag given to K-12…
Descriptors: Program Evaluation, Computer Uses in Education, Elementary School Teachers, Secondary School Teachers
Coleman-Huggins, Gwendolyn – ProQuest LLC, 2012
The need for high quality experimental research on the effectiveness of multimedia learning in K-12 schools is immense when considering the need to provide the best education for each child. However, there is little evidence-based research available to guide education leaders' decisions relating to technology initiatives. Therefore, the…
Descriptors: Multimedia Instruction, Elementary Secondary Education, Instructional Effectiveness, Self Efficacy
Colasante, Meg – Australasian Journal of Educational Technology, 2011
This case study examined the integration of a media annotation tool ("MAT") into the learning and assessment activities of an undergraduate teaching (physical education) course. The media form or artefact for annotation was video recordings demonstrating individual learners' teaching practice. The learners categorised (marked sections)…
Descriptors: Foreign Countries, Feedback (Response), Physical Education, Interviews