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Celik Korkmaz, Sule; Karatepe, Cigdem – Novitas-ROYAL (Research on Youth and Language), 2018
The present study aimed to investigate the effects of multisensory language teaching on 4th graders' achievement in English reading skills. Two intact groups were selected for the treatment: a control group which was taught through mainstream education, and an experimental group which was taught through MSLT including a variety of pictorial,…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
Meishar-Tal, Hagit; Ronen, Miky – International Association for Development of the Information Society, 2016
This paper describes a workshop held as part of preparations for a large scale implementation of a mobile game designed to support learning of the topic "my hometown". The study reveals teachers' attitudes towards the incorporation of smartphones in teaching and learning in school and whether these attitudes changed after experiencing…
Descriptors: Computer Games, Teacher Attitudes, Electronic Learning, Learning Experience
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Meishar-Tal, Hagit; Ronen, Miky – International Journal of Mobile and Blended Learning, 2017
This paper describes a workshop held as part of preparations for a large scale implementation of a mobile game designed to support learning of the topic "my hometown." The study reveals teachers' attitudes towards the incorporation of smartphones in teaching and learning in school and whether these attitudes changed after experiencing…
Descriptors: Teacher Attitudes, Learning Experience, Electronic Learning, Handheld Devices
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Casey, Ashley; Hastie, Peter; Jump, Steve – Sport, Education and Society, 2016
This paper documents how a unit of student-designed games can create a more meaningful version of physical education (PE) for disengaged students, a version that enhances the educational legitimacy of the subject matter by affording it worth in and of itself rather than being justified for other, extrinsic or instrumental reasons. Furthermore, it…
Descriptors: Physical Education, Student Developed Materials, Game Theory, Educational Games
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Glazewski, Krista D.; Shuster, Michèle; Brush, Thomas A.; Ellis, Andrea – Interdisciplinary Journal of Problem-based Learning, 2014
Socioscientific Inquiry (SSI) represents one approach designed to target interest and knowledge in science. In this context, students consider scientific issues that have social implications and require a range of trade-offs, concepts, and considerations in order to arrive at informed conclusions (Sadler, 2004). However, inquiry tasks in general…
Descriptors: Teacher Education, Graduate Study, Cooperation, Teaching Methods
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Brownlee, Joanne; Scholes, Laura; Farrell, Ann; Davis, Julie; Cook, Donna – Australian Journal of Teacher Education, 2012
Leadership in elementary education is currently recognized as a political imperative in Papua New Guinea (PNG), as the nation develops strategies towards equitable access to schooling. One recent initiative aimed at building educational leadership was an intensive Australian Leadership Award Fellowship (ALAF) program funded by AusAID, involving a…
Descriptors: Social Justice, Elementary Education, Focus Groups, Leadership Training
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Clarke, Doug; Cheeseman, Jill; Roche, Anne; van der Schans, Stephanie – Mathematics Teacher Education and Development, 2014
In recent years, the mathematics education research community has given increased focus to the use of cognitively demanding, challenging tasks and the demands placed on students and teachers by their use. In particular, there is evidence that a major issue is students' lack of persistence when working on such tasks. In this article, we report on…
Descriptors: Professional Education, Faculty Development, Teaching Methods, Educational Strategies
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Harris, Helen; Myers, Dennis – Administrative Issues Journal: Education, Practice, and Research, 2013
Student perceptions of 63 concentration year MSW students, grades, and faculty perceptions were examined to evaluate differences in educational outcomes and in learning experiences among a traditional classroom model, a mixed or hybrid model, and a webinar online model for delivery of integrative field seminars. No significant differences were…
Descriptors: Student Attitudes, Seminars, Field Instruction, Social Work
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Furco, Andrew; Moely, Barbara E. – Journal of Higher Education, 2012
To encourage greater adoption of a pedagogical innovation (service-learning), semester long faculty learning communities were established at eight institutions. These learning community experiences produced gains in participants' (N = 152) self-assessed expertise with service-learning, ability to collaborate with community partners, and…
Descriptors: Instructional Innovation, Communities of Practice, Service Learning, Learning Experience
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Liu, Mei-Hui; Kleinsasser, Robert C. – Language Learning & Technology, 2015
This article describes quantitative and qualitative data providing perspectives on how six English as a Foreign Language (EFL) vocational high school teachers perceived CALL knowledge and competencies in a yearlong technology-enriched professional development program. The teachers' developing technological pedagogical content knowledge (TPACK) and…
Descriptors: Inservice Teacher Education, Teacher Competencies, Teacher Competency Testing, Knowledge Level
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McKenney, Susan; Voogt, Joke – Australasian Journal of Early Childhood, 2012
The active participation of teachers in designing classroom learning experiences contributes to teacher abilities to facilitate learning. This paper reports on a case study of one Dutch teacher designing a technology-rich learning environment for emergent literacy. Data was collected to explore the design and implementation of the learning…
Descriptors: Class Activities, Feasibility Studies, Learning Activities, Educational Technology
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Virvou, Maria; Katsionis, George; Manos, Konstantinos – Educational Technology & Society, 2005
Computer games are very popular among children and adolescents. In this respect, they could be exploited by educational software designers to render educational software more attractive and motivating. However, it remains to be explored what the educational scope of educational software games is. In this paper, we explore several issues concerning…
Descriptors: Educational Games, Computer Simulation, Intelligent Tutoring Systems, Computer Software