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Nguyen Ngoc Dan; Le Thai Bao Thien Trung; Nguyen Thi Nga; Tang Minh Dung – Review of Education, 2025
Digital game-based learning (DGBL) has emerged as a significant research topic in recent times, particularly in the context of K-12 education. While numerous systematic literature reviews have focused on students as participants, there is a notable gap in reviews that concentrate on the educators who adopt DGBL in their classrooms. This study aims…
Descriptors: Game Based Learning, Elementary Secondary Education, Electronic Learning, Technology Uses in Education
Jennifer M. Vandiver – ProQuest LLC, 2024
The present study investigated the experiences of educators who taught in the virtual world Second Life®. Second Life has shown promise in the field of higher education but identified gaps exist: the identification of a set of best practices, a foundational theory, and educators' experiences using Second Life in higher education. Using a single…
Descriptors: Teacher Attitudes, Computer Games, Computer Mediated Communication, Technology Integration
Minchul Shin; Innwoo Park – Education and Information Technologies, 2025
This study investigated the impact of teachers' perceptions of the effectiveness of formal and informal technology learning on their intention to use technology, mediated by technology self-efficacy and digital literacy, within a structural relationship framework. The research model included formal technology learning types such as in-person and…
Descriptors: Technology Uses in Education, Teacher Attitudes, Digital Literacy, Self Efficacy
Javier Muñoz-Basols, Editor; Mara Fuertes Gutiérrez, Editor; Luis Cerezo, Editor – Multilingual Matters, 2025
This volume offers a rich overview of current research and teaching strategies for the integration of technology into language teaching and learning. It introduces the Planning, Personalization and Implementation (PPI) methodological framework to support educators in engaging with the theoretical foundations and innovative practices that should…
Descriptors: Social Media, Artificial Intelligence, Second Language Instruction, Second Language Learning
Lanre Abolaji Oguntoye – ProQuest LLC, 2024
This qualitative descriptive study explored how teachers perceive the significance of their leadership and digital pedagogy in fostering students' self-directed learning skills in a digital learning environment. Grounded in transformational leadership theory, Bronfenbrenner's Ecological Systems theory and ISTE standards, the study answered three…
Descriptors: Teacher Attitudes, Teacher Leadership, Digital Literacy, Electronic Learning
Xiaoman Wang – ProQuest LLC, 2024
This study presents a collaborative learning experience design aimed to promote Algorithmic Literacy (AL) among middle school students. Developed in partnership with middle school teachers and students, the design addresses the need to equip students with the knowledge and skills necessary to navigate an algorithm-driven digital landscape. The…
Descriptors: Middle School Students, Algorithms, Multiple Literacies, Cooperative Learning
Alissa Bianculli – ProQuest LLC, 2024
The purpose of this qualitative hermeneutic phenomenological study was to understand the lived experiences of teachers in kindergarten through first grade utilizing digital technologies to engage elementary students during mathematics instruction. This phenomenological study was guided by the following research questions. (1) How do elementary…
Descriptors: Educational Technology, Technology Integration, Mathematics Instruction, Elementary School Teachers
Valeria Aloizou; Stavey Linardatou; Michael Boloudakis; Symeon Retalis – British Journal of Educational Technology, 2025
Incorporating immersive technologies in education has become increasingly popular due to their ability to facilitate active learning and engage students in the acquisition of concepts and skills. One form of immersive technology includes educational games that incorporate movement interaction, allowing children to engage with in-game elements by…
Descriptors: Kindergarten, Core Curriculum, Classroom Environment, Movement Education
Panayiota Georgiou Josephidou – ProQuest LLC, 2024
This study explored the use of gamification when teaching Greek as a L2. It examined how Greek teachers in different schools in Cyprus use gamification and if it affects their students in learning. It explored their perceptions of the effects on student motivation and engagement. The study was of qualitative approach and semi-structured interviews…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, Game Based Learning
Bahman Gorgian; Farzaneh Mir; Batool Nasiri – Iranian Journal of Language Teaching Research, 2025
The evaluation of in-service teacher educators ' feedback on using Computer-Assisted Language Learning (CALL) processes is important for providing educational policymakers with the strengths and weaknesses of the Vadana platform. It proposes an integrated CALL evaluation scale (ICES) eliciting the in-service teacher educators' literacy of using…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Teacher Educators
Moses Kumi Asamoah; Yaw Oheneba-Sakyi – E-Learning and Digital Media, 2024
The current surge in the usage of Internet, multimedia, and educational technologies as well as the exigencies of the COVID-19 pandemic has imposed ICT-driven education globally. One of the tools deployed for ICT-mediated teaching and learning is the Learning Management System (LMS). Unfortunately, some lecturers' adoption or use of the LMS for…
Descriptors: Foreign Countries, College Faculty, Technology Integration, Learning Management Systems
Cleon Xavier; Luiz Rodrigues; Newarney Costa; Rodrigues Neto; Gabriel Alves; Taciana Pontual Falcao; Dragan Gasevic; Rafael Ferreira Mello – IEEE Transactions on Learning Technologies, 2025
Providing timely and personalized feedback on open-ended student responses is a challenge in education due to the increased workloads and time constraints educators face. While existing research has explored how learning analytic approaches can support feedback provision, previous studies have not sufficiently investigated educators' perspectives…
Descriptors: Teacher Empowerment, Learning Analytics, Artificial Intelligence, Computer Software
Yuyus Saputra; Fuad Abdullah – MEXTESOL Journal, 2023
Language learning engagement has awakened interest in recent decades. This has taken place because engagement enables students to perform physical and mental, goal-directed, and purpose-driven activities. Unfortunately, keeping students emotionally engaged during Emergency Remote Teaching (ERT) remains under-researched. Therefore, this study…
Descriptors: Distance Education, Emotional Response, English (Second Language), Second Language Instruction
Hamaad Rafique; Zia Ul Islam; Azra Shamim – Interactive Learning Environments, 2024
The exponential growth of technology in the e-learning sector has reshaped the traditional way of learning because of its efficient and flexible nature. However, e-learning is still in the rudimentary phase of progress in developing countries at schools and universities. It needs to investigate the critical features behind the embracing of…
Descriptors: Foreign Countries, Electronic Learning, Distance Education, Teacher Attitudes
Musliadi Musliadi; Sulis Triyono; Jamilah Jamilah – Language Learning in Higher Education, 2024
In the rapidly evolving educational landscape, this study investigates the effectiveness of hybrid teaching methods in enhancing oral communication skills in Indonesian higher education, marking a critical exploration at the intersection of digital and traditional pedagogies. Anchored in a qualitative research methodology, it seeks to unpack the…
Descriptors: Foreign Countries, Blended Learning, Pandemics, COVID-19