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Spencer, John – Educational Leadership, 2017
Genius Hour is a time built into the school day or week to enable students to actively create their learning rather than passively consume it. During the time set aside for Genius Hour, students choose what they will learn about, the strategies they will use to learn it, the pace of their work, the materials and resources they will use, and the…
Descriptors: Instructional Design, Learner Controlled Instruction, Learning Strategies, Pacing
Bull, Kay Sather; Kimball, Sarah L.; Stansberry, Susan – 1998
Asynchronous computer mediated learning (CML) provides a mechanism for student interaction that is unique among educational delivery systems. Collaborative interactive learning can lead to deeper learning than is possible without interaction among learners and may enable groups of learners to become more knowledgeable than the teacher in narrow…
Descriptors: Computer Assisted Instruction, Constructivism (Learning), Cooperative Learning, Distance Education
Down, Cathy – 2001
An ongoing research project in Australia is focused on the concept of the transfer of competence across different working situations. It establishes a framework for learning that is student-centered and that integrates the concepts of activity theory, expansive learning, communities of practice, and multiple intelligences. Perceptions of those…
Descriptors: Adult Education, Context Effect, Developed Nations, Education Work Relationship