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Rick, John W. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1986
Discusses use of computer simulation as an archeological tool for research and teaching involving the remains of prehistoric game animals to aid in understanding effects of various strategies of prehistoric hunters on populations of game animals. A simulation involving possible vicuna hunting strategies is described. (MBR)
Descriptors: Animal Behavior, Archaeology, Behavior Patterns, Computer Graphics
Wood, Millicent A.; Churchman, David – 1988
This study examines the limited literature on zoomobile programs and suggests that remarkable uniformity exists between such variables as types and lengths of programs offered, animals used, staffing, area served, and funding. It notes a common set of problems, from practical ones such as animal stress and liability insurance, through…
Descriptors: Animal Behavior, Animals, Elementary School Science, Elementary Secondary Education