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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
Johnson, Carol; Cardoso, Walcir; Zuercher, Beau; Brannen, Kathleen; Springer, Suzanne – Research-publishing.net, 2022
This study examined the use of a popular Automatic Speech Recognition (ASR), Google Voice Typing (GVT), to automatically assess English as second language pronunciation. It aimed to answer the following question: What is the relationship between GVT-rated scores and human-rated scores? To answer this question, we compared audio recordings of 56…
Descriptors: Teaching Methods, Computer Software, Pronunciation, Second Language Learning
Khademi, Hamidreza; Cardoso, Walcir – Research-publishing.net, 2022
This article, based on Khademi's (2021) Master's thesis, examines the use of Google Translate (GT) and its speech capabilities, Text-to-Speech Synthesis (TTS) and Automatic Speech Recognition (ASR), in helping L2 learners acquire the pronunciation of English past -ed allomorphy (/t/, /d/, /id/) in a semi-autonomous context, considering three…
Descriptors: Second Language Learning, Second Language Instruction, Translation, Computer Software
John, Paul; Cardoso, Walcir; Johnson, Carol – Research-publishing.net, 2022
This study examines the L2 pronunciation feedback provided by the Automatic Speech Recognition (ASR) functionality in Google Translate (GT). We focus on three Quebec Francophone (QF) errors in English: th-substitution, h-deletion, and h-epenthesis. Four hundred and eighty male and female QF recordings of sentences with correctly and incorrectly…
Descriptors: Second Language Learning, Second Language Instruction, Audio Equipment, Accuracy
Sundberg, Ross; Cardoso, Walcir – CALICO Journal, 2020
This pilot study examines users' perceptions of Bande à Part, a music application designed for learners of French. The technology acceptance model (TAM) was adopted to investigate users' perceptions of the app's usability and potential for second language (L2) learning. The model's two constructs, perceived usefulness and perceived ease of use,…
Descriptors: French, Second Language Learning, Second Language Instruction, Computer Software
Johnson, Carol; Cardoso, Walcir – Research-publishing.net, 2021
This mixed-methods one-shot study examines L2 writers' perceptions of using Automatic Speech Recognition (ASR) to write using the Technology Acceptance Model (TAM), based on three criteria: usefulness, ease of use, and intention to use. After receiving training on Google voice typing in Google Docs, 17 English as a Second Language (ESL) students…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Teaching Methods
He, Yue; Cardoso, Walcir – Research-publishing.net, 2021
[For the complete volume, "CALL and Professionalisation: Short Papers from EUROCALL 2021 (29th, Online, August 26-27, 2021)," see ED616972.]This study investigated whether a translation tool (Microsoft Translator -- MT) and its built-in speech features (Text-To-Speech synthesis -- TTS -- and speech recognition) can promote learners'…
Descriptors: Translation, Computational Linguistics, Pronunciation Instruction, Teaching Methods
Liakin, Denis; Cardoso, Walcir; Waddington, David; Liakina, Natallia – Research-publishing.net, 2018
This study explores the pedagogical use of "Astronautes Français Langue Seconde (Astronautes FLS)", a cooperative digital game, in second/foreign language (L2) French teaching. It has two goals: (1) to introduce "Astronautes FLS" and its conceptualization, and (2) to report the results of a feasibility study in which we…
Descriptors: French, Second Language Learning, Second Language Instruction, Language Proficiency
Shouma, Amira; Cardoso, Walcir – Research-publishing.net, 2019
This study explores the perceptions of English as a Second Language (ESL) learners and teachers on using tablets in their language classrooms, focusing on the device's four inherent affordances: learnability, usability, motivation, and willingness to use the technology. Adopting a quantitative and qualitative approach for data collection and…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Language Teachers
Rueb, Avery; Cardoso, Walcir; Grimshaw, Jennica – Research-publishing.net, 2018
"Prêt à Négocier" (PàN) is an interactive digital information gap game designed to help French students improve their interaction skills. In this study, we examined the effects of its use on improving French learners' vocabulary. Following a pretest/posttest design, we compared the development of 20 French words between an experimental…
Descriptors: Second Language Learning, Second Language Instruction, French, Vocabulary Development
Grimshaw, Jennica; Cardoso, Walcir – Language Learning & Technology, 2018
Activities that promote fluency development or the automatization of speech are often ignored in second language classes because they do not teach new things; instead, they focus on speeding up language use (Nation & Newton, 2008). Anxiety also decreases chances for fluency development, as learners are less willing to produce output (Gregersen…
Descriptors: Speech Communication, Language Fluency, Second Language Learning, Teaching Methods
Cardoso, Walcir – Research-publishing.net, 2018
The study explored the pedagogical use of Text-To-Speech (TTS) synthesizers by comparing two groups of students learning the pronunciations associated with Regular Past Tense (RPT) marking in English (e.g. talk[t], clean[d], want[id]). While one group received TTS-based instruction, the other was taught RPT with teacher assistance. Our findings…
Descriptors: Pronunciation, Second Language Learning, Second Language Instruction, Morphemes
Sénécal, Anna-Marie; Mezzaluna, Vanessa; Cardoso, Walcir – Research-publishing.net, 2018
This study explored the effects of learner response systems (clickers) on the development of vocabulary knowledge in English (L2). Sixty-one Grade 8 learners divided in two groups participated in the experiment, which followed a pretest-posttest-delayed posttest research design. While the experimental group received a clicker-based treatment via…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
Cardoso, Walcir; Rueb, Avery; Grimshaw, Jennica – Research-publishing.net, 2017
This study examines the effects of the pedagogical use of an interactive mobile digital game, Prêt à Négocier (PàN), on improving learners' pronunciation of French as a Second Language (FSL), using three holistic measures: comprehensibility, fluency, and overall pronunciation. Two groups of FSL learners engaged in different types of game-playing…
Descriptors: Educational Games, Computer Games, Teaching Methods, Telecommunications
Grimshaw, Jennica; Cardoso, Walcir; Collins, Laura – Research-publishing.net, 2017
Mobile-Assisted Language Learning (MALL) provides second language (L2) learners and teachers with resources to enhance the learning experience, including its anytime, anywhere accessibility (Traxler, 2007). However, factors such as lack of confidence with technology (Son, 2014) and time limitations (Godwin-Jones, 2015) may prevent teachers from…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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