Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 19 |
Since 2006 (last 20 years) | 27 |
Descriptor
Source
Author
Mayer, Richard E. | 49 |
Fiorella, Logan | 4 |
Adams, Deanne M. | 3 |
Johnson, Cheryl I. | 2 |
McLaren, Bruce M. | 2 |
Parong, Jocelyn | 2 |
Ponce, Héctor R. | 2 |
Stull, Andrew T. | 2 |
Wang, Fuxing | 2 |
Almeroth, Kevin C. | 1 |
Anderson, Richard B. | 1 |
More ▼ |
Publication Type
Journal Articles | 37 |
Reports - Research | 28 |
Reports - Descriptive | 7 |
Information Analyses | 6 |
Reports - Evaluative | 6 |
Collected Works - Serials | 1 |
Opinion Papers | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 15 |
Postsecondary Education | 10 |
Secondary Education | 4 |
Elementary Education | 3 |
Middle Schools | 3 |
High Schools | 2 |
Intermediate Grades | 2 |
Junior High Schools | 2 |
Grade 4 | 1 |
Grade 6 | 1 |
Audience
Practitioners | 1 |
Teachers | 1 |
Location
California | 4 |
China | 1 |
Japan | 1 |
Netherlands | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Flanders System of… | 1 |
What Works Clearinghouse Rating
Ponce, Héctor R.; Mayer, Richard E.; Méndez, Ester E. – Educational Psychology Review, 2022
The present study examines the existing published research about the effectiveness of learner-generated highlighting and instructor-provided highlighting on learning from text. A meta-analysis was conducted of scientifically rigorous experiments comparing the learning outcomes (i.e., performance on memory and/or comprehension tests) of students…
Descriptors: Teaching Methods, Meta Analysis, Learning Strategies, Reading Comprehension
Wang, Fuxing; Cheng, Meixia; Mayer, Richard E. – Journal of Educational Psychology, 2023
Learning-by-teaching is a generative learning strategy in which students are asked to teach what they are learning to others (Fiorella & Mayer, 2015). In this study, college students watched a multimedia lesson on chemical synaptic transmission with instructions that afterward they would explain the materials by making a lecture video…
Descriptors: Teaching Methods, Interaction, Learning Activities, Social Behavior
Stull, Andrew T.; Fiorella, Logan; Mayer, Richard E. – Journal of Educational Psychology, 2021
This study explores the role of the instructor's face and eye gaze as social and attentional cues in promoting learning from a video lecture on kidney physiology. In a 2 × 2 between-subjects design, 133 college students were randomly assigned to a gaze behavior condition and a video whiteboard type condition. The instructor either shifted her gaze…
Descriptors: Human Body, Observation, Eye Movements, Attention
Hellenbrand, Johannes; Mayer, Richard E.; Opfermann, Maria; Schmeck, Annett; Leutner, Detlev – Applied Cognitive Psychology, 2019
Generative drawing is a learning strategy in which students draw illustrations while reading a text to depict the content of the lesson. In two experiments, students were asked to generate drawings as they read a scientific text or read the same text on influenza with author-provided illustrations (Experiment 1) or to generate drawings or write…
Descriptors: Eye Movements, Learning Strategies, Freehand Drawing, Illustrations
Mayer, Richard E. – Applied Cognitive Psychology, 2019
This paper presents a personal account of developments in research on online learning over the past 30 years. Research on how to design online instruction represents an example of applying the science of learning to education. It contributes to the science of learning (as exemplified by developments in cognitive load theory, the cognitive theory…
Descriptors: Educational Research, Electronic Learning, Instructional Design, Multimedia Instruction
Mayer, Richard E.; Fiorella, Logan; Stull, Andrew – Educational Technology Research and Development, 2020
This paper reviews five ways to increase the effectiveness of instructional video and one way not to use instructional video. People learn better from an instructional video when the onscreen instructor draws graphics on the board while lecturing (dynamic drawing principle), the onscreen instructor shifts eye gaze between the audience and the…
Descriptors: Video Technology, Teaching Methods, Technology Uses in Education, Instructional Effectiveness
Fiorella, Logan; Stull, Andrew T.; Kuhlmann, Shelbi; Mayer, Richard E. – Journal of Educational Psychology, 2020
This study explored ways to foster generative learning during a narrated video lesson about the human kidney. In a 2 × 3 between-subjects design, 196 college students were randomly assigned to a video format condition and a learning strategy condition. Students listened to oral explanations from the instructor as they viewed either a series of…
Descriptors: Video Technology, Teaching Methods, Human Body, Visual Aids
Homer, Bruce D.; Ober, Teresa M.; Rose, Maya C.; MacNamara, Andrew; Mayer, Richard E.; Plass, Jan L. – Mind, Brain, and Education, 2019
Adolescence is a period of rapid cognitive change, including an initial increase in speed of cognitive processing and a more gradual increase in efficiency of cognitive processing. This study examined how neurophysiological changes associated with adolescent development can inform the design of game-based executive function (EF) training. Two…
Descriptors: Accuracy, Computer Games, Cognitive Development, Cognitive Processes
Parong, Jocelyn; Mayer, Richard E. – Journal of Computer Assisted Learning, 2021
As immersive virtual reality (IVR) systems proliferate in classrooms, it is important to understand how they affect learning outcomes and the underlying affective and cognitive processes that may cause these outcomes. Proponents argue that IVR could improve learning by increasing positive affective and cognitive processing, thereby supporting…
Descriptors: Virtual Classrooms, Cognitive Processes, Affective Behavior, Comparative Analysis
Mayer, Richard E.; Howarth, Jeffrey T.; Kaplan, Michelle; Hanna, Sara – Educational Technology Research and Development, 2018
Multimedia design principles were applied to an online geography slideshow on geographic information systems (GIS) intended for college students taking an introductory course. In a 2 (segment vs. non-segmented) × 2 (redundant vs. non-redundant) between-subjects design, the base lesson (non-segmented condition) provided a worked example of how to…
Descriptors: Geography, Geographic Information Systems, Geography Instruction, College Students
McLaren, Bruce M.; Adams, Deanne M.; Mayer, Richard E.; Forlizzi, Jodi – International Journal of Game-Based Learning, 2017
Excitement about learning from computer-based games has been papable in recent years and has led to the development of many educational games. However, there are relatively few sound empirical studies in the scientific literature that have shown the benefits of learning mathematics from games as opposed to more traditional approaches. The…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Middle School Students
Lee, Hyunjeong; Mayer, Richard E. – Applied Cognitive Psychology, 2018
This study investigated the most effective way to present an instructional video that contains words in the students' second language. Korean-speaking university students received a 16-min video lesson on Antarctica that included English narration (video + narration group), English text subtitles (video + text group), or English narration with…
Descriptors: Teaching Methods, Video Technology, Narration, Instructional Design
Parong, Jocelyn; Mayer, Richard E. – Journal of Educational Psychology, 2018
The goals of the study were (a) to compare the instructional effectiveness of immersive virtual reality (VR) versus a desktop slideshow as media for teaching scientific knowledge, and (b) to examine the efficacy of adding a generative learning strategy to a VR lesson. In Experiment 1, college students viewed a biology lesson about how the human…
Descriptors: Science Instruction, Simulated Environment, Computer Simulation, Educational Technology
Makransky, Guido; Borre-Gude, Stefan; Mayer, Richard E. – Journal of Computer Assisted Learning, 2019
The main objective of this study was to examine the effectiveness of immersive virtual reality (VR) as a medium for delivering laboratory safety training. We specifically compare an immersive VR simulation, a desktop VR simulation, and a conventional safety manual. The sample included 105 first year undergraduate engineering students (56 females).…
Descriptors: Computer Simulation, Self Efficacy, Learning Motivation, Comparative Analysis
Huang, Xiaoxia; Mayer, Richard E. – Journal of Educational Computing Research, 2019
This study investigated the effectiveness of adding four self-efficacy features to an online statistics lesson, based on Bandura's four sources of self-efficacy information. In a randomized between-subjects experiment, participants learned statistical rules in an example-based online environment with four self-efficacy features added (treatment…
Descriptors: Self Efficacy, Online Courses, Statistics, Teaching Methods