Publication Date
In 2025 | 30 |
Since 2024 | 80 |
Since 2021 (last 5 years) | 305 |
Since 2016 (last 10 years) | 745 |
Since 2006 (last 20 years) | 1267 |
Descriptor
Source
Author
Capobianco, Brenda M. | 7 |
Clarke, Ben | 6 |
Doabler, Christian T. | 6 |
Baker, Scott K. | 5 |
Fien, Hank | 5 |
Huang, Yueh-Min | 5 |
Hwang, Gwo-Jen | 5 |
Radloff, Jeffrey | 5 |
Smolkowski, Keith | 5 |
Forbes, Cory T. | 4 |
Hwang, Wu-Yuin | 4 |
More ▼ |
Publication Type
Education Level
Elementary Education | 1304 |
Middle Schools | 339 |
Secondary Education | 305 |
Intermediate Grades | 236 |
Early Childhood Education | 215 |
Higher Education | 200 |
Junior High Schools | 200 |
Primary Education | 187 |
Postsecondary Education | 186 |
Elementary Secondary Education | 182 |
Grade 5 | 144 |
More ▼ |
Location
Turkey | 80 |
Taiwan | 54 |
Australia | 43 |
Canada | 32 |
Indonesia | 29 |
China | 23 |
Sweden | 19 |
California | 18 |
Spain | 18 |
United Kingdom (England) | 18 |
Germany | 17 |
More ▼ |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 9 |
Elementary and Secondary… | 3 |
Individuals with Disabilities… | 2 |
Americans with Disabilities… | 1 |
National Defense Education Act | 1 |
Race to the Top | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 4 |
Meets WWC Standards with or without Reservations | 6 |
Does not meet standards | 1 |
Matere, Isaac M.; Weng, Cathy; Astatke, Melese; Hsia, Chih-Hsien; Fan, Chen-Guo – Interactive Learning Environments, 2023
Recently there has been a change in elementary curricula to focus on computational thinking, however, a good curriculum needs to be matched with good learning or teaching strategies. This study explores design-based learning (DBL) in elementary students to examine the development of computational thinking and to support knowledge construction in…
Descriptors: Design, Elementary School Students, Thinking Skills, Programming
Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Suarman Halawa; Tzu-Chiang Lin; Ying-Shao Hsu – International Journal of STEM Education, 2024
This study aimed to analyze articles published in the Web of Science database from 2012 to 2021 to examine the educational goals and instructional designs for STEM education. We selected articles based on the following criteria: (a) empirical research; (b) incorporating instructional design and strategies into STEM teaching; (c) including…
Descriptors: STEM Education, Kindergarten, Elementary Secondary Education, Career Choice
Jinbo Tan; Kinshuk; Lei Wu – Educational Technology Research and Development, 2024
The role of creativity has been well recognized in wholesome development of children's personality and attitude. Among various approaches to foster creativity in children, design thinking (DT) has emerged as a significant approach. The study presented in this paper explores the implementation of DT into maker education to help K-12 students…
Descriptors: Design, Thinking Skills, Elementary Secondary Education, Creativity
Luecha Ladachart; Visit Radchanet; Wannakorn Phornprasert; Wilawan Phothong – Pedagogies: An International Journal, 2024
Design-based learning (DBL), a pedagogical approach to integrating science, technology, engineering, and mathematics (STEM) education, has been internationally promoted in K-12 curricula. Despite DBL's variations, research has indicated it can facilitate students' content learning. However, it is less clear whether DBL can foster students' STEM…
Descriptors: Design, Concept Formation, Learning Processes, Teaching Methods
Aslan, Serkan – International Journal of Psychology and Educational Studies, 2022
Educational beliefs influence teachers' designing teaching environment, teaching methods and techniques they apply in the classroom, the strategies they use in classroom management and the measurement-evaluation tools they prefer. In this regard, teachers' educational beliefs can be said to affect their curriculum design orientations. Curricula…
Descriptors: Elementary School Teachers, Teacher Attitudes, Curriculum Design, Preferences
Kuo, Nai-Cheng; Ramsey, Jennifer – Curriculum and Teaching, 2021
Human education teaches students that everyone has value, and each person should embrace their uniqueness, knowing diversity creates richness, not conflict, in the world. It is essential to show teachers concrete examples about how to create an environment where students can practice dialogue skills, develop global citizens' character, and embrace…
Descriptors: Curriculum Design, Humanistic Education, Teaching Methods, Elementary School Curriculum
Bulkani; Fatchurahman, M.; Adella, Harirayanto; Setiawan, M. Andi – International Journal of Instruction, 2022
Teachers play an active, creative and innovative role in online learning so that student learning outcomes get maximum results. One of the efforts made is to develop animation learning media based on local wisdom in online learning. Animation media chose because students tend to be more interested in exciting things around them. To achieve this,…
Descriptors: Animation, Outcomes of Education, Elementary School Students, Teaching Methods
Sullivan, Peter; McCormick, Melody – Mathematics Education Research Group of Australasia, 2022
This paper outlines the rationale for, and some elements of, a particular approach to teaching and learning mathematics in the early years. The researchers worked with two school systems to offer both centrally delivered and school-based teacher professional learning, which included the application of illustrative teaching resources. The project…
Descriptors: Mathematics Instruction, Teaching Methods, Elementary School Mathematics, Foreign Countries
Mirac Furkan Bayar; Yasemin Tas – International Journal of Technology and Design Education, 2024
This study examined the effect of design-based science instruction (DBSI) on sixth grade students' science achievement, as well as their development in relation to science process skills. 213 sixth grade students from three public schools participated in the study. A pilot was conducted in the unit of Systems of the Human Body and the main study…
Descriptors: Science Achievement, Grade 6, Public Schools, Design
Young, Tiffany T. – Reading & Writing Quarterly, 2023
Elementary school students are often placed into groups with peers of similar reading ability for leveled guided reading instruction. Through this practice, students are differentially exposed to reading skills, strategies, and texts that are presumed to match their reading ability. This widespread practice is problematic given that (1) current…
Descriptors: Instructional Design, Equal Education, Reading Instruction, Reading Achievement
Pauline Jones; Carlie Plummer; Natasha Isbel – Qualitative Research Journal, 2025
Purpose: The paper aims to develop a coherent understanding of literacy assessment, one that draws on current conceptualising of assessment generally while accounting for the complexity of literacy and literacy development. It responds to The Foundation for Learning Literacy Touchstone #8, offering a view of assessment as an "eco-system"…
Descriptors: Literacy, Evaluation, Professional Autonomy, Expertise
José-Manuel Sáez-López; Rolando-Óscar Grimaldo-Santamaría; Mª-Pilar Quicios-García; Esteban Vázquez-Cano – Technology, Knowledge and Learning, 2024
Gamification is an educational methodology and tool that offers benefits through mechanics and dynamics. It brings motivating experiences and benefits to the instructional design approach. Several studies highlight that this methodology fosters contributions in commitment, fun, enthusiasm, motivation, satisfaction, and interaction in pedagogical…
Descriptors: Gamification, Teaching Methods, Elementary School Teachers, Foreign Countries
Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
Amanda Galbraith; Joy G. Bertling; Tabitha Wandell; Rita Swartzentruber; Lynn Hodge – Art Education, 2024
Data are storied, often with rich histories and powerful stories to tell, yet often presented in a format that belies these stories. The arts can help put the body back into seemingly disembodied data. Arts-based approaches can help students embrace the storied nature of data and leverage the power of stories to affect change. Rahul Bhargava et…
Descriptors: Visual Aids, Data, Art Education, STEM Education