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Schneider, Deborah; Chambers, Alex; Mather, Nancy; Bauschatz, Retina; Bauer, Meredyth; Doan, Lesli – Reading Psychology, 2016
A controlled quasi-experimental design was used to evaluate the effects of the use of MindPlay Virtual Reading Coach on participants' reading and spelling achievement. After attrition, participants included 170 students enrolled in eight second-grade classrooms (four classrooms in each school) in two public elementary schools in the southwestern…
Descriptors: Reading Programs, Intervention, Reading Achievement, Grade 2
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Bakker, Marjoke; Van den Heuvel-Panhuizen, Marja; Robitzsch, Alexander – British Journal of Educational Technology, 2015
This paper describes a dataset consisting of longitudinal data gathered in the BRXXX project. The aim of the project was to investigate the effectiveness of online mathematics mini-games in enhancing primary school students' multiplicative reasoning ability (multiplication and division). The dataset includes data of 719 students from 35 primary…
Descriptors: Longitudinal Studies, Web Based Instruction, Educational Games, Mathematics Instruction
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Polly, Drew, Ed. – IGI Global, 2015
Common Core education standards establish a clear set of specific ideas and skills that all students should be able to comprehend at each grade level. In an effort to meet these standards, educators are turning to technology for improved learning outcomes. "Cases on Technology Integration in Mathematics Education" provides a compilation…
Descriptors: Technology Integration, Mathematics Instruction, Educational Technology, Spreadsheets
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Englert, Carol Sue; Manalo, Maragaret; Zhao, Yong – Journal of Special Education Technology, 2004
The purpose of this study was to examine how a Web-based software program impacted lower elementary students' composition of personal narratives when using a supported paragraph activity. The subjects in this experiment were first and second grade students in a multi-age classroom in a low socio-economic urban community. The participants were…
Descriptors: Computer Uses in Education, Educational Technology, Scaffolding (Teaching Technique), Writing (Composition)