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Tiphaine Colliot; Omar Krichen; Nathalie Girard; Éric Anquetil; Éric Jamet – British Journal of Educational Technology, 2024
This study investigated the added value of real-time adaptive feedback on seventh graders' performances in tablet-based geometry learning. To isolate the effects of the medium (ie, tablet) from those of the feedback, three groups were compared: paper-and-pencil, pen-based tablet without feedback and pen-based tablet with feedback. The feedback was…
Descriptors: Junior High School Students, Scientific Principles, Grade 7, Tablet Computers
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Carlos Vázquez-Martín; José M. Ramírez-Hurtado; Esteban Vázquez-Cano – International Journal of Technology in Education, 2025
This study investigates the impact of video game usage on the creativity of students attending Waldorf schools. The research aims to: (1) analyze daily time spent on video games and its influence on creativity levels, (2) explore the effect of devices used for gaming, (3) identify the most popular game genres among students, and (4) assess the…
Descriptors: Video Games, Influence of Technology, Creativity, Student Behavior
Zenon Borys – ProQuest LLC, 2023
Currently, teachers increasingly use digital curriculum resources in the design and enactment of their lessons. Using digital resources changes how teachers interact with their resources and how students interact with teachers and content, placing new demands on teachers. This study examines this context. The research questions guiding this study…
Descriptors: Middle School Mathematics, Educational Resources, Influences, Digital Literacy
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Nitza Davidovitch; Roman Yavich – Problems of Education in the 21st Century, 2018
The purpose of the current research was to explore the impact of tablet use for various subjects in Israeli schools on students' perception of learning processes in the cognitive and affective dimensions. For this purpose, 122 ninth and tenth grade students from the Boyar School in Jerusalem completed an online questionnaire. The main hypotheses…
Descriptors: Student Attitudes, Tablet Computers, Foreign Countries, Grade 9
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Alyson Simpson; Maureen Walsh – English Teaching: Practice and Critique, 2015
Purpose: This paper aims to interrogate the place of literature in the digital world and the way a narrative is represented in digital spaces. In the changing landscape of digital, mobile and virtual texts, the authors aimed to examine how multimodal and animated elements in digital narratives engage young readers and encourage affective and…
Descriptors: Elementary School Students, Grade 5, Childrens Literature, Electronic Books