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Squire, Nikki – Journal of Instructional Research, 2019
Using game-based learning strategies, such as quiz-style PowerPoint games as an e-learning and teaching pedagogy can make a positive impact on how students learn, how they process and retain information, and how they interact with digital media. However, little is known about their impact on students' information literacy development. This…
Descriptors: Computer Assisted Testing, Visual Aids, Educational Games, Electronic Learning
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Andalibi, Mehran – International Journal of Higher Education, 2019
In the study herein aimed at incorporating the entrepreneurship mindset early on in the engineering curriculum of undergraduate students via a final project of an introductory programming course with MATLAB. Students were asked to find a need on campus, in the society, or in the market with a business potential and write a standalone application…
Descriptors: Creative Thinking, Engineering Education, Problem Solving, Entrepreneurship
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Carrell, Patricia L. – ETS Research Report Series, 2007
Utilizing a pre- and posttest research design, with an instructional intervention of good practices in notetaking, the notes taken by examinees during a computer-based listening comprehension test prior to and following the instructional intervention were examined for particular notetaking strategies. Questionnaires probed perceptions of the…
Descriptors: Notetaking, Pretests Posttests, Correlation, English (Second Language)