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Muhammad Tajammal Munir; Prashant K. Jamwal; Bing Li; Susan Carter; Shahid Hussain – Innovations in Education and Teaching International, 2025
This paper presents a comprehensive study on the integration of 3D printing technology in biomedical robotics education with undergraduate students learning about the design of robotic systems. The research investigated the effectiveness of this new teaching strategy in enhancing students' understanding of complex engineering principles by…
Descriptors: Engineering Education, Computer Peripherals, Biomedicine, Robotics
R. Freed; D. H. McKinnon; M. T. Fitzgerald; S. Salimpour – Physical Review Physics Education Research, 2023
This paper presents the results of a confirmatory factor analysis on two self-efficacy scales designed to probe the self-efficacy of college-level introductory astronomy (Astro-101) students (n ΒΌ 15181) from 22 institutions across the United States of America and Canada. The students undertook a course based on similar curriculum materials, which…
Descriptors: Self Efficacy, Science Instruction, Astronomy, Factor Analysis
Kewalramani, Sarika; Palaiologou, Ioanna; Dardanou, Maria; Allen, Kelly-Ann; Phillipson, Sivanes – Australasian Journal of Early Childhood, 2021
This Australian study examines whether and how technologies such as Artificially Intelligent (AI) toys in a home-based setting might socially and emotionally support children with diverse needs through play. Building on the concept of 'emotional capital', and employing a design-based research approach, parents during the COVID-19 lockdown periods…
Descriptors: Foreign Countries, Robotics, Toys, Social Emotional Learning
Murcia, Karen Janette; Tang, Kok-Sing – Australian Educational Computing, 2019
Computational thinking, which includes foundation skills such as matching, sequencing and decomposing, is increasingly becoming an educational focus with young children (Strawhacker, Lee, & Bers, 2018). This research focusses primarily on the nature of young children's play with tangible coding technologies (TCTs) and the role of multimodal…
Descriptors: Programming, Computation, Thinking Skills, Foreign Countries
Blackley, Susan; Howell, Jennifer – Australian Journal of Teacher Education, 2019
In this paper, we use our qualitative research notes and observations to portray a model for integrated STEM education and summarise primary school students' typical and recurring ways in which they engaged with each new robot. The purpose of this paper is two-fold: first, to unpack key elements of the Australian Curriculum: Technologies in order…
Descriptors: STEM Education, Robotics, Teaching Methods, Programming
Berson, Ilene R.; Murcia, Karen; Berson, Michael J.; Damjanovic, Victoria; McSporran, Virginia – Kappa Delta Pi Record, 2019
Drawing on data from preschools in Australia and the United States, the authors highlight strategies to help teachers demystify the process of engaging young learners with tangible technologies and showcase how robotic manipulatives serve as catalysts for peer collaboration, socio-emotional development, and creative problem solving.
Descriptors: Foreign Countries, Preschool Teachers, Preschool Education, Robotics
Vatalis, Emilia – Australian Primary Mathematics Classroom, 2018
This article explores how the use of digital devices such as fitness trackers, robotic toys and handheld mobile devices may be used by teachers to enhance student learning in geometric reasoning. It provides teachers with specific examples that encompass current pedagogy and practice to discuss the benefits of using these mobile devices within a…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Bragg, Leicha A.; Koch, Jessica; Willis, Ashley – Australian Primary Mathematics Classroom, 2017
One way to heighten students' interest in the classroom is by personalising tasks. Through designing Robot Bioglyphs students are able to explore personalised data through a creative and engaging process. By understanding, producing and interpreting data, students are able to develop their statistical literacy, which is an essential skill in…
Descriptors: Teaching Methods, Statistics, Student Motivation, Foreign Countries
Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
Attard, Catherine – Australian Primary Mathematics Classroom, 2012
In this article, the author explores the value of using simple robotics such as BeeBots and ProBots to enhance the teaching and learning of mathematics in the primary classroom. Before making the decision to use such technologies, it is important that they be evaluated in terms of their affordances and constraints. In other words, teachers need to…
Descriptors: Robotics, Grade 4, Mathematics Achievement, Teaching Methods
Lye, Ngit Chan; Wong, Kok Wai; Chiou, Andrew – Interactive Learning Environments, 2013
Educational robotics involves using robots as an educational tool to provide a long term, and progressive learning activity, to cater to different age group. The current concern is that, using robots in education should not be an instance of a one-off project for the sole purpose of participating in a competitive event. Instead, it should be a…
Descriptors: Robotics, Educational Technology, Teaching Methods, Technology Uses in Education
Maud, Ian – Teaching Science, 2008
Teaching Robotics in the classroom involves the use of different strategies to a conventional classroom but yields exceptional outcomes: in most cases students are teaching themselves and may not even realise it! This is "learning by stealth" and produces effective knowledge. Students also develop many additional and complementary skills…
Descriptors: Robotics, Teaching Methods, Skill Development, Science Instruction
Castledine, Alanah-Rei; Chalmers, Chris – Design and Technology Education, 2011
With the current curriculum focus on correlating classroom problem solving lessons to real-world contexts, are LEGO robotics an effective problem solving tool? This present study was designed to investigate this question and to ascertain what problem solving strategies primary students engaged with when working with LEGO robotics and whether the…
Descriptors: Foreign Countries, Problem Solving, Grade 6, Relevance (Education)
Liljedahl, Peter, Ed.; Nicol, Cynthia, Ed.; Oesterie, Susan, Ed.; Allan, Darien, Ed. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
The theme of the 38th meeting of the International Group for the Psychology of Mathematics Education (PME 38) and the 36th meeting of the North American Chapter of the Psychology of Mathematics Education (PME-NA 36) was "Mathematics Education at the Edge." Academically, the theme provides opportunities to highlight and examine…
Descriptors: Foreign Countries, Mathematics Education, Educational Psychology, Educational Research