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M. S. Ramírez-Montoya; L. Quintero Gámez; J. Sanabria-Z; M. Portuguez-Castro – Journal of Latinos and Education, 2024
Training the high-order competency of complex thinking encompasses addressing its sub-competencies of critical, innovative, scientific and systemic thinking. In this framework, how do the practices of reasoning for complexity in Latin American institutions differ from other regions? This study focused on comparing training practices that promote…
Descriptors: Thinking Skills, Institutional Characteristics, Teaching Methods, Nontraditional Education
Azambuja, Vitor; Barroso, Gilberto – Childhood Education, 2022
Children learn best when they are inherently motivated to pursue new knowledge and skills; ownership and opportunity for initiative provide that inherent motivation. Most of what has been created for the children's universe--whether in cinema, theater, books, cartoons, or school curriculum content--has been created and produced by adults. But By…
Descriptors: Student Developed Materials, Foreign Countries, Freehand Drawing, Teaching Methods
Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
de Freitas, Ana Paula Nazaré; Almendra, Rita Assoreira – Design and Technology Education, 2021
Soft skills are interpersonal, social, and emotional competencies, transversal to various fields of knowledge and life. In the Knowledge Age, soft skills play an essential role in the differentiation of human work. Nevertheless, in design education, there are still few studies on soft skills. This study brings a conceptual map of soft skills in…
Descriptors: Soft Skills, 21st Century Skills, Classification, Thinking Skills
Pasetto, Silmara Cristina; Barreiros, João Manuel Pardal; Corrêa, Umberto Cesar; Freudenheim, Andrea Michele – International Journal of Instruction, 2021
This study investigated the effects of visual and kinaesthetic instructional cues separately and in combination on the learning of motor skills by individuals with deafness. In addition, whether the mastery level of sign language would affect motor skill learning was also investigated. The task was dart throwing. The sample consisted of 69…
Descriptors: Deafness, Hearing Impairments, Elementary School Students, Cues
de Godoi, Milena Maria; Pialarissi, Elisie; de Oliveira Prado, Denielle Gonçalves – International Society for Technology, Education, and Science, 2022
Logical reasoning is very important in the child's development, increasing their performance in learning as a whole, improving their concentration and decision-making when solving problems. The introduction of this tool and stimulus from the first years of education is necessary for children to grow up with a broad and more critical view, being…
Descriptors: Teaching Methods, Logical Thinking, Problem Solving, Decision Making
Okolie, Ugochukwu C.; Elom, Elisha N.; Igwe, Paul A.; Nwajiuba, Chinyere A.; Binuomote, Michael O.; Igu, Ntasiobi – International Journal of Training Research, 2020
Despite the diversity of views in the literature about what employability skills are, there appears to be general agreement that employability skills are important. However, there are concerns about whether TVET graduates in developing countries are developing these skills and the onus falls upon TVET teachers to ensure they do so. In this…
Descriptors: Vocational Education Teachers, Employment Potential, Job Skills, Developing Nations
Ganter de Otero, Jan Peter – UNESCO-UNEVOC International Centre for Technical and Vocational Education and Training, 2019
The following report presents the results of the trends mapping study on innovation in technical and vocational education and training (TVET) conducted by UNESCO-UNEVOC. The study aimed to improve the understanding on innovation in TVET among the international community, as well as to map current trends and showcase different types and experiences…
Descriptors: Vocational Education, Educational Innovation, Educational Practices, Teaching Methods
Yoshino, Rui T.; Pinto, Marcela Marçal A.; Pontes, Joseane; Treinta, Fernanda Tavares; Justo, João F.; Santos, Max M. D. – European Journal of Engineering Education, 2020
The current industrial revolution demands a revolution on teaching methodologies at all levels, particularly for higher education. Here, we present an efficient model to teach technologies associated with Industry 4.0 (I4.0) in undergraduate engineering courses. The first step was identifying the main skills required for an I4.0 practitioner and…
Descriptors: Undergraduate Students, Engineering Education, Industry, Teaching Methods
Pontes, Thiago Bessa; Miranda, Guilhermina Lobato; Celani, Gabriela Caffarena – Education Sciences, 2018
Difficulties in learning computer programming for novices is a subject of abundant scientific literature. These difficulties seem to be accentuated in students whose academic choice is not computation, like architecture students. However, they need to study programming, since it is part of the new academic curricula. The results presented here are…
Descriptors: Programming, Computer Science Education, Teaching Methods, Student Motivation
Joao Paulo Casarotti – ProQuest LLC, 2015
German-born composer Ernst Mahle (b. 1929) holds a respected position in the music field in Brazil, his adopted country since 1951. Mahle is the artistic director and co-founder of the "Escola de Musica de Piracicaba," one of the most important musical institutions in Brazil. His work has focused on conducting, composition, and…
Descriptors: Musicians, Musical Composition, Music Education, Elementary Education
Okada, Alexandra; Kowalski, Raquel Pasternak Glitz; Kirner, Claudio; Torres, Patrícia Lupion – Interactive Learning Environments, 2019
Responsible Research and Innovation (RRI) is a contemporary approach to promote science with and for society for aligning scientific innovations with societal needs. Literature about education for RRI is limited because it is not a widespread practice at the moment. To explore this gap, this study examines teachers' views about a novel inquiry…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Computer Simulation
Shiohira, Kelly – UNESCO-UNEVOC International Centre for Technical and Vocational Education and Training, 2021
Artificial intelligence has produced new teaching and learning solutions that are now undergoing testing in different contexts. In addition to its impact on the education sector, AI is substantially altering labour markets, industrial services, agriculture processes, value chains and the organization of workplaces in particular. Technical and…
Descriptors: Artificial Intelligence, Teaching Methods, Skill Development, Vocational Education
Garcez, Carolina Montanha; Vitor, Davi Henrique Curia; Bortoli, Mirela Marchiori; Vieira, Lucas Augusto; Prado, Danielle Goncalves De Oliveira; Ramires, Thiago Gentil – International Society for Technology, Education, and Science, 2020
The university aims to form professionals through transmission and dissemination of knowledge, therefore, the Extension, as a tool of the universities, has a major role contributing to improvements in the learning and teaching process. The Extension projects are extremely important for The Federal Technological University of Paraná (UTFPR), since…
Descriptors: Public Schools, Private Schools, Universities, Competition
Del-Moral, María-Esther; Guzmán-Duque, Alba-Patricia – Journal of New Approaches in Educational Research, 2014
This paper has as its aim to analyze how CityVille, a videogame hosted on Facebook and oriented to the construction of a virtual city, can favor collaboration between gamers along with the exchange of strategies, equally contributing to learning transfer and skill acquisition. The first step consists in identifying the opportunities which the said…
Descriptors: Video Games, Social Media, Simulated Environment, Educational Games
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