NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ferris, Kaitlyn A.; Century, Jeanne; Zuo, Huifang – International Journal of Computer Science Education in Schools, 2021
This article reports on implementation of a problem-based learning intervention developed with the intention of finding time for computer science (CS) in the elementary school day. This study investigated differences in effects on students in particular socio-demographic groups using a quasi-experimental design. We first provide an overview of the…
Descriptors: Equal Education, Computer Science Education, Elementary School Students, Intervention
Peer reviewed Peer reviewed
Direct linkDirect link
Clarke, Peter J.; Davis, Debra L.; Chang-Lau, Raymond; King, Tariq M. – ACM Transactions on Computing Education, 2017
Software continues to affect a major part of our daily lives, including the way we use our phones, home appliances, medical devices, and cars. The pervasiveness of software has led to a growing demand for software developers over the next decade. To ensure the high quality of software developed in industry, students being trained in software…
Descriptors: Computer Software, Undergraduate Students, Computer Science Education, Online Catalogs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rimanelli, Marco; Gurba, Krzysztof – International Association for Development of the Information Society, 2019
Among recent e-Learning Pedagogical Strategies, gaming and crisis-simulation games are increasingly used in recent years in university-learning and Blended-courses as an out-of-context effective tool for role-playing and education, especially in Law Schools and Business Schools. Gaming covers several sub-fields (war-games; Law School Mock-Trials;…
Descriptors: Electronic Learning, Social Integration, Teaching Methods, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
Van Name, Barry – Tech Directions, 2012
There is a battlefield where no quarter is given, no mercy shown, but not a single drop of blood is spilled. It is an arena that witnesses the bringing together of high-tech design and manufacture with the outpouring of brute force, under the remotely accessed command of some of today's brightest students. This is the world of battling robots, or…
Descriptors: Females, Engineering, Computer Assisted Design, High School Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gaspar, Alessio; Langevin, Sarah; Boyer, Naomi; Armitage, William – Informatics in Education, 2010
This qualitative study explores how using Peer Learning Forums (PLF) in an online asynchronous computer programming course can be analyzed to derive information about Student Activity Focus (SAF) for adult Information Technology students. Three instruments are proposed to assist instructors classify questions posted by students on these forums,…
Descriptors: Asynchronous Communication, Qualitative Research, Learning Activities, Classification
Peer reviewed Peer reviewed
Direct linkDirect link
Seyed-Abbassi, Behrooz; King, Ronnie; Wiseman, Eddie – Journal of Information Systems Education, 2007
Collaborations between business and academia provide valuable opportunities for students to connect classroom learning with practical work experience. To effectively reach a significant number of students, one approach is to meld a real-world business project and classroom assignment into a realistic business scenario that can be addressed by…
Descriptors: Health Insurance, Education Work Relationship, Databases, Educational Opportunities
University of South Florida, Tampa. Dept. of Adult and Vocational Education. – 1991
This packet contains a program guide and Career Merit Achievement Plan (Career MAP) for the implementation of a computer-integrated manufacturing program in Florida secondary and postsecondary schools. The program guide describes the program content and structure, provides a program description, lists job titles under the program, and includes a…
Descriptors: Articulation (Education), Behavioral Objectives, Career Development, Classroom Techniques
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers