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Grimal, Lou; Baudry, Jules; Charraud, Pelgrim; Céret, Rémi; Troussier, Nadège – Design and Technology Education, 2022
Humanity's entrance into the Anthropocene forces us to question the role of technology because of its impacts on the environment. The stake is the viability of the Earth system for humans. Engineers producing a large part of these impacting techniques are not trained in sustainable issues (environmental, social and economic ones - in a systemic…
Descriptors: Engineering Education, Educational Change, Sustainability, Climate
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Doussot, Sylvain – Educational Action Research, 2020
Key studies in history education (from France and the USA) are discussed and compared in order to explore their methodological issues in terms of the types of knowledge they can generate about teaching and learning. An epistemological framework that relates the history of historians as an inquiry to that of the classroom provides the criteria for…
Descriptors: History Instruction, Action Research, Cross Cultural Studies, Comparative Education
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Brauch, Nicola; Leone, Giovanna; Sarrica, Mauro – Pedagogy, Culture and Society, 2019
This study analysed questionnaire responses from 309 history teachers who come from nine European countries and Israel. The open-ended questions explored their experiences of teaching Sensitive historical Issues (SI) from joint social psychological and history didactics perspectives. First data was analysed hermeneutically, it was then interpreted…
Descriptors: History Instruction, Teacher Attitudes, Teaching Experience, Teaching Methods
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Ney, Muriel; Gonçalves, Celso; Balacheff, Nicolas – IEEE Transactions on Learning Technologies, 2014
Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video.…
Descriptors: Heuristics, Computer Simulation, Video Games, Models
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Gaudiello, Ilaria; Zibetti, Elisabetta – Themes in Science and Technology Education, 2013
The educational potential of robotics kits as a form of control technology will remain undervalued until meaningful observation parameters are identified to enable a better understanding of children?s control strategies. For this reason, this paper aims primarily to identify and classify the heuristics spontaneously applied by 6-10 year old…
Descriptors: Robotics, Learning Modules, Educational Opportunities, Heuristics