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Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy
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Nicolas Michinov; Jérôme Hutain – Active Learning in Higher Education, 2024
Multitasking activities among students using various technological devices is common during lectures, and many studies have demonstrated their deleterious effects on various learning outcomes. In contrast, fewer studies have examined ways to reduce multitasking and stimulate engagement in learning. The present study provides an educational…
Descriptors: Foreign Countries, Undergraduate Students, Psychological Studies, Handheld Devices
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Stéphanie Chouteau; Benoît Lemaire; Catherine Thevenot; Jasinta Dewi; Karine Mazens – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
It is commonly accepted that repeatedly using mental procedures results in a transition to memory retrieval, but the determinant of this process is still unclear. In a 3-week experiment, we compared two different learning situations involving basic additions, one based on counting and the other based on arithmetic fact memorization. Two groups of…
Descriptors: Foreign Countries, French, Native Speakers, College Students
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Valérie Munier; Claude Devichi – International Journal of Mathematical Education in Science and Technology, 2024
This paper discusses the relevance of using physical situations to introduce the concept of angles at elementary school. We compare the effectiveness of two geometry teaching sequences. In the first one (physical sequence), the pupils learned the angle concept by experimenting on the playground (i.e. mesospace) and then modelling the situation. In…
Descriptors: Geometric Concepts, Elementary School Students, Mathematics Education, Teaching Methods
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Coralie Portier-Charneau; Mylene Sanchiz – Information and Learning Sciences, 2024
Purpose: This paper aims to examine whether the instructional message used to introduce game-based learning (GBL), prior knowledge, flow and prior gaming experience have an impact on secondary students' learning outcomes, perceived game utility and motivation to use the game. Design/methodology/approach: Fifty-four 9th grades students enrolled in…
Descriptors: Foreign Countries, Secondary School Mathematics, Secondary School Students, Secondary School Teachers
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Redondo, Cécile; Ladage, Caroline – Environmental Education Research, 2023
In the field of education for sustainable development (ESD), many authors refer to the notion of 'experience' and associated concepts. This highlights some of the theoretical underpinnings of ESD, a disciplinary field which, in France, became generalized in schools as of 2004. It has since been the subject of numerous research studies and…
Descriptors: Sustainable Development, Environmental Education, Faculty Development, Foreign Countries
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Guillaume Decormeille; Thomas Geeraerts; Médéric Descoins; Nathalie Huet – Applied Cognitive Psychology, 2025
Screen-based simulation (SBS) can complement traditional nursing courses. We compared the effect of innovative virtual environments not widespread in French nursing schools on self-efficacy, quiz performance, and self-regulated learning behaviors. This quasi-experimental study involved 1183 student nurses. Participants were divided into an…
Descriptors: Foreign Countries, Nursing Education, Nursing Students, Computer Simulation
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George Kalmpourtzis; Margarida Romero – Interactive Learning Environments, 2024
Taking into account the profound impact of technology on modern education, especially during the COVID-19 pandemic, increasing academic interest has focused towards the design and application of such tools on different learning contexts. A specific area of Human-Computer Interaction, called affordance theory, focuses on the perception, design and…
Descriptors: Robotics, Artificial Intelligence, Computer Software, Teaching Methods
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Eva Delacroix – Journal of Marketing Education, 2024
The United Nations' Sustainable Development Goals (SDGs) provide a framework for building sustainable marketing strategies to improve social and natural environments. Marketing is a key factor for achieving SDG12, "Ensuring sustainable production and consumption patterns," and a new kind of marketing education is needed to engage and…
Descriptors: Marketing, Teaching Methods, Student Role, Sustainable Development
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Whyte, Shona; Edmonds, Amanda; Palasis, Katerina; Gerbier, Emilie – Research-publishing.net, 2022
Language researchers and teachers have long been interested in the timing of learning, and the distributed practice effect, whereby greater inter-session intervals result in longer retention, is well-known (Kim & Webb, 2022). Many L2 studies have focused on the intentional learning of lexis (Edmonds, Gerbier, Palasis, & Whyte, 2021),…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Learning Processes
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Dowdall, Shane; Hlobaz, Artur; Milczarski, Piotr; O'Reilly, Derek; Podlaski, Krzysztof; Stawska, Zofia – Informatics in Education, 2021
The development of communication and other soft skills among computer science students is not usually an easy task. Often, curricula focus on technical skills, with team projects being used for the improvement of communication skills. However, these teams usually comprise solely of computer science students. In this paper, we present a didactical…
Descriptors: Foreign Countries, Computer Science Education, Soft Skills, Skill Development
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Flores González, Macarena; Vandebrouck, Fabrice; Vivier, Laurent – International Journal of Mathematical Education in Science and Technology, 2022
Our work focuses on the transition from high school to university in the field of calculus. In France, recursive sequences are studied as one of the classical exercises in both institutions. Their studies use different theorems and notions, such as functions, convergence, monotonicity, induction, etc. The work expected at this transition requires…
Descriptors: Calculus, High School Students, Mathematics Instruction, Undergraduate Study
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Adinda, Dina; Mohib, Najoua – Electronic Journal of e-Learning, 2020
Thanks to the combination of face-to-face and online learning which involve the use of Information and Communication Technology (ICT), blended learning has become a popular approach to support learning in higher education. The main purpose of this study is to identify the teaching and instructional design approaches adopted by lecturers within…
Descriptors: Teaching Methods, Instructional Design, Blended Learning, Undergraduate Students
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Océane Cochon Drouet; Nicolas Margas; Valérian Cece; Vanessa Lentillon-Kaestner – European Physical Education Review, 2024
Jigsaw is an attractive cooperative method for implementing physical education (PE). However, Jigsaw is a demanding method for students and teachers and requires time. Thus, the time required for the implementation of Jigsaw is important with respect to its potential effects on students. Previous findings regarding the effects of Jigsaw on…
Descriptors: Cooperative Learning, Physical Education, Gender Differences, Physical Activity Level
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Clifft, Sarah; Assiouras, Ioannis – Innovations in Education and Teaching International, 2023
Since March 2020, French Business Schools have been heavily impacted by the COVID-19 pandemic due to imposed sanitary restrictions. Higher education deployed different online and offline teaching settings to ensure the continuity of students' learning. Literature proposes hybrid teaching, which combines face-to-face activities with online…
Descriptors: Business Schools, Blended Learning, Foreign Countries, COVID-19
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