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C. Florou; G. Stamoulis; A. Xenakis; A. Plageras – Education and Information Technologies, 2025
This study focuses on students' self-assessment during their learning process related to computer programming concepts, taking into account challenges and obstacles both teachers and students face, with the aim to contribute to the development of guiding principles and practices and enhance the teaching process of computer programming in primary…
Descriptors: Teacher Role, Self Evaluation (Individuals), Computer Science Education, Programming
Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
Anna Åkerfeldt; Susanne Kjällander; Petra Petersen – Technology, Pedagogy and Education, 2024
In the following research review, 57 articles were analysed to get an insight into research in the field of computational thinking and programming in K-12. The results show that empirical research regarding programming and computational thinking is prevalent in the USA and Greece. The articles were published in 43 different academic journals. A…
Descriptors: Research Reports, Thinking Skills, Computation, Content Analysis
Seralidou, Eleni; Douligeris, Christos – Education and Information Technologies, 2019
The continuous technological development nowadays acts ancillary and supportively in student-centered learning, in both formal and informal education settings. Effective learning environments, such as the AppInventor software, could spark the students' interest and allow them to develop programming skills and strengthen their algorithmic…
Descriptors: Computer Software, Student Centered Learning, Programming Languages, Foreign Countries
Ntourou, Vassiliki; Kalogiannakis, Michail; Psycharis, Sarantos – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This article presents a quasi-experiment which, with the use of Arduino and Scratch for Arduino (S4A), attempts to study their effect on self-efficacy and motivation towards Science Education, Computational Thinking (CT) and the views of 5th Grade students about concepts of electricity. It was conducted on the 5th Grade of a Primary School in…
Descriptors: Science Education, Grade 5, Elementary School Students, Student Motivation
Karakasis, Christodoulos; Xinogalos, Stelios – Informatics in Education, 2020
At 21st century Computational Thinking (CT) is considered a fundamental skill that anyone should possess and develop from a young age. Serious games and more specifically educational games (EGs) are a promising means of introducing algorithmic thinking and programming concepts and engaging students through the process of learning. In this article,…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computation
Vasilopoulos, Ioannis V.; van Schaik, Paul – Journal of Educational Computing Research, 2019
This article discusses the design and implementation of a new programming tool for Greek novices as a means to improve introductory programing instruction in Greece. We implemented Koios, a new highly interactive and visual programming tool for Greek novices, based on the body of research in the field of psychology of programming. The main…
Descriptors: Novices, Programming, Computer Software, Introductory Courses
Papadakis, Stamatios – International Journal of Web-Based Learning and Teaching Technologies, 2018
The teaching and learning of programming are often considered a difficult topic for both teachers and students, due to its complexity and abstract nature. The traditional teaching approaches are unable to contribute substantially to the development of the necessary cognitive models by the students, producing high rates of failure and dropout in…
Descriptors: Foreign Countries, Programming, Secondary School Students, Cooperative Learning
Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
Garneli, Varvara; Chorianopoulos, Konstantinos – Interactive Learning Environments, 2018
Various aspects of computational thinking (CT) could be supported by educational contexts such as simulations and video-games construction. In this field study, potential differences in student motivation and learning were empirically examined through students' code. For this purpose, we performed a teaching intervention that took place over five…
Descriptors: Science Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
Doukakis, Spyros; Giannakos, Michail N.; Koilias, Christos; Vlamos, Panayiotis – Informatics in Education, 2013
This paper presents results of a questionnaire focused on investigating students' confidence and behavioral intention in the area of programming, particularly that of structures, problem solving, and programming commands (Conditional--Loop). Responses from 116 1st year students regarding informatics were used. The results indicate that the…
Descriptors: Foreign Countries, Programming, Computer Science Education, Problem Solving
Xinogalos, Stelios – Journal of Educational Computing Research, 2012
Programming microworlds are being used for introducing students to programming for many years. Although many professors and school teachers report positive results from using programming microwords, these results are usually based on anecdotal evidence rather than rigorous empirical evaluation. A question that has not been answered yet with…
Descriptors: Foreign Countries, Programming Languages, Programming, Computer Science Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers