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Md. Tauseef Qamar; Abdullah Malik; Juhi Yasmeen; Mohd. Sadiqe; Mohd Ajmal – Asian Association of Open Universities Journal, 2024
Purpose: This study examines learner readiness and satisfaction with blended learning systems in India's post-vaccine classrooms, focusing on the relationship between face-to-face (F2F), online learning (OL), and blended learning (BL) indicators and identifying which predictors within these systems most significantly affect learners' satisfaction…
Descriptors: In Person Learning, Electronic Learning, Blended Learning, COVID-19
Paramjeet Kaur; Guneet Kaur Cheema – Journal of Interdisciplinary Studies in Education, 2024
Recent studies have indicated that digital platforms cannot amalgamate learning solutions for students with learning disabilities. In this paper, we provide a comprehensive overview of the literature on the topic and methods to elaborate on earlier studies on learning disabilities. These findings can help new researchers develop effective…
Descriptors: Teaching Methods, Learning Disabilities, Remedial Instruction, Cognitive Development
Shabnam Ara S. J.; Tanuja R. – Journal of Education and e-Learning Research, 2024
Understanding the factors that influence students' results in hybrid learning environments is becoming increasingly important in today's educational environment. The goal of this research is to examine factors that influence students' academic performance as well as their level of participation in blended learning environments. A comprehensive…
Descriptors: Academic Achievement, Blended Learning, Learning Analytics, Technology Education
Rashmi Chandel; Anumeha Bhagat; Anita S. Malhotra; Ravi Rohilla; Gurjit Kaur; Kiran Prakash – Advances in Physiology Education, 2025
This research focuses on Generation Z (Gen Z) students, specifically those in nursing colleges. Gen Z individuals display unique characteristics in terms of thinking, personality, lifestyle, and learning preferences compared to preceding generations, necessitating adaptations in teaching methodologies within nursing schools. This study explores…
Descriptors: Foreign Countries, Undergraduate Students, Nursing Education, Nursing Students
Ishi Srivastava; Heena Sachdeva; Shirali Tyabji – Discover Education, 2025
Gamification is gaining prominence in design education, offering innovative methods to enhance student engagement and develop critical competencies such as collaboration, creativity, and problem-solving. This study investigates the integration of gamification into a first-year Design Research course at ATLAS SkillTech University, Mumbai, India,…
Descriptors: Gamification, Design, Research, Courses
Narendra D. Deshmukh; Sandhya A. Thakur – International Baltic Symposium on Science and Technology Education, 2025
The growing emphasis on STEM education and the diverse needs of learners necessitate the adoption of innovative, inclusive teaching strategies. This study investigates the impact of multimodal teaching strategies--integrating visual, kinesthetic, and auditory modes--on in-service and pre-service teachers. Training sessions were conducted with 34…
Descriptors: Teaching Methods, STEM Education, Preservice Teachers, Faculty Development
Lakshminarayanan, Srinivasan; Rao, N. J.; G. K., Meghana – Higher Education for the Future, 2021
The introductory programming course, commonly known as CS1 and offered as a core course in the first year in all engineering programs in India, is unique because it can address higher cognitive levels, metacognition and some aspects of the affective domain. It can provide much needed transformative experiences to students coming from a system of…
Descriptors: Transformative Learning, Mastery Learning, Computer Science Education, Programming
Siamack Zahedi; Royce Kimmons; Priyanka Venkat – Education and Information Technologies, 2025
This case-study analyzed the pedagogical uses of 1:1 devices at a mid-cost private school in India. Relying on interviews, classroom observations, and naturalistic qualitative approaches, we categorized classroom technology use according to the PICRAT model of technology--Passive-Interactive-Creative and Replacement-Amplification-Transformation.…
Descriptors: Educational Technology, Technology Uses in Education, Private Schools, Access to Computers
Barua, Antara Mahanta; Bharali, Sruti Sruba – Asian Association of Open Universities Journal, 2023
Purpose: The purpose of the case study is to investigate the perception of computer science learners at Krishna Kanta Handiqui State Open University (KKHSOU) regarding the use of gamification and to identify the challenges in implementing gamified teaching-learning processes in open and distance learning (ODL) institutions.…
Descriptors: Gamification, Electronic Learning, Computer Science Education, College Students
Anjana Krishna S.; Mythiri B.; V. K. Karthika – Higher Education for the Future, 2024
Education in its essential meaning should beget a civilized and socio-emotionally intelligent, competent mindset in its stakeholders. However, this seems an ideal situation which is impractical owing to several conditions and constraints that impede the implementation of holistic education. Pedagogical practices initially relied on rote learning…
Descriptors: Social Emotional Learning, Second Language Instruction, English (Second Language), Teaching Methods
R. N. Kavitha; Jacqueline Kareem – Science Education International, 2025
Science, technology, engineering, and mathematics (STEM) education has become a focal point of global discussions in the field of education. It emphasizes an interdisciplinary approach to learning. Subjective well-being of adolescents is characterized as joy to learn, close connectedness in schools, perception of the purpose of education, and the…
Descriptors: Learner Engagement, STEM Education, Student Attitudes, Secondary School Students
Jayagopalan, Gaana; Mukherjee, Sweta – Smart Learning Environments, 2022
This paper qualitatively analyses the implication of urban sensorium as a pedagogic mode in the teaching of Urban Studies. Underpinned by the frames of smart learning environments, the paper reiterates experiencing urban ontologies as spatial learning environments. By drawing from a range of transdisciplinary and experiential modes of learning,…
Descriptors: Urban Studies, Urban Environment, Educational Environment, Multisensory Learning
Genimon Vadakkemulanjanal Joseph; P. Athira; M. Anit Thomas; Dawn Jose; Therese V. Roy; Malavika Prasad – Digital Education Review, 2024
The technology-supported education systems seamlessly integrated throughout the globe in response to the demands of post COVID-19 pandemic. The swift developments of the digital tools with Artificial Intelligence (AI) support are also readily diffused among the educational communities. This research paper investigates the synergistic impact of…
Descriptors: Digital Literacy, Artificial Intelligence, Computer Software, Learning Processes
Sudheendran K. – Higher Education for the Future, 2024
The paper explores the efforts of Kerala to align its undergraduate education with global standards and competence through the introduction of the Four-Year Undergraduate Programme (FYUGP) in the realm of curriculum reforms. The paper highlights the significance of curriculum reforms in the context of transforming the State of Kerala into a…
Descriptors: Undergraduate Study, Educational Change, College Curriculum, Teaching Methods
Sna Farooqi; Fakhra Naeem – Advanced Education, 2023
Purpose: This research confirms that an e-learning method such as the flipped classroom model improves active learning through students' engagement, critical thinking, and preparation for class. The research shows that when students were engaged in the class, liked learning new material, and were interested in it, they were more emotionally…
Descriptors: Flipped Classroom, Learner Engagement, Electronic Learning, Teaching Methods