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Wong, Wilson; Pepe, James; Englander, Irv – Information Systems Education Journal, 2017
Information systems capstone projects aim to prepare students for what they will encounter in the industry after graduation. Corporate application development is often a complex endeavor that requires coordination between related products. For example, software development in the mobile application sector may require a coordinated parallel…
Descriptors: Telecommunications, Handheld Devices, Information Systems, Teaching Methods
Marcel, Mary – Business and Professional Communication Quarterly, 2017
Alumni are an underutilized resource for input on the oral presentation skills employees need at work and what should be taught in oral-presentation-focused business communication courses. Yet they are in a unique position to assess the utility of what they learned and recommend coursework changes. In survey responses, 1,610 business alumni who…
Descriptors: Alumni, Public Speaking, Employees, Business Communication
Gorham, Tom; Jubaed, Sam; Sanyal, Tannishtha; Starr, Emma L. – Research-publishing.net, 2019
This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental group to the non-VR control group in the context…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Teaching Methods
Granda, Carmen – Hispania, 2019
: Bookmapped storytelling, a pedagogical approach designed by Terence W. Cavanaugh and Jerome Burg (2011), allows students to trace a character's trajectory on a digital map. The use of this digital tool in foreign language education and its effectiveness in helping students reach proficiency remains little studied. In this article I explore the…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Language Proficiency
Moylan, Gina; Burgess, Ann W.; Figley, Charles; Bernstein, Michael – International Journal of Distance Education Technologies, 2015
Though there is considerable research to support using Game-Based Learning (GBL) in higher education, its implementation is lagging behind K-12 education by an order of magnitude. By considering the current state of GBL from leadership, primary consumer, academic and technical perspectives, the authors frame the main issues involved with…
Descriptors: Teaching Methods, Higher Education, Educational Games, Online Courses
Sanders, Nathan E.; Faesi, Chris; Goodman, Alyssa A. – Journal of Science Education and Technology, 2014
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive,…
Descriptors: Computer System Design, Computer Software, Learning Modules, Instructional Innovation
Hegedus, Stephen; Güçler, Beste; Robidoux, Ryan; Burke, James – North American Chapter of the International Group for the Psychology of Mathematics Education, 2011
We investigate the impact of integrating dynamic geometry environments with haptic devices, which allow users to not only see and manipulate geometric figures on a screen but also feel, through force-feedback, the result of interacting with such objects. The feedback loop can be assigned to varying attributes of objects, for example, the changing…
Descriptors: Mathematics Instruction, Computer Software, Educational Technology, Technology Uses in Education
Gallagher, Kathleen; Freeman, Barry – Ethnography and Education, 2011
This article explores the possibilities and frustrations of using digital methods in a multi-sited ethnographic research project. The project, "Urban School Performances: The interplay, through live and digital drama, of local-global knowledge about student engagement", is a study of youth and teachers in drama classrooms in contexts of…
Descriptors: Learner Engagement, Urban Schools, Web Sites, Electronic Publishing
Cobb, Kristine – SchoolArts: The Art Education Magazine for Teachers, 2007
This article introduces digital imaging, an Adobe Photoshop course at Shrewsbury High School in Shrewsbury, Massachusetts. Students are able to earn art credits to graduate by successfully completing the course. Digital imaging must cover art criteria as well as technical skills. The course begins with tutorials created by the instructor and other…
Descriptors: Portraiture, Credits, Course Descriptions, High Schools
Shubert, Charles; Ceraj, Ivica; Riley, Justin – Journal of Computers in Mathematics and Science Teaching, 2009
The advancement of computer technology used for research is creating the need to change the way classes are taught in higher education. "Bringing Research Tools into the Classroom" has become a major focus of the work of the Office of Educational Innovation and Technology (OEIT) for the Dean of Undergraduate Education (DUE) at the…
Descriptors: Research Tools, Undergraduate Study, Computer Uses in Education, Educational Innovation
Hannafin, Robert D.; Foshay, Wellesley R. – Educational Technology Research and Development, 2008
Patriot High School (PHS) adopted a remediation strategy to help its 10th-grade students at risk of failing the Math portion of MCAS, the state's end of year competency exam. The centerpiece of that strategy was a computer-based instructional (CBI) course. PHS used a commercially available CBI product to align the course content with the…
Descriptors: Computer Assisted Instruction, High Risk Students, High Stakes Tests, Course Content
Whittier, David – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2005
The Teacher as Software Developer is the name of a program integrating technology instruction, curriculum, and field experiences in teacher preparation. In an introductory education course for all undergraduate education students, a required technology lab links to a one-day-a-week prepracticum. Preservice students produce a Web site or…
Descriptors: Computer Software, Courseware, Student Developed Materials, Preservice Teacher Education
Hammerman, James K.; Rubin, Andee – Statistics Education Research Journal, 2004
New software tools for data analysis provide rich opportunities for representing and understanding data. However, little research has been done on how learners use these tools to think about data, nor how that affects teaching. This paper describes several ways that learners use new software tools to deal with variability in analyzing data,…
Descriptors: Computer Software, Data Analysis, Grade 6, Middle School Teachers