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Hsin-Yu Lee; Ting-Ting Wu; Chia-Ju Lin; Wei-Sheng Wang; Yueh-Min Huang – Journal of Educational Computing Research, 2024
Science, Technology, Engineering, and Mathematics (STEM) education is essential for developing future-ready learners in both secondary and higher education levels. However, as students transition to higher education, many encounter challenges with independent learning and research. This can negatively impact their Higher-Order Thinking Skills…
Descriptors: Experiential Learning, STEM Education, Scaffolding (Teaching Technique), Barriers
Wan-Ju Liao; Chieh-Hsin Tang – SAGE Open, 2023
Developing design concepts is crucial in architectural engineering education, yet helping students to develop these concepts is a challenging task. Despite previous research exploring design concepts, statistical analysis is scarce to evaluate their effectiveness. This study used the body movement methods from existing literature, combined with…
Descriptors: Architectural Education, Engineering Education, Design, Teaching Methods
Shih, Yi-Huang – International Journal of Education and Practice, 2020
Teaching students to appreciate the beauty of life in the world through aesthetic education, using a variety of teaching principles to extend their aesthetic experience, will promote "aesthetic intelligence" for children in Taiwan. This can enrich their aesthetic literacy, and give them a desire to perceive and appreciate beautiful…
Descriptors: Aesthetic Education, Teaching Methods, Aesthetics, Intelligence
Li, Wei-Ting; Shein, Paichi Pat – Environmental Education Research, 2023
The life experiences of Indigenous students are often overlooked in school learning, thereby causing dissonance in learning. To address this issue, this study incorporated local and traditional ecological knowledges of community in this year-long course of 'place-based Indigenous education for sustainable development', using place-based design…
Descriptors: Place Based Education, Indigenous Populations, Teacher Attitudes, Feedback (Response)
Lin, Chia-Hua; Huang, Hsiao-Ching – International Journal of Psychology and Educational Studies, 2018
The increased demand for design exhibitions directly reflects the demand for designer-curators to manage cultural policies and social needs. However, in the current design education system in Taiwan, no curation-related curriculum planning exists. Therefore, this study attempted to design a practical curation course focused on "designer…
Descriptors: Design, Exhibits, Teaching Methods, Foreign Countries
Wong, Wing-Kwong – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to propose a maker's approach to teaching an operating systems (OSs) course in which students apply knowledge of OSs to making a toy robot by focusing on input/outputs, hardware devices and system programming. Design/methodology/approach: Classroom action research is involved in this study. Findings: After the course was…
Descriptors: Computer Science Education, Robotics, Toys, Teaching Methods
Chen, Ming-Puu; Wang, Li-Chun; Zou, Di; Lin, Shu-Yuan; Xie, Haoran; Tsai, Chin-Chung – Computer Assisted Language Learning, 2022
Augmented reality (AR) deepens learning interactions by imposing digital information on top of physical settings. This study implemented an AR-enhanced theme-based contextualized learning and aimed to examine the effects of captions (non-caption, English caption and Chinese caption) and English proficiency (less proficient and proficient) on…
Descriptors: Visual Aids, Teaching Methods, Instructional Effectiveness, English (Second Language)
Lou, Shi-Jer; Chou, Yung-Chieh; Shih, Ru-Chu; Chung, Chih-Chao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study mainly aimed to explore the effects of project-based learning (PBL) integrated into science, technology, engineering and mathematics (STEM) activities and to analyze the creativity displayed by junior high school students while performing these activities. With a quasi-experimental design, 60 ninth-grade students from a junior high…
Descriptors: STEM Education, Student Projects, Teaching Methods, Junior High School Students
Su, Yuling – Innovations in Education and Teaching International, 2015
Field experience makes a strong contribution to the learning of students. However, the procedure for conducting training sessions based on experiential teaching methods is relatively unclear, and the contents and aspects of students' reflections during such training are not well known. This study applied experiential teaching methods in a college…
Descriptors: Foreign Countries, College Students, Experiential Learning, Reflection
Liu, Chiung-Lin – Interactive Learning Environments, 2017
This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results…
Descriptors: Undergraduate Students, Control Groups, Experimental Groups, Questionnaires
Chen, Cheryl Wei-yu – Pedagogies: An International Journal, 2018
Cyberbullying takes place when the Internet is used purposefully to cause harm or discomfort to a specific person or group of persons. Because of the fast growth of digital technologies, cyberbullying is replacing physical bullying and becoming a prevalent social problem around the world. This study outlines the author's efforts of integrating…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Bullying
Lee, Pyng-Na; Lin, Sheng-Hsi – Music Education Research, 2013
This study attempts to enhance the understanding of a music curriculum that represents holistic and meaningful learning for young children at a developmentally appropriate practice (DAP) classroom in Taiwan. The study participant implementing DAP was selected through purposive sampling by the Classroom Practice Inventory and pilot study. A…
Descriptors: Foreign Countries, Music Education, Developmentally Appropriate Practices, Teaching Methods
Chen, Gwo-Dong; Nurkhamid; Wang, Chin-Yeh; Yang, Su-Hang; Lu, Wei-Yuan; Chang, Chih-Kai – Interactive Learning Environments, 2013
This study proposes a platform to provide a near-authentic environment, context, and situation for task-based learning. The platform includes two projection screens (a vertical and a horizontal screen) combined for situated or authentic learning. The horizontal screen extends the vertical screen scene to form a space for learning activities and…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Pretests Posttests
Lin, Shui-Chun; Tsai, Ching-Chih – IEEE Transactions on Education, 2009
Control systems education often needs to design interesting hands-on exercises that keep students interested in the control theory presented in lectures. These exercises include system modeling, system analyses, controller syntheses, implementation, experimentation, and performance evaluation of a control system. This paper presents an interesting…
Descriptors: Foreign Countries, Engineering, Experiential Learning, Theory Practice Relationship
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
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