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Abdallah A. Alnajjar; Mohamed Ibrahim – International Journal on Social and Education Sciences, 2024
This study aims to examine the effectiveness of collaborative learning, augmented reality, and learning cycle models on students' language success. This study employed meta-analysis methodologies to examine data derived from 54 studies with a sample size of 2,837 participants in Turkey. The data sources were obtained from online database searches…
Descriptors: Instructional Effectiveness, Teaching Methods, Cooperation, Computer Simulation
Nuriye Semerci; Mert Sag; Ceyda Özçelik – Journal of Interdisciplinary Studies in Education, 2024
The aim of this study is to determine teachers' views on metaverse-based education. The research is qualitative and was conducted with a phenomenological design. The maximum diversity sampling technique, one of the purposeful sampling methods of the study group, was used. In this direction, data were collected from as many different teachers as…
Descriptors: Computer Simulation, Teacher Attitudes, Futures (of Society), Technology Uses in Education
Fatih Yazici; Mustafa Sözbilir – Journal of Biological Education, 2024
The aim of this study is to design various instructional materials to teach biological systems in a 'Systems in Our Body' unit to 6th grade students with visual impairment (SVI) and to evaluate the effectiveness of these materials. In the study, a design-based research model was used. In the first stage, individual learning needs of SVI and their…
Descriptors: Foreign Countries, Secondary School Students, Visual Impairments, Instructional Materials
Turhan, Mahmut Emre; Metin, Mustafa; Ezberci Çevik, Ebru – Journal of Educational Technology and Online Learning, 2022
This review study was carried out using content analysis and it was aimed to analyze the articles published in national journals in the field of augmented reality. The sample of this study, in which the content analysis method was used, consists of 87 academic studies conducted in the field of augmented reality in education in Turkey between 2012…
Descriptors: Content Analysis, Teaching Methods, Academic Achievement, Research Reports
Gerardo Herrera; Lucía Vera; Patricia Pérez-Fuster; Arturo López-Fernández; Álvaro López; Ümit Savas-Taskesen; Nigel Newbutt – Educational Technology Research and Development, 2025
The increased availability of low-cost, standalone and immersive virtual reality (VR) can facilitate adoption in autism education. An immersive VR implementation of the individual work system (IWS) from the TEACCH® approach has the potential to be a safe and predictable environment for autistic learners with or without intellectual disability.…
Descriptors: Foreign Countries, Autism Spectrum Disorders, Students with Disabilities, Computer Simulation
Düzyol, Endam; Yildirim, Günseli; Özyilmaz, Güzin – Journal of Educational Technology and Online Learning, 2022
In this study, it is aimed to examine the effect of augmented reality application on preschool children's knowledge of space. A mixed method, which combines both quantitative and qualitative methods, was used in the study. The study group consists of 24 children aged 60-72 months. In the study, a 10-question form created in line with the opinions…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Preschool Children
Baba, Aslihan; Zorlu, Yusuf; Zorlu, Fulya – International Journal of Contemporary Educational Research, 2022
This study was aimed to investigate the effectiveness of augmented reality and modeling-based teaching in the "Solar System and Eclipses" unit. The pretest-posttest quasi-experimental design model was used in this study. For three weeks, the "Solar System and Eclipses" unit of the Science course was taught to the experimental…
Descriptors: Instructional Effectiveness, Computer Simulation, Models, Teaching Methods
Karaman, Fatma – International Journal of Contemporary Educational Research, 2023
The developments in technology bring to mind the questions of how the acquisitions and contents of the curriculum in the foreign language teaching process can be transferred to the students in a more effective and permanent way and which methods and technological opportunities can be used in the education process, revealing that different…
Descriptors: German, Second Language Learning, Second Language Instruction, Computer Simulation
Kan, Ayse Ülkü; Özmen, Erhan – African Educational Research Journal, 2021
The purpose of this research is to determine the effect of course material developed with augmented reality (AR) technology in teaching subjects related to coding on students' academic achievement, their level of permanence in learning and their opinions on the process. The mixed method was used in the study. In the quantitative dimension of the…
Descriptors: Computer Simulation, Teaching Methods, Academic Achievement, Student Attitudes
Sevda Koç-Akran – International Journal of Contemporary Educational Research, 2024
The main purpose of this research is to determine the effect of the REACT strategy in augmented reality applications on the problem-solving skills of teacher candidates. A parallel mixed method, which converges from mixed research designs, was used in the research. The study group of the research consists of 50 teacher candidates studying at the…
Descriptors: Foreign Countries, Preservice Teachers, Teacher Education, Physical Environment
Doganyigit, Sati; Islim, Omer Faruk – Music Education Research, 2021
Vocal training is a specialist, multidisciplinary subject area that helps individuals to develop the behaviours and skills to utilise their voices effectively, properly and pleasantly based on abstract narration. Vocal trainers use abstract concepts in order to make corrective interventions during vocal training, and aim to create associations…
Descriptors: Music Education, Educational Technology, Computer Simulation, Teaching Methods
Nesrin Ürün Arici; Ümit Simsek – Journal of Science Learning, 2023
This study investigates the impacts of augmented reality applications integrated with modeling on pre-service science teachers' modeling skills achievements and determines their opinions toward the implementation process. This study used a simultaneous nested mixed method in which two online and face-to-face groups of fifty-six first-year…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teachers, Academic Achievement
Erdogan, Sukran; Bozkurt, Ersin – Pegem Journal of Education and Instruction, 2022
The purpose of this study is to investigate the effect of teaching through a virtual laboratory prepared using simulations teaching materials and that are based on constructivist thought about geometrical optics upon the students' academic success and their attitudes towards physics. Quasi-experimental pretest and posttest control groups was used…
Descriptors: Science Instruction, Science Laboratories, Physics, Computer Simulation
Ceylan Dadakoglu, Sevda; Özsoy, Vedat – International Journal of Educational Methodology, 2020
This research aims at revealing the effects of Second Life (SL) application used in virtual environment in art and design education of creativity. This research is a qualitative study conducted evaluating the results of a group of 16 students studying art and design at universities, for a period of 12 weeks. For SL, a 3D, online, multi-user…
Descriptors: Teaching Methods, Computer Simulation, Educational Technology, Electronic Learning
Akkuzu, Idil; Erem, Nesip Omer – International Society for Technology, Education, and Science, 2020
Re-considering 'space' has gained importance once again, especially in the context of virtual spaces that have developed in the last century. Virtual technologies aiming for a lifelike experience have tried to imitate the processes taking place in physical space and adapt them to virtual spaces. Just as in the physical world, spaces formed by…
Descriptors: Computer Simulation, Museums, Cognitive Processes, Teaching Methods