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Regina Célia Coelho; Matheus F. P. Marques; Tiago de Oliveira – Informatics in Education, 2023
Learning programming logic remains an obstacle for students from different academic fields. Considered one of the essential disciplines in the field of Science and Technology, it is vital to investigate the new tools or techniques used in the teaching and learning of Programming Language. This work presents a systematic literature review (SLR) on…
Descriptors: Electronic Learning, Programming, Computer Science Education, Logical Thinking
Qing Yu; Kun Yu; Baomin Li – Journal of Educational Computing Research, 2025
Computer programming is regarded as an important skill for the future. However, many K-12 students face challenges and difficulties in learning traditional text-based programming. Block-based visual programming (BVP) can reduce the difficulty of learning programming and is seen as a potential programming education tool. Nevertheless, the effects…
Descriptors: Programming, Computer Science Education, Visual Aids, Outcomes of Education
Lukkarinen, Aleksi; Malmi, Lauri; Haaranen, Lassi – ACM Transactions on Computing Education, 2021
During the past two decades, "event-driven programming" (EDP) has emerged as a central and almost ubiquitous concept in modern software development: Graphical user interfaces are self-evident in most mobile and web-based applications, as well as in many embedded systems, and they are most often based on reacting to events. To facilitate…
Descriptors: Programming, Computer Science Education, Computer Software, Literature Reviews
Stephanie Yang; Miles Baird; Eleanor O’Rourke; Karen Brennan; Bertrand Schneider – ACM Transactions on Computing Education, 2024
Students learning computer science frequently struggle with debugging errors in their code. These struggles can have significant downstream effects--negatively influencing how students assess their programming ability and contributing to their decision to drop out of CS courses. However, debugging instruction is often an overlooked topic, and…
Descriptors: Computer Science Education, Troubleshooting, Programming, Teaching Methods
Kuuku Nyameye Wilson; Benjamin Ghansah; Patricia Ananga; Stephen Opoku Oppong; Winston Kwamina Essibu; Einstein Kow Essibu – Education and Information Technologies, 2025
This systematic literature review examines the use of computer games as instructional aids in the teaching and learning of programming. With the ubiquitous nature of technology permeating various aspects of modern life, the integration of gaming devices into educational settings has garnered increased attention. This paper investigates whether…
Descriptors: Literature Reviews, Computer Games, Technology Uses in Education, Educational Technology
Xu, Enwei; Wang, Wei; Wang, Qingxia – Education and Information Technologies, 2023
Computational thinking is considered to be an important competence in the intelligent era, and the incorporation of computational thinking as an integral part of school education beginning in childhood has been proposed. However, the ways in which computational thinking can be taught more effectively the context of in K-12 programming teaching…
Descriptors: Programming, Instructional Effectiveness, Elementary School Students, Secondary School Students
Darmawansah, Darmawansah; Hwang, Gwo-Jen; Chen, Mei-Rong Alice; Liang, Jia-Cing – International Journal of STEM Education, 2023
Fostering students' competence in applying interdisciplinary knowledge to solve problems has been recognized as an important and challenging issue globally. This is why STEM (Science, Technology, Engineering, Mathematics) education has been emphasized at all levels in schools. Meanwhile, the use of robotics has played an important role in STEM…
Descriptors: STEM Education, Robotics, Elementary Secondary Education, Educational Research
Silva, Edelberto Franco; Dembogurski, Bruno Jose; Semaan, Gustavo Silva – International Journal of Early Years Education, 2023
Nowadays, technology has become dominant in the daily lives of most people around the world. Technology is present from children to older people, helping in the most diverse daily tasks and allowing accessibility. However, many times these people are just end-users, without any incentive to develop computational thinking (CT). With advances in…
Descriptors: Young Children, Preschool Children, Computation, Thinking Skills
Sharmin, Sadia – ACM Transactions on Computing Education, 2022
Computer science is a fast-growing field in today's digitized age, and working in this industry often requires creativity and innovative thought. An issue within computer science education, however, is that large introductory programming courses often involve little opportunity for creative thinking within coursework. The undergraduate…
Descriptors: Creativity, Computer Science Education, Literature Reviews, Introductory Courses
Stewart, William H.; Baek, Kwanwoo – International Journal of Computer Science Education in Schools, 2023
Computational Thinking (CT) has become popular in recent years and has been recognized as an essential skill for everyone in the digital age. CT literature, however, is at an early stage of development, and there is no consensus among researchers/scholars in the field. To date, many have been unable to concretely explain what CT is, or how to…
Descriptors: Computation, Thinking Skills, Programming, Literature Reviews
Ndudi Okechukwu Ezeamuzie; Mercy Noyenim Ezeamuzie – Review of Educational Research, 2025
Computer programming provides a framework for interdisciplinary learning in sciences, arts and languages. However, increasing integration of programming in K--12 shows that the block-based and text-based dichotomy of programming environments does not reflect the spectrum of their affordance. Hence, educators are confronted with a fundamental…
Descriptors: Kindergarten, Elementary Secondary Education, Computer Science Education, Programming
Barbosa Rocha, Hemilis Joyse; Cabral De Azevedo Restelli Tedesco, Patrícia; De Barros Costa, Evandro – Informatics in Education, 2023
In programming problem solving activities, sometimes, students need feedback to progress in the course, being positively affected by the received feedback. This paper presents an overview of the state of the art and practice of the feedback approaches on introductory programming. To this end, we have carried out a systematic literature mapping to…
Descriptors: Classification, Computer Science Education, Feedback (Response), Problem Solving
Aslina Saad; Suhaila Zainudin – Interactive Learning Environments, 2024
This study delves into the integration of Project-Based Learning (PBL) and Computational Thinking (CT) to enhance 21st century learning. Through a Narrative Literature Review (NLR), pivotal strategies for effective implementation are identified. These include fostering collaborative pedagogy, employing visualization tools, embracing diverse…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computation
Vinueza-Morales, Mariuxi; Borrego, Diana; Galindo, Jose A.; Benavides, David – IEEE Transactions on Education, 2021
Contribution: A systematic literature review on the empirical evidence regarding the usage of programming languages for learning purposes is presented. The review analyzes different methods and tools at different educational levels and with different objectives. Background: Learning programming has gained relevance in the last decade. This is due…
Descriptors: Teaching Methods, Programming Languages, Research Reports, Computer Science Education
Holo, O. E.; Kveim, E. N.; Lysne, M. S.; Taraldsen, L. H.; Haara, F. O. – Education Inquiry, 2023
This review article focuses on the teaching of computer programming in primary school mathematics, as reported by 37 empirical studies. Our findings show that a variety of research methods are used, which often combine qualitative and quantitative approaches. Furthermore, we found the focus of attention to vary from emphasis on the teacher and the…
Descriptors: Literature Reviews, Computer Science Education, Programming, Elementary School Mathematics