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Squire, Kurt D.; Giovanetto, Levi – E-Learning, 2008
New models of schooling are necessary as educational institutions attempt to transition into the digital age. This article is an ethnography of Apolyton University, an informal online university of gamers created to enhance pleasure from the game experience, teach the game, and improve upon the game's standard rule set. It identifies the life…
Descriptors: Schools, Virtual Universities, Ethnography, Educational Technology

Capjack, Linda – Canadian Home Economics Journal, 1993
Describes projects intended to integrate competitive strategies, develop research skills, increase problem-solving ability, and foster a closer link with the apparel industry: the design of children's wear using computer-aided design technology and a project using the Functional Design Process. (Author/JOW)
Descriptors: Clothing Design, Computer Assisted Design, Computer Assisted Instruction, Higher Education