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Maggi Savin-Baden – Journal of Problem Based Learning in Higher Education, 2024
This reflection provides an introduction to, and reflection on, the new text "Rethinking Problem-based Learning for the Digital Age" (Savin-Baden and Fraser, 2024). It begins by telling the story and rationale for the creation of the book and then provides an overview of the text of the whole. The next section discusses the purpose of…
Descriptors: Problem Based Learning, Educational Technology, Technology Uses in Education, Neoliberalism
Green, Brent A.; Lung, Ying Suet Michelle – Language Assessment Quarterly, 2021
In this commentary, we describe the English language placement adaptations we were required to make due to the world-wide COVID-19 pandemic. It includes a brief description of our placement test battery which was adapted to address our institution's move to a remote teaching/learning mode. A discussion of the major challenges we experienced, their…
Descriptors: Student Placement, Language Tests, Second Language Learning, Second Language Instruction
Ross, Cory – College Quarterly, 2015
There is no question that a thorough knowledge and understanding of the gross architecture of the human body underlies sound medical practice and, therefore, comprises an early curricular goal. Thus, the exploration of palpable human anatomy in the dissection laboratory addresses the pivotal goal of establishing a comprehension of the three…
Descriptors: Computer Simulation, Educational Games, Teaching Methods, Anatomy
Rock, Marcia L.; Billingsley, Bonnie – Teacher Education and Special Education, 2014
Casting special education teacher development as an avatar living in a virtual and changing landscape is a creative way to consider the current state of the field and project possible futures. In this commentary, the authors consider areas that may help strengthen the Avatar, including conceptualizing and identifying the outcomes of teacher…
Descriptors: Special Education Teachers, Faculty Development, Alignment (Education), Beginning Teacher Induction
Richardson, Daniel – Advances in Physiology Education, 2011
This opinion statement points out some of the considerations and pitfalls in using virtual reality computer programs in the teaching of life sciences. Emphasis is placed on the possibility of such programs leading to reductionist thinking including how reductionist thinking could foster the formation of misconceptions. Negative feedback is used as…
Descriptors: Evidence, Computer Simulation, Physiology, Science Instruction
Moore, Kristen; Pflugfelder, Ehren Helmut – Learning, Media and Technology, 2010
Education in virtual worlds has the potential, it seems, for engaging students in innovative ways and for enabling new discourses on a host of issues. Virtual locations like "Second Life," "Kaneva," or "World of Warcraft," among other multi-user virtual environments (MUVEs), also come with unique challenges for educators as they consider the…
Descriptors: Graduate Students, Virtual Classrooms, Computer Uses in Education, Student Attitudes
Fraser, Duncan; Linder, Cedric – European Journal of Engineering Education, 2009
Contemporary learning research and development that is embedded in primary and secondary schooling is increasingly acknowledging the significance of a variation approach for enhancing the possibility of learning. However, the variation approach has so far attracted very little attention in higher education, but where it has, the results have been…
Descriptors: Higher Education, Computer Simulation, Physics, Chemical Engineering

Friedman, Charles P. – Medical Teacher, 2000
Discusses the effectiveness of medical education and argues for the appropriate use of emerging technology in training. Suggests using a "marvelous machine" concept for trainees and continuing education working on computer-based simulations for a comprehensive practice experience. (Contains 26 references.) (YDS)
Descriptors: Computer Simulation, Educational Technology, Higher Education, Medical Education
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video

White, Charles – OAH Magazine of History, 1986
Advocates the use of databases and simulations in social studies classrooms. Maintains that quality instruction, both before and after computer use, determines the quality of the learning experience. Provides titles of several simulation and database products. (JDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Curriculum Enrichment, Elementary Secondary Education

Andaloro, G.; And Others – International Journal of Science Education, 1991
The importance and value of modeling in physics teaching is discussed from two different points of view: to teach physics as it is nowadays practiced; and to take into account research into cognitive science and learning. Two kinds of modeling software are briefly described. (40 references) (Author)
Descriptors: Computer Assisted Instruction, Computer Simulation, Higher Education, Knowledge Level
Dambolena, Ismael G. – Collegiate Microcomputer, 1986
Provides examples of the use of computer simulation to help beginners develop a grasp for difficult statistical concepts. The implementation of this teaching methodology is discussed and analysis of simulation output through use of standard statistical software packages is illustrated. (Author/MBR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Concept Teaching
Hewett, Thomas T. – 1985
There are a number of areas in psychology where an electronic spreadsheet simulator can be used to study and explore functional relationships among a number of parameters. For example, when dealing with sensation, perception, and pattern recognition, it is sometimes desirable for students to understand both the basic neurophysiology and the…
Descriptors: Computer Simulation, Computer Software, Higher Education, Instructional Materials
Zawistowski, Stephen – Humane Innovations and Alternatives in Animal Experimentation: A Notebook, 1990
Described is the author's decision to help a student find alternatives to performing several terminal experiments on animals in a college physiology class. Replacement exercises used for studying the properties of muscle types are described. Details about the difficulties and successes of the entire experience are reported. (KR)
Descriptors: Animals, College Science, Computer Assisted Instruction, Computer Simulation
Casey, Amy C. – Teaching Music, 2005
The challenge for educators today is to overcome this barrage of media and technology and find innovative ways to help students learn. But, how can teachers compete for student attention when this is the challenge? How can they improve learning experiences and make them relevant to our students' lives? Integrating technology into the music…
Descriptors: Teaching Methods, Computer Simulation, Music Teachers, Constructivism (Learning)