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Showing 1 to 15 of 245 results Save | Export
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Shaughnessy, Michael F. – Gifted Education International, 2019
This conversation with Joe Renzulli begins by exploring the length of time Renzulli has been involved with gifted education; when his first paper was published; the general tone of gifted education in the U.S. when Renzulli began his career; and the origin of Renzulli's "three-ring conxeptualization." Additionally, Renzulli is asked to…
Descriptors: Gifted, Educational History, Teaching Methods, Intelligence Tests
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Brown, Timothy T. – Journal of Management Education, 2016
In this issue, Cavanaugh, Giapponi, and Golden (2016) have discussed the new prominent role of digital devices in the lives of students; the possible impact of these widely-used technologies on developing, learning minds; and the relevance of new cognitive neuroscience research and technologies for better understanding the potential effects of…
Descriptors: Cognitive Development, Teaching Methods, Learning Processes, Learning Strategies
Wells, David – Principal, 2012
At the first meeting of a districtwide committee on integrating 21st century teaching and learning in their schools, the author asked the committee members if they thought educators could provide a 21st century education if all of the computers and devices suddenly broke. They agreed that teachers do not need computers to provide 21st century…
Descriptors: Educational Environment, Computers, Educational Technology, Teaching Methods
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Ruffin, Tiece M. – Reading Matrix: An International Online Journal, 2012
Twenty-first century teachers working with diverse readers are often faced with the question of how to integrate technology in reading instruction that meets the needs of the techno-generation. Are today's teachers equipped with the knowledge of how to effectively use Assistive Technologies (AT) for reading? This position paper discusses AT for…
Descriptors: Disabilities, Assistive Technology, Reading Instruction, Education Courses
Renaud, Christian; Wagoner, Bridgette – Principal Leadership, 2011
The use of computer-based gaming in education is not a new phenomenon. Many educators nostalgically remember green Apple II monitors displaying the games Lemonade Stand and Oregon Trail in the early 1980s. Technology in schools has evolved considerably since then, and gaming has become pervasive within all demographic subgroups. Gaming within…
Descriptors: Video Games, Educational Games, Educational Technology, Computer Uses in Education
Duncan, Arne – Learning & Leading with Technology, 2011
Today, U.S. educators are teaching in the midst of a technological revolution. Technology promises to provide innovative solutions in the nation's classrooms, just as it has transformed the way people communicate, socialize, and conduct business. In this article, the author argues that now is the time to harness technology to revolutionize the way…
Descriptors: Educational Technology, Federal Government, Computer Uses in Education, Technology Integration
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Estrada, Gabriel S. – Studies in American Indian Literatures, 2011
Teaching American Indian literature with online resources can help diverse urban Indian and multicultural students connect with American Indian cultures, histories, and Nations. This online-enriched pedagogy adopts Susan Lobo's sense of the city as an "urban hub," or activist community center, an urban area linked to reservations in which Native…
Descriptors: American Indian Literature, Oral Tradition, American Indians, Urban Areas
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Noori, Margaret – Studies in American Indian Literatures, 2011
Teaching an endangered language today requires extreme measures, and there is no guarantee of success. But the situation is dire and demands adaptive, creative survivance. Anishinaabemowin is one of twenty-seven Algonquian languages, the ancestral birthright of more than two hundred communities in the United States and Canada. Now used as a single…
Descriptors: Foreign Countries, Internet, American Indian Languages, Teaching Methods
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Moore, Kristen; Pflugfelder, Ehren Helmut – Learning, Media and Technology, 2010
Education in virtual worlds has the potential, it seems, for engaging students in innovative ways and for enabling new discourses on a host of issues. Virtual locations like "Second Life," "Kaneva," or "World of Warcraft," among other multi-user virtual environments (MUVEs), also come with unique challenges for educators as they consider the…
Descriptors: Graduate Students, Virtual Classrooms, Computer Uses in Education, Student Attitudes
Pascopella, Angela – District Administration, 2009
Liz Kolb started her education career as a teacher of middle and high school social studies in Wyoming City Schools in Cincinnati. She was also a teacher and technology coordinator at Grandview Heights City Schools in Columbus, where she adamantly opposed cell phones in school until she had an "ah-ha" moment. She then founded the Web site Cell…
Descriptors: Telecommunications, Handheld Devices, Computer Uses in Education, Technology Integration
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Martinez, Monica; Schilling, Susan – New Directions for Youth Development, 2010
Given that information age technologies are as natural to the Net generation as breathing, it is time to provide learning experiences that maximize their use in schools. The authors argue that integrating technology into learning is central to creating the meaningful learning opportunities needed to engage and motivate youth today. To achieve this…
Descriptors: Educational Change, Educational Technology, Computer Uses in Education, Technology Integration
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Vakeva, Lauri – Action, Criticism, and Theory for Music Education, 2009
In her recent work, Green (2001; 2008) builds on the idea that there is a gulf between "real-world music" and classroom music (Ibid., p. 2). One of her main goals seems to be to pave the way for the former in the latter: to make the music in schools more in touch with reality. The learning practices of popular music are taken to bring the needed…
Descriptors: Music Education, Classical Music, Teaching Methods, Music
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Martinez, Ron; Schmitt, Norbert – Language Learning & Technology, 2010
While formal research into the effect various technologies have on vocabulary acquisition is still in its infancy, it is clear that--intentionally or incidentally--students have used various electronic media to learn new words for some time now. Moreover, although it is still far from clear exactly how one acquires vocabulary in a second language…
Descriptors: Vocabulary Development, Linguistic Input, Teaching Methods, Second Language Learning
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Cardon, Peter W.; Okoro, Ephraim – Business Communication Quarterly, 2010
At each Association for Business Communication (ABC) conference the authors have attended in the past 2 to 3 years, the many presentations focusing on social networking, blogs, wikis, and various Web 2.0 technologies have captured their attention. They welcome the wonderful, new communication tools that increasingly allow people to communicate and…
Descriptors: Business Communication, Undergraduate Study, College Instruction, Teaching Methods
Hammer, Jessica; Black, John – Educational Technology, 2009
What makes games effective for learning? The authors argue that games provide vicarious experiences for players, which then amplify the effects of future, formal learning. However, not every game succeeds in doing so! Understanding why some games succeed and others fail at this task means investigating both a given game's design and the…
Descriptors: Educational Games, Teaching Methods, Experiential Learning, Play
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