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James Castle – International Journal of Designs for Learning, 2024
This design case details a seven-year iterative design process to create an app for use in online physical education classes. Each iteration addresses the shortcomings of the previous version. The most recent iteration of the app allows students to use Fitbit™ devices to record heart rate data, which each student sees as progress toward course…
Descriptors: Physical Education, Online Systems, Electronic Learning, Computer Oriented Programs
Lingefjärd, Thomas; Ahmet, Guner – Physics Teacher, 2022
The subject of mathematics is important for many other subjects, including physics. The questions we ask in physics often need a mathematical translation to be graphically interpreted and transformed. Students learn physics when interacting with physical questions; questions from physics also give insights and discoveries in mathematical problems.…
Descriptors: Science Instruction, Teaching Methods, Physics, Computer Oriented Programs
Amy Brown – Journal of General Music Education, 2024
Pre-pandemic, technology integration into music lessons was helpful but not a necessity for effectively teaching elementary music. Those who believed technology integration was important for student engagement, as well as those comfortable with their technological skills, were experimenting with tools on an interactive board or through a website…
Descriptors: Music Education, Technology Integration, Technology Uses in Education, Learner Engagement
Ghislain Nono Gueye; Jonathan R. Peterson – Journal of Economic Education, 2024
The authors present a Web application they designed in the R programming language as an experiential learning tool for teaching production theory. The app simulates production decisions where a manager is tasked to find the optimal mixture of inputs through experimentation. Users of the application are instructed to use calculations and intuitions…
Descriptors: Economics Education, Teaching Methods, Computer Oriented Programs, Programming Languages
Yuanting Lu – Journal of Statistics and Data Science Education, 2023
Interactive web-based applets have proven effective in teaching statistics. This article presents new implementations of web-based applets primarily targeting a traditional introductory statistics course in two particular areas: (a) using real-time response data to engage students in simulations and (b) generating randomized datasets for…
Descriptors: Computer Oriented Programs, Simulation, Statistics Education, Teaching Methods
Sisso, Danielle; Bass, Nicole; Williams, Immanuel – Teaching Statistics: An International Journal for Teachers, 2023
This paper provides introductory statistics instructors with the capacity to use engaging National Basketball Association (NBA) data within a web application to either strengthen students' understanding or introduce the concept of variance and one-way analysis of variance. Using engaging data within the classroom provides context to data that…
Descriptors: Statistics Education, Teaching Methods, Statistical Analysis, Introductory Courses
Jordheim, Lars Petter; Denuzie`re, Anne; Machon, Christelle; Zeinyeh, Wael – Journal of Chemical Education, 2021
The understanding of the basic principles of chromatography is of high importance for chemistry, pharmacy, and biology students. In this paper, we present a free web application which can be used as a teaching tool to introduce chromatography to undergraduate students, using one of the simplest chromatography models: the plate theory.
Descriptors: Chemistry, Laboratory Procedures, Computer Oriented Programs, Science Instruction
Ford Versypt, Ashlee N.; Bara, Jason E.; Getman, Rachel B.; Kieslich, Chris A.; Voronov, Roman S. – Chemical Engineering Education, 2020
Applications or "apps" for computers and mobile devices are ubiquitous in modern technology. Several apps are available for teaching chemical engineering and are disseminated inexpensively or are freely available online. This paper highlights software apps that chemical engineering instructors may use "off the shelf" for iOS,…
Descriptors: Chemical Engineering, Teaching Methods, Computer Oriented Programs, Educational Technology
Falomo Bernarduzzi, Lidia; Bernardi, Ester Maria; Ferrari, Alberto; Garbarino, Maria Carla; Vai, Andrea – Science & Education, 2021
The Pavia University History Museum, which houses historic items mainly connected to the physics and medicine fields, has focused in the past years on new ways to involve its public and to attract new audiences. Among different approaches, digital technologies have proven important to both external and internal communication. Lately, an Augmented…
Descriptors: Foreign Countries, Colleges, Museums, History
Lincoln, James – Physics Teacher, 2018
Astro Reality's Lunar Pro is a highly detailed Moon model that allows users to learn historical and astronomical facts through an augmented reality app. But even just holding this 12-cm diameter Moon in your hand is already an engaging experience. The terrain details are to a very high resolution and were created authentically using Lunar…
Descriptors: Astronomy, Models, Computer Oriented Programs, Simulated Environment
Larnder, Chris I. – Physics Teacher, 2021
Today's students are increasingly immersed in a landscape of screens and handheld digital devices through which a good deal of their interactions with the world around them are mediated. Physics educators, meanwhile, continue to rely on traditional human interactions with the physical world, such as sliding down a ramp or throwing a baseball, in…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Peripherals
Öçal, Mehmet Fatih; Simsek, Mertkan; Kapucu, Serkan – PRIMUS, 2021
The use of smartphones is increasingly gaining popularity in education. Students and teachers can determine scientific concepts using smartphones equipped with sensors such as Global Positioning System (GPS -- a navigation system that provides location information) and orientation (a device to measure coordinates according to a reference frame).…
Descriptors: Telecommunications, Handheld Devices, Measurement Techniques, Scientific Concepts
Langer, Karin; Lietze, Stefanie; Krizek, Gerd Ch. – European Journal of Open, Distance and E-Learning, 2021
After a discussion about the possibilities and status of augmented reality in education, a good practice example of an augmented reality application is presented. This case study examines the use of an augmented reality app in higher education to support abstract STEM content, such as vectors. Based on this example, the implementation of such apps…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Higher Education
Donally, Jaime – Educational Leadership, 2019
Incorporating virtual reality or augmented reality into classroom instruction and activities not only engages students, it provides learning experiences otherwise unavailable, such as virtually walking on the moon or building a 360-degree animation of a Revolutionary War battle. The author gives examples of ways AR and VR can be used in…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Teaching Methods
Pedagogical Framework for Cultivating Children's Data Agency and Creative Abilities in the Age of AI
Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity