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Zseby, Tanja; Iglesias Vázquez, Félix; King, Alistair; Claffy, K. C. – IEEE Transactions on Education, 2016
This paper presents a network security laboratory project for teaching network traffic anomaly detection methods to electrical engineering students. The project design follows a research-oriented teaching principle, enabling students to make their own discoveries in real network traffic, using data captured from a large IP darkspace monitor…
Descriptors: Teaching Methods, Information Security, Information Networks, Computer Networks
McPhail, Graham; Rata, Elizabeth – New Zealand Journal of Educational Studies, 2016
This paper theorises a curriculum model containing four features. We use these features as criteria to analyse and evaluate two distinctive curriculum design types: '21st Century Learning' and 'Powerful Knowledge'. The four features are: (i) the underpinning theory of knowledge in each curriculum design type; (ii) the knowledge structures used to…
Descriptors: Curriculum Research, Curriculum Design, Curriculum Evaluation, Educational Theories
Smith, Deborah N. – Journal of Leadership Education, 2015
This article discusses the use of online asynchronous discussion boards as a valuable tool for connecting students to leadership concepts, theories, and models in introductory leadership survey courses. Recommendations are given for designing effective discussion boards that engage students and enhance their learning. Student outcomes include…
Descriptors: Introductory Courses, Leadership Training, Online Courses, Asynchronous Communication
Hess, Amanda Nichols – Communications in Information Literacy, 2015
Motivational design theory complements instructional design theory and, when used together, both principles can affect learning, knowledge acquisition, and knowledge retention. In information literacy instruction, motivational design exists throughout the appropriate standards documents. However, there is limited current research on the best…
Descriptors: Information Literacy, Motivation Techniques, Instructional Design, Best Practices
Trentin, Guglielmo; Bocconi, Stefania – Educational Technology, 2014
In order to design learning solutions that effectively embed face-to-face and online dimensions, it is crucial to identify the key components underpinning hybrid solutions. Furthermore, once these components have been identified, there is the need to clarify how to recombine them to meet a specific learning objective. This article aims to…
Descriptors: Higher Education, Instructional Design, Blended Learning, Teaching Methods
MacDonald, Lynn Couturier – Journal of Physical Education, Recreation & Dance, 2015
This article addresses teaching for skill and knowledge competency in high school based on the National Standards and grade-level outcomes. The outcomes guide teachers away from a curriculum that emphasizes competition through team sports, which appeals to just the highly-skilled and competitive students, toward one that is inclusive of all skill…
Descriptors: High School Students, Physical Activities, Physical Education, National Standards
Sherry, Michael B. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2014
Teacher candidates have few opportunities during their teacher preparation coursework to investigate practices associated with eliciting and responding to student writing. This article describes an attempt to address this problem with a searchable online digital archive of student writing, with and without teachers' written feedback, as well…
Descriptors: Student Writing Models, Database Design, Search Strategies, Elementary Secondary Education
Gestwicki, Paul; Sun, Fu-Shing – Journal on Educational Resources in Computing, 2008
We present an approach for teaching design patterns that emphasizes object-orientation and patterns integration. The context of computer game development is used to engage and motivate students, and it is additionally rich with design patterns. A case study is presented based on "EEClone," an arcade-style computer game implemented in Java. Our…
Descriptors: Instructional Design, Design Preferences, Computers, Teaching Methods
Faryadi, Qais; Bakar, Zainab Abu; Maidinsah, Hamidah; Muhamad, Aminuddin – Online Submission, 2007
This critical assessment attempts to define a good instructional design through the eyes and the minds of renowned scholars and the most outspoken educational psychologists such as Gagne, John Keller, Jerome Bruner, and Richard E. Mayer and so on. This examination also discusses ways in directing the mental map of students for better knowledge…
Descriptors: Instructional Design, Classroom Environment, Multimedia Instruction, Instructional Effectiveness

Gilliatt, Michael T. – Studies in Art Education, 1980
To identify an easy and effective method by which the classroom teacher can expand student art preferences, this study examined three suggested approaches: habituation; art criticism (Feldman-Mittler Methodology); and art production (studio activities). Combinations of these approaches were studied in interaction with students' grade level. (SJL)
Descriptors: Age Differences, Art Appreciation, Art Education, Comparative Analysis

Winn, William – Educational Media International, 1999
Discusses the use of virtual environments (VEs) in teaching and learning. Examines the characteristics of effective VE in learning environments, looking at the added value produced by immersion, whereby students learn directly rather than through difficult symbol systems. Many apprehensions about VE are corrected, and the conclusions drawn are…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Design Preferences, Educational Environment

Baker, Elizabeth A. – Journal of Technology and Teacher Education, 2000
Within the field of teacher education, there are software designers creating software based on case-based learning theories. This paper examines the difficulties encountered in teacher preparation, and discusses how case-based instruction can address them. It analyzes three software packages designed for case-based teacher education, and discusses…
Descriptors: Computer Assisted Instruction, Computer Software Development, Design Preferences, Instructional Development
Tavangarian, Djamshid; Leypold, Markus E.; Nölting, Kristin; Röser, Marc; Voigt, Denny – Electronic Journal of e-Learning, 2004
Despite the fact that e-Learning exists for a relatively long time, it is still in its infancy. Current e-Learning systems on the market are limited to technical gadgets and organizational aspects of teaching, instead of supporting the learning. As a result the learner has become deindividualized and demoted to a noncritical homogenous user. One…
Descriptors: Electronic Learning, Individualized Instruction, Computer System Design, Courseware
DeMartino, Darrell J. – 1999
An instructional systems approach to learning draws on principles of instructional design and development but also draws from theories such as behaviorism, information processing, cognitive theory, adult education, and systems theory among others. This paper focuses on how instructional designers can benefit from awareness of different adult…
Descriptors: Adult Education, Behaviorism, Constructivism (Learning), Design Preferences
Halverson, Richard – Innovate: Journal of Online Education, 2005
Schools have much to learn from video games and the gaming community. By providing compelling activities for motivating otherwise indifferent learners, video games can potentially help teachers improve the design of learning environments. However, there are considerable rhetorical and practical barriers between the schooling and gaming communities…
Descriptors: Video Games, Elementary Secondary Education, Learning Strategies, Educational Games
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