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Fiebrink, Rebecca – ACM Transactions on Computing Education, 2019
This article aims to lay a foundation for the research and practice of machine learning education for creative practitioners. It begins by arguing that it is important to teach machine learning to creative practitioners and to conduct research about this teaching, drawing on related work in creative machine learning, creative computing education,…
Descriptors: Artificial Intelligence, Man Machine Systems, Population Groups, Creativity
Burgiel, Heidi; Sadler, Philip M.; Sonnert, Gerhard – ACM Transactions on Computing Education, 2020
The number of computer science (CS) courses has been dramatically expanding in U.S. high schools (HS). In comparison with well-established courses in mathematics and science, little is known about how the decisions made by HS CS teachers regarding how and what to teach impact student performance later in introductory college CS courses. Drawing on…
Descriptors: Computer Science Education, High School Students, College Students, High School Teachers
Velazquez-Iturbide, J. Angel – ACM Transactions on Computing Education, 2013
Greedy algorithms constitute an apparently simple algorithm design technique, but its learning goals are not simple to achieve.We present a didacticmethod aimed at promoting active learning of greedy algorithms. The method is focused on the concept of selection function, and is based on explicit learning goals. It mainly consists of an…
Descriptors: Mathematics, Experimental Teaching, Teaching Methods, Active Learning
Borstler, Jurgen; Nordstrom, Marie; Paterson, James H. – ACM Transactions on Computing Education, 2011
Example programs play an important role in the teaching and learning of programming. Students as well as teachers rank examples as the most important resources for learning to program. Example programs work as role models and must therefore always be consistent with the principles and rules we are teaching. However, it is difficult to find or…
Descriptors: Role Models, Textbooks, Evaluation Methods, Programming
Burgstahler, Sheryl – ACM Transactions on Computing Education, 2011
Universal design (UD), a concept that grew from the field of architecture, has recently emerged as a paradigm for designing instructional methods, curriculum, and assessments that are welcoming and accessible to students with a wide range of characteristics, including those related to race, ethnicity, native language, gender, age, and disability.…
Descriptors: Academic Accommodations (Disabilities), Disabilities, Teaching Methods, Inclusion