NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Knaus, Thomas – Australian Educational Computing, 2020
When "software takes command", people take fright -- a reaction which frequently accompanies change or novelty. Their fears are understandable, but they also cloud people's view of the potentials that digital tools and digital media hold for society and especially educational contexts. Their fears also define societal debates and…
Descriptors: Computer Software, Information Technology, Cooperation, Design
Peer reviewed Peer reviewed
Direct linkDirect link
Artym, Corbett; Carbonaro, Mike; Boechler, Patricia – Australian Educational Computing, 2016
There is a growing interest in the application of digital games to enhance learning across many educational levels. This paper investigates pre-service teachers' ability to operationalize the learning principles that are considered part of a good digital game (Gee, 2007) by designing digital games in Scratch. Forty pre-service teachers, enrolled…
Descriptors: Preservice Teachers, Educational Technology, Instructional Design, Surveys
Peer reviewed Peer reviewed
Direct linkDirect link
Poondej, Chanut; Lerdpornkulrat, Thanita – Australian Educational Computing, 2016
In the literature, the potential efficacy of the gamification of education has been demonstrated. The aim of this study was to explore the influence of applying gamification techniques to increase student engagement in learning. The quasi-experimental nonequivalent-control group design was used with 577 undergraduate students from six classes. The…
Descriptors: Foreign Countries, Undergraduate Students, Educational Games, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Moradmand, Nasrin; Datta, Amitava; Oakley, Grace – Australian Educational Computing, 2012
With the world moving rapidly into digital media and information, the ways in which learning activities in mathematics can be created and delivered are changing. However, to get the best results from the integration of ICTs in education, any application's design and development needs to be based on pedagogically appropriate principles, in terms of…
Descriptors: Foreign Countries, Teaching Methods, Learning Theories, Taxonomy
Peer reviewed Peer reviewed
Direct linkDirect link
Kember, Deborah; Brandenburg, Tony; Murphy, Angela – Australian Educational Computing, 2007
The ACCE position statement for creating media enriched learning communities targets all stakeholders in educational policy and practice who influence the future of learning, schools, and systems. Stakeholders include policy-makers in government, national and international organisations, professional networks and institutions, school leaders,…
Descriptors: School Schedules, Building Design, Educational Change, Educational Policy
Peer reviewed Peer reviewed
Direct linkDirect link
Miller, Jo; Janovsky, Kathy – Australian Educational Computing, 2003
During the 2001 summer holidays, the main Social Science classroom at St Ursula's College, a Catholic Secondary Girls' school of 740 pupils in Toowomba, Queensland was renovated. A mini-computer laboratory of four nests of computers was incorporated into the traditional teaching space. (See Diagram 1 and photograph). This room was named the…
Descriptors: Student Research, Action Research, Computer Assisted Instruction, Social Sciences