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Zhongling Pi; Xuemei Huang; Yun Wen; Qin Wang; Xin Zhao; Xiying Li – British Journal of Educational Technology, 2025
Given their easy accessibility and dual-channel model of content presentation, instructional videos have become a favoured tool for EFL vocabulary learning tool among many students. Teachers often use various nonverbal behaviours to elicit social reactions and guide learners' attention in instructional videos. The current study conducted three…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Nonverbal Communication
Buil, Isabel; Catalán, Sara; Martínez, Eva – British Journal of Educational Technology, 2019
Flow is a state of total absorption and concentration in an activity that is desirable for students, as it enhances the learning experience. Due to the importance of flow for learning, this research investigates the influence of three flow preconditions--namely balance of skill and challenge, feedback and goal clarity--on students' flow,…
Descriptors: Handheld Devices, Audience Response Systems, Educational Technology, Teaching Methods
Ng, Oi-Lam; Chan, To – British Journal of Educational Technology, 2021
We adopt five observation categories, namely classroom management, classroom environment, communication, mathematical content and tasks, to analyse four in-service secondary mathematics teachers' noticing upon watching video episodes showing an actual mathematics lesson that implemented 3D Printing Pens for teaching and learning shape and space.…
Descriptors: Classroom Techniques, Classroom Environment, Interpersonal Communication, Mathematics Instruction
de la Guía, Elena; Lozano, María D.; Penichet, Víctor M. R. – British Journal of Educational Technology, 2015
Children with attention deficit hyperactivity disorder (ADHD) experience behavioural and learning problems at home and at school, as well as a lack of self-control in their lives. We can take advantage of the evolution of new technologies to develop applications with the aim of enhancing and stimulating the learning process of children with ADHD.…
Descriptors: Attention Deficit Hyperactivity Disorder, Learning Processes, Educational Games, Computer Games
Huang, Yueh-Min; Liu, Ming-Chi; Lai, Chia-Hung; Liu, Chia-Ju – British Journal of Educational Technology, 2017
Teachers often use in-class questions to examine the level of understanding of their students, while these also enable students to reorganize their acquired knowledge. However, previous studies have shown that students may resist being questioned because of negative emotions. Therefore, this paper proposes the idea of eliciting positive emotions…
Descriptors: Teaching Methods, Humor, Learning Experience, Questioning Techniques
Clarke, Linda; Abbott, Lesley – British Journal of Educational Technology, 2016
This paper describes an iPad project in a Northern Ireland primary school. It evaluates how the technology impacted on learning in literacy, numeracy and in pupil skills. The youngest pupils were asked about their iPad experiences using small-group interviews based on the circle time approach. Their teacher and two classroom assistants were…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Technology Uses in Education
Novak, Elena; Tassell, Janet Lynne – British Journal of Educational Technology, 2015
This dataset includes a series of 30 education-related majors' performance measures before and after they completed a 10-hour video game practice in a computer lab. The goal of the experimental study was to examine the effects of action video gaming on students' mathematics performance and mathematics anxiety as mediated by the effect of attention…
Descriptors: Video Games, Drills (Practice), Educational Games, Teaching Methods