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Showing 1 to 15 of 53 results Save | Export
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Nadia Delanoy; Jasmine El-Hacha; Monica Miller; Barbara Brown – Canadian Journal of Learning and Technology, 2024
In this design-based study, a flipped learning approach using audio-visual resources as prelearning activities was examined in grades 6, 7, and 9 with four teachers and 65 students over one school year. The purpose of this study was to explore the implementation of a technology-enhanced pedagogy in science, math, and social studies. The…
Descriptors: Teaching Methods, Flipped Classroom, Audiovisual Aids, Learning Activities
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Celestini, Ann – Canadian Journal of Learning and Technology, 2020
Games have been socially entrenched throughout history as a form of entertainment. Current rapidly changing technological advances have permitted an increasingly prominent means of utilizing these entertainment sources in an instructional capacity for educational purposes. As a result, serious games focus on engaging learners in activities which…
Descriptors: Higher Education, Distance Education, Game Based Learning, Educational Games
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Miller, Tess; MacLaren, Kendra; Xu, Han – Canadian Journal of Learning and Technology, 2020
The purpose of this study was to examine factors influencing online learning given its rapid growth combined with the necessity to reduce attrition in online classes by providing quality instruction. This study was contextualized using the three elements of the community of inquiry (CoI) framework. We surveyed 93 students currently registered in…
Descriptors: Online Courses, Electronic Learning, Teaching Methods, Student Attitudes
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Li, Qing; Richman, Laila; Haines, Sarah; McNary, Scot – Canadian Journal of Learning and Technology, 2019
This study explores the influence of a professional development (PD) model aiming to build teacher capacities for K-12 schools. It examines the impact of this PD on teachers' learning of content and pedagogical knowledge related to computational thinking (CT). It also investigates the lessons learned during the implementation process. This…
Descriptors: Faculty Development, Elementary Secondary Education, Teacher Competencies, Pedagogical Content Knowledge
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Chang-Tik, Chan – Canadian Journal of Learning and Technology, 2020
The purpose of this study is to investigate the interaction between discipline and personality in a blended classroom using the community of inquiry model. To this end, a factorial ANOVA is used to determine the main effects of the high and low of each personality trait as well as the four different clusters of discipline on the presences. The…
Descriptors: Blended Learning, Personality Traits, College Students, College Faculty
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Harun Sitompul; Retno Sayekti; Sri Rahmah Dewi Saragih; Salminawati – Canadian Journal of Learning and Technology, 2023
The use of game in education has been evidenced to improve students' engagement in learning. However, much research shows that the use of game in learning is only effective for high school students, while its use for students of higher education is limited. Research on game in education has predominantly been occupied by Kahoot! while Quizizz has…
Descriptors: Student Attitudes, Educational Technology, Higher Education, Game Based Learning
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Arora, Bani; Arora, Naman – Canadian Journal of Learning and Technology, 2021
This research study is a technology-enhanced flipped learning pilot to observe the students' engagement and learning in a self-regulated class through their individual feedback. Flipped learning was applied to a segment of the Study Skills course for more than two weeks to 129 students in the foundation year of a Teachers' College in Bahrain.…
Descriptors: Flipped Classroom, Integrated Learning Systems, Foreign Countries, Teacher Education Programs
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Hébert, Cristyne; Jenson, Jennifer – Canadian Journal of Learning and Technology, 2020
In this paper, the findings of a research study, working with 12 educators in a large urban school board in Ontario using Minecraft for 21st century competency development, are presented. A number of pedagogical moves teachers made to support 21st century learning through communication and collaboration, both in the classroom and in the game…
Descriptors: Video Games, Game Based Learning, 21st Century Skills, Skill Development
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Stephen Sharpe; Gabrielle Young – Canadian Journal of Learning and Technology, 2023
This study focuses on the use of Google Classroom as assistive technology in inclusive classrooms. Findings were based on data collected through single-case study methodology in semi-structured formal and informal interviews with eight teachers and a focus group with six students at one junior high school in the province of Newfoundland and…
Descriptors: Assistive Technology, Inclusion, Junior High Schools, Foreign Countries
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Aremu, Bamidele V.; Adeoluwa, Olufemi V. – Canadian Journal of Learning and Technology, 2021
This study aimed to assess college of education students' learning attitude and academic performance in using m-learning during the COVID-19 pandemic. The study employed a pre-test and post-test experimental research design with 50 students from the College of Education, Ikere Ekiti, Nigeria. Two research instruments were used to collect data from…
Descriptors: Student Attitudes, College Students, Electronic Learning, Educational Technology
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Berry, Stuart C. – Canadian Journal of Learning and Technology, 2016
This paper summarizes a multi-year research project that examines the use and value of visible and persistent artefacts within an online learning environment. This study is framed within elements of a business management theory. Changes to an online learning environment are documented as well as an examination of the impact of these changes on the…
Descriptors: Research Projects, Online Courses, Electronic Learning, Educational Environment
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Befus, Madelaine – Canadian Journal of Learning and Technology, 2016
This paper will provide a methodology and progress report from a multivocal thematic synthesis being conducted on an extensive, diverse body of empirical studies. The study data includes a corpus of peer-reviewed empirical literature sharing a common reference published in English between 2000 and 2014. In this study, data to be synthesized share…
Descriptors: Methods, Grounded Theory, Research Projects, Teaching Methods
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Gallifa, Josep; Montané, Mireia; Lund, Sandra; Amorós, Carme; Bernaus, Mercè; Gisbert, Mercè; Martínez-Olmo, Francesc – Canadian Journal of Learning and Technology, 2021
The Knowledge Building International Project (KBIP), implemented in a network of eight schools in Catalonia, demonstrates the value of an Innovative Learning Environment (ILE) towards supporting dialogical, technological, and systemic dimensions in teaching and learning. Using a design-based research (DBR) approach, a survey queried teachers,…
Descriptors: Educational Innovation, Teaching Methods, Learning Processes, Networks
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Gregory MacKinnon; Tyler MacLean – Canadian Journal of Learning and Technology, 2023
The pandemic of 2020 frequently necessitated that offshore school teachers continue their instruction of Chinese children in the online format rather than face-to-face back in China; a so-called emergency remote teaching response. A required change in pedagogy accompanied a range of challenges in an effort to offer quality education to English as…
Descriptors: Distance Education, Second Language Learning, Second Language Instruction, Barriers
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Cox, Margaret J.; Quinn, Barry F. – Canadian Journal of Learning and Technology, 2021
This article builds on the work of EDUsummIT2019's thematic working group 2 (TWG2) focus on "Learning as Learning Leaders: How does leadership for learning emerge beyond the traditional teaching models?" Using the well-established theoretical frameworks of Entwistle (1987) and Shulman (1987) the most significant influences on how…
Descriptors: Teaching Methods, Learning Processes, Pandemics, COVID-19
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