NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Choate, Jonathan – Classroom Computer Learning, 1989
Discusses the use of the symbolic manipulator which helps students solve equations one step at a time. Recommends features to look for in algebra tools. Compares 14 programs on general, graphic, numeric, and symbolic manipulation and provides short reviews of each. (MVL)
Descriptors: Algebra, Computer Graphics, Computer Oriented Programs, Computer Software Reviews
Perl, Teri – Classroom Computer Learning, 1990
Discussed is the concept of mirroring in which computer programs are used to enhance the use of mathematics manipulatives. The strengths and weaknesses of this approach are presented. The uses of the computer in modeling and as a manipulative are also described. Several software packages are suggested. (CW)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Elementary School Mathematics
Classroom Computer Learning, 1988
Reviewed three computer software packages for Apple II series computers. Includes "The Right Job," a career counseling program; "Zoyon Patrol," a problem-solving program; and "Adventures with Charts and Graphs: Project Zoo," a graphing, mathematics, and science skills program. Each review includes strengths, weaknesses, and suggestions for use.…
Descriptors: Career Counseling, Computer Software Reviews, Computer Uses in Education, Elementary School Mathematics
Eiser, Leslie – Classroom Computer Learning, 1988
Reviewed are 11 software packages for the Apple II computer designed to help teach elementary and secondary school children how to solve mathword problems. Included in the review are hardware requirements, price, grade level, use of graphics, kinds of problems, tools provided, strengths, and weaknesses of each program. (CW)
Descriptors: Career Counseling, Computer Software Reviews, Computer Uses in Education, Elementary School Mathematics
Peng, John; And Others – Classroom Computer Learning, 1988
Discusses four applications of the microcomputer to the classroom: (1) a program listing of how to draw circles on the Apple II computers; (2) using a database to help write stories; (3) switching computers with others while writing stories to encourage creativity; and (4) a listing of a LOGO kaleidoscope program. (MVL)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Creative Writing