Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
Source
| Computer Assisted Language… | 4 |
Author
| Harvey-Scholes, Calum | 1 |
| Kruk, Mariusz | 1 |
| Pawlak, Miroslaw | 1 |
| Samuel Kai Wah Chu | 1 |
| Shen Qiao | 1 |
| Susanna Siu-sze Yeung | 1 |
| Wu, Mei-Hung | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
| Tests/Questionnaires | 1 |
Education Level
| Secondary Education | 2 |
| Elementary Education | 1 |
| Grade 7 | 1 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shen Qiao; Samuel Kai Wah Chu; Susanna Siu-sze Yeung – Computer Assisted Language Learning, 2025
Morphological analysis is a form of problem solving to work out the meanings of unfamiliar words by applying knowledge of morphemes. It has emerged recently as an important predictor of reading comprehension. However, while gamification can potentially be used to teach this skill, few studies have examined its use. To address this, a…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, Second Language Instruction
Kruk, Mariusz; Pawlak, Miroslaw – Computer Assisted Language Learning, 2023
The paper presents the results of a quasi-experimental study which was conducted with a view to determining the effect of an intervention in the form of the application of teacher-designed Internet-based resources (i.e., websites, podcasts, movie clips) that students could use autonomously on the development of pronunciation of the English regular…
Descriptors: Pronunciation Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
Wu, Mei-Hung – Computer Assisted Language Learning, 2021
The rise of augmented reality hits the world of Information, Communication and Technology which brings about the booming phenomenon of mobile games. One of hot mobile game with the successful application of augmented reality is "Pokémon Go," issued in August 2016. The uses of augmented reality not only give the gamers a new kind…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Computer Games
Harvey-Scholes, Calum – Computer Assisted Language Learning, 2018
Software can facilitate English as a Foreign Language (EFL) students' self-correction of their free-form writing by detecting errors; this article examines the proportion of errors which software can detect. A corpus of 13,644 words of written English was created, comprising 90 compositions written by Spanish-speaking students at levels A2-B2…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Error Correction

Peer reviewed
Direct link
