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Kiliçkaya, Ferit – Computer Assisted Language Learning, 2020
The use of digital technology in the classroom has paved the way for various and creative ways of enhancing learners' skills and has provided teachers with the opportunity to employ new and creative activities in which learners are more active while trying to improve their skills such as writing. The current study aimed to investigate learners'…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Collaborative Writing
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Chang, You-Hsuan – Computer Assisted Language Learning, 2020
In foreign language learning, computer-mediated dictionaries are among the most popular tools, and ambiguity tolerance (AT) is a key impact factor. However, few studies have focused on the effects of AT on computer-mediated dictionary-assisted English learning. To fill this gap, the current study explored the differences between two groups (a high…
Descriptors: Ambiguity (Semantics), Dictionaries, Second Language Learning, Second Language Instruction
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Stengers, Hélène; Deconinck, Julie; Boers, Frank; Eyckmans, June – Computer Assisted Language Learning, 2016
This paper reports an experiment designed to evaluate an attempt to improve the effectiveness of an existing L2 idiom-learning tool. In this tool, learners are helped to associate the abstract, idiomatic meaning of expressions such as "jump the gun" (act too soon) with their original, concrete meaning (e.g. associating "jump the…
Descriptors: Figurative Language, Recall (Psychology), Second Language Learning, Second Language Instruction
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Ha, Myung-Jeong – Computer Assisted Language Learning, 2016
This study examines the frequency and usage patterns of linking adverbials in Korean students' essay writing in comparison with native English writing. The learner corpus used in the present study is composed of 105 essays that were produced by first-year university students in Korea. The control corpus was taken from the American LOCNESS…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Asians
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Liang, Mei-Ya – Computer Assisted Language Learning, 2012
This article reports on an explorative case study which, in the first place, aimed to ascertain different types of foreign language play in online role-playing in "Second Life," and which, secondly aimed to describe how various sources of contextual support can explain this foreign language play. Students' written conversation was…
Descriptors: Learning Activities, Semantics, Vignettes, Computer Games