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Judy Lambert; Mark Stevens – Computers in the Schools, 2024
ChatGPT has garnered unprecedented popularity since its release in November 2022. This artificial intelligence (AI) large language model (LLM) is designed to generate human-like text based on patterns found in massive amounts of data scraped from the internet. ChatGPT is significantly different from previous versions of GPT by its quality of…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Writing Instruction
Xin, Joy F.; L. Affrunti, Rachel – Computers in the Schools, 2019
The purpose of this study was to examine whether English language learners (ELLs) would increase their vocabulary scores in the areas of word recognition, word meaning, and word application when iPads were used during vocabulary instruction. Five third-grade ELLs, at risk of being diagnosed as having learning disabilities, participated in the…
Descriptors: Handheld Devices, Computer Assisted Instruction, Vocabulary Development, English Language Learners
Crippen, Kent J.; Archambault, Leanna – Computers in the Schools, 2012
Inquiry-based instruction has become a hallmark of science education and increasingly of integrated content areas, including science, technology, engineering, and mathematics (STEM) education. Because inquiry-based instruction very clearly contains surface, deep, and implicit structures as well as engages students to think and act like scientists,…
Descriptors: STEM Education, Active Learning, Science Instruction, Scaffolding (Teaching Technique)
Amirian, Susan – Computers in the Schools, 2007
The purpose of this paper is to present the Digital Backpacks program, to discuss its design, development, and implementation. Digital Backpacks was created to give university faculty and partner K-12 teachers access to hardware and software to facilitate their own learning, to design learning activities for their classrooms, and then to bring the…
Descriptors: Elementary Secondary Education, Computer Software, Educational Technology, Social Environment

Fitzgerald, Gail E. – Computers in the Schools, 1994
Examines a design model for hypermedia materials and gives direction in the development of course support materials for teacher education. Describes design guidelines for matching hypermedia activities to instruction goals and presents results of pilot test conducted in support of methods. (JKP)
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Development, Computer Uses in Education
Norton, Priscilla; Hathaway, Dawn – Computers in the Schools, 2008
As corporate and higher education settings increasingly use Web 2.0 tools, the time has come to think about preparing K-12 in-service teachers to find ways in which these tools might support classroom teaching and learning goals. This article describes a graduate course designed and taught in spring 2007. Using a modeling and situated learning…
Descriptors: Student Attitudes, Elementary Secondary Education, Graduate Study, Education Courses
Heafner, Tina L.; Friedman, Adam M. – Computers in the Schools, 2008
Web 2.0 software, in particular wikis, have the potential to allow students to become active contributors to the Internet and, as a result, restructure traditional learning environments. In this study, the effects of student-created wikis were evaluated through measures of student engagement, cognitive benefits, and student learning in both the…
Descriptors: Constructivism (Learning), Self Efficacy, Teaching Methods, Secondary School Students
Samsonov, Pavel; Pedersen, Susan; Hill, Christine L. – Computers in the Schools, 2006
In an extension of research examining student-centered pedagogy, the present case study examined how at-risk students used Alien Rescue, a problem-based learning (PBL) software program for middle school science. Twenty-nine participants were observed and interviewed over the twelve class days in which they were engaged in Alien Rescue. Students'…
Descriptors: High Risk Students, Teaching Methods, Computer Software, Problem Based Learning
Abramovich, Sergei – Computers in the Schools, 2006
This paper describes the use of Kid Pix-graphics software for creative activities of young children--in the context of early algebra as determined by the mathematics core curriculum of New York state. It shows how grade-two appropriate pedagogy makes it possible to bring about a qualitative change in the learning process of those commonly…
Descriptors: Algebra, Computer Software, Creative Activities, Young Children

Papert, Seymour – Computers in the Schools, 1985
The developer of Logo describes several creative ways in which the Logo programing language is being used to capitalize on its full potential. He also discusses biases and problems relating to Logo use which limit student creativity and self-learning. (MBR)
Descriptors: Computer Graphics, Computer Software, Creative Expression, Creativity
Carpenter, B. Stephen; Taylor, Pamela G. – Computers in the Schools, 2006
When interactive computer technology is used in meaningful and connective ways, it both enhances and provokes the focus and purpose of art instruction and learning to be expansive and personally relevant. In this paper, we describe an approach to interpretation and curriculum design that requires users to make visual and conceptual associations…
Descriptors: Art Education, Educational Technology, Curriculum Design, Computer Uses in Education

Tetenbaum, Toby Jane; Mulkeen, Thomas A. – Computers in the Schools, 1986
Argues that schools should focus on developing individuals capable of independent learning for technological/information age; basic skills can be taught at home with microcomputers; major changes are necessary in organizational structure, curriculum, instructional mode, software design, and teacher education to accommodate new educational…
Descriptors: Basic Skills, Computer Software, Educational Change, Educational Objectives

Romiszowski, Alex; Abrahamson, Andrew – Computers in the Schools, 1994
Provides brief history of Structural Communication (SC) methodology and discusses its use for teaching eighth-grade literature. Examines strengths and weaknesses of SC in print and hypermedia formats, and discusses the computer-based implementation of this participatory method of instruction. (JKP)
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Uses in Education, Courseware

Casey, Patrick J. – Computers in the Schools, 1997
Argues that including computer programming in the curriculum as a medium for instruction is a feasible alternative for teaching problem solving. Discusses the nature of problem solving; the problem-solving elements of discovery, motivation, practical learning situations and flexibility which are inherent in programming; capabilities of computer…
Descriptors: Computer Assisted Instruction, Computer Software Development, Curriculum Development, Elementary Education

Bonk, Curtis J.; And Others – Computers in the Schools, 1994
Discusses collaborative writing with hypermedia and multimedia tools as well as the requisite hardware and software support that foster cognitive and social skills. Proposes research on the impact on and possibilities for students and teachers using collaborative writing in hypermedia environments. (102 references) (JKP)
Descriptors: Cognitive Development, Cognitive Style, Collaborative Writing, Computer Assisted Instruction