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Kim, Daesang; Downey, Steve – Computers in the Schools, 2016
Heinich et al. (1999) introduced the ASSURE model to guide teachers in how to plan and deliver lessons that effectively integrate technology into their classroom teaching. Its straightforward, practical approach has made it one of the most widely taught instructional models in the education arena. However, for all of its widespread use, there is…
Descriptors: Elementary School Teachers, Secondary School Teachers, Elementary Secondary Education, Technology Integration
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Tamim, Rana M. – Computers in the Schools, 2013
Teachers around the world are using YouTube movies for different purposes. This mixed-methods study was a preliminary investigation of United Arab Emirates teachers' perceptions about YouTube's advantages in the classroom, current practices, and major challenges faced. Forty-five teachers completed an open-ended questionnaire. Results indicated…
Descriptors: Foreign Countries, Social Networks, Technology Uses in Education, Educational Technology
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Milman, Natalie B.; Carlson-Bancroft, Angela; Vanden Boogart, Amy – Computers in the Schools, 2014
This mixed methods case study examined the implementation of a 1:1 iPad initiative in a suburban, co-educational, independent, preK-4th grade elementary school in the United States. This article focuses on how teachers used iPads to differentiate instruction and across multiple content areas. Findings show the processes by which teachers employed…
Descriptors: Handheld Devices, Telecommunications, Individualized Instruction, Teaching Methods
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Miller, David; Robertson, Derek; Hudson, Alison; Shimi, Jill – Computers in the Schools, 2012
In this article we look at the links between early years pedagogy and the use of digital game-based learning. Early years education is a distinctive phase of the education system in many countries, generally covering the age range from 3-6 or 7 years. In the United Kingdom, it tends to bridge preschool and the first two years in primary school.…
Descriptors: Foreign Countries, Educational Technology, Educational Games, Video Games