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Mirjana Maricic; Branko Andic; Soeharto Soeharto; Filiz Mumcu; Stanko Cvjeticanin; Zsolt Lavicza – Education and Information Technologies, 2025
According to the theoretical frameworks and teaching practice, the constructs of the Technology acceptance model - TAM and the Cognitive load theory - CLT are in a close cause-and-effect relationship, and gaining insights into this issue is essential for educators. Our study aimed to examine continuous teaching intention (CTI) with emerging…
Descriptors: Teacher Attitudes, Intention, Technology Uses in Education, Elementary School Teachers
Deng, Ruiqi; Gao, Yifan – Education and Information Technologies, 2023
Eye tracking technology is increasingly used to understand individuals' non-conscious, moment-to-moment processes during video-based learning. This review evaluated 44 eye tracking studies on video-based learning conducted between 2010 and 2021. Specifically, the review sought to uncover how the utilisation of eye tracking technology has advanced…
Descriptors: Eye Movements, Literature Reviews, Video Technology, Teaching Methods
Ma, Ning; Qian, Jinglong; Gong, Kaixin; Lu, Yao – Education and Information Technologies, 2023
Computational thinking is an important competence for learners in the twenty-first century. As an effective approach for cultivating competence in computational thinking, programming education has been extended from college to elementary school teaching. However, it is challenging to engage beginners in programming in elementary school education.…
Descriptors: Elementary School Students, Programming, Computer Science Education, Novices
Yasemin Kahyaoglu Erdogmus; Adile Askim Kurt – Education and Information Technologies, 2024
This study investigated pedagogical agent (with/without) and feedback (explanatory/confirmatory) types on achievement, flow experience, and cognitive load in a digital game-based learning environment. We developed a game about spreadsheets and prepared four versions of the game in the context of pedagogical agent and feedback types. Through the…
Descriptors: Cognitive Processes, Difficulty Level, Skill Development, Game Based Learning
Jae-Yeop Jeong; JiYeon Oh; Jin-Woo Jeong – Education and Information Technologies, 2024
Pre-recorded lectures have become a prevalent approach in online education due to the proliferation of MOOC platforms and the COVID-19 pandemic. However, due to the lack of real-time interactions between instructors and learners, learners have encountered various difficulties in understanding the lectures and actively engaging with the learning…
Descriptors: Learning Experience, Teaching Methods, Cues, Video Technology
Eisa Rezaei; Sepide Sadat Beheshti Shirazi – Education and Information Technologies, 2024
Assessment plays a crucial role in the learning process and significantly impacts students' understanding of tasks and their engagement. With the increasing popularity of e-learning, cognitive assessment methods are becoming more prevalent, and they can help develop students' high-order thinking skills (HOTS). Thinking-Aloud Peer Assessment (TAPA)…
Descriptors: Peer Evaluation, Problem Solving, Communication (Thought Transfer), Cognitive Processes
Xiaojing Li – Education and Information Technologies, 2024
This comprehensive systematic review synthesizes thirty-four peer-reviewed articles published between 2010 and 2022, utilizing eye-tracking research within interactive language learning environments. Following the PRISMA scheme for article selection, this review illuminates both the affordances and challenges of eye-tracking technology in…
Descriptors: Eye Movements, Second Language Learning, Second Language Instruction, Outcomes of Education
Wuwen Zhang; Yurong Guan; Zhihua Hu – Education and Information Technologies, 2024
In the context of our rapidly digitizing society, computational thinking stands out as an essential attribute for cultivating aptitude and expertise. Through the prism of computational thinking, learners are more adeptly positioned to dissect and navigate real-world challenges, poising them effectively to meet the exigencies of future societal…
Descriptors: Active Learning, Student Projects, Computation, Thinking Skills
Ching-Huei Chen; Ching-Ling Chang – Education and Information Technologies, 2024
This study aimed to investigate the effectiveness of using AI-assisted game-based learning on science learning outcomes, intrinsic motivation, cognitive load, and learning behavior. A total of 202 seventh graders were recruited and randomly assigned to the following three groups: (1) Game only (N = 70), (2) GameGPT (N = 63), and (3)…
Descriptors: Artificial Intelligence, Game Based Learning, Technology Uses in Education, Science Instruction
Calderon, Ana C.; Skillicorn, Deiniol; Watt, Andrew; Perham, Nick – Education and Information Technologies, 2020
We propose the first steps towards a rigorous analysis of the effectiveness of an emerging pedagogy, Computational Thinking. We found that two aspects of the pedagogy have a positive effect with regard to enhancing two cognitive processes, namely sequential thinking and in abstract thinking. Our data was gathered experimentally with a cohort of…
Descriptors: Computation, Thinking Skills, Cognitive Processes, Logical Thinking
Shao-Chen Chang; Charoenchai Wongwatkit – Education and Information Technologies, 2024
As computational thinking becomes increasingly essential, the challenge of designing effective teaching approaches to foster students' abilities in this area persists, especially for higher order thinking skills. This study addresses this challenge by proposing and implementing a peer assessment-based Scrum project (PA-SP) learning approach in…
Descriptors: Peer Evaluation, Computer Science Education, Programming, Mental Computation
Pei, Bo; Xing, Wanli; Zhu, Gaoxia; Antonyan, Kristine; Xie, Charles – Education and Information Technologies, 2023
Infrared (IR) technologies have been universally acknowledged as a valuable pedagogical tool for exploring novel and abstract scientific subjects in science education. This study explores the roles of IR images played in middle school students' Evidence-based Reasoning (EBR) process in support of the understanding of the heat radiation process.…
Descriptors: Technology Integration, Spectroscopy, Science Education, Science Instruction
Tingting Feng – Education and Information Technologies, 2024
The globalization of educational processes has intensified the introduction of interactive learning forms. Education systems around the world have undergone transformation, modernization, and innovation. These processes also implied the implementation of advanced technological tools to improve the quality of teaching various subjects, including…
Descriptors: Computer Storage Devices, Computer Software, Computer Oriented Programs, Influence of Technology
David James Woo; Deliang Wang; Kai Guo; Hengky Susanto – Education and Information Technologies, 2024
This mixed methods study explores EFL students' experiences and perceptions as they learn to write a composition with ChatGPT's support in a classroom instructional context. Students' perceptions are explored in terms of their motivation to learn about ChatGPT, cognitive load and satisfaction with the learning process. In a workshop format,…
Descriptors: Foreign Countries, Secondary School Students, Second Language Instruction, English (Second Language)
Mselle, Leonard; Ishengoma, Fredrick – Education and Information Technologies, 2022
In this paper, MTL, an approach for visualization-based pedagogy, is analyzed and contextualized in both Cognitive Load Theory (CLT) and Dual Coding Theory (DCT). Through MTL, lectures, tutorials, laboratory sessions and individual study in learning and teaching programming are all carried out using two cognitive channels; verbal and non-verbal.…
Descriptors: Visualization, Teaching Methods, Cognitive Ability, Learning Theories
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