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Yiluo Wang; Lifang Pan – Education and Information Technologies, 2025
At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was…
Descriptors: College Students, Computer Simulation, Emotional Intelligence, Technology Integration
Victoria Macann; Aman Yadav – Education and Information Technologies, 2025
Computational Thinking (CT) is viewed as a set of foundation skills required to solve problems efficiently and effectively, with or without the use of technology. It has also been argued that CT can provide connections between computing and other core curriculum areas which can be beneficial for student learning outcomes. However, there are still…
Descriptors: Computation, Thinking Skills, Elementary School Teachers, Teaching Methods
Henrik Sällberg; Emil Folino – Education and Information Technologies, 2024
The many challenges faced by instructors in distance education have been extensively documented in current literature. Nevertheless, the relative importance of such challenges has not been researched to the same extent. As instructors and institutions face limitations in terms of time and budget, the ability to effectively prioritise challenges…
Descriptors: Distance Education, Foreign Countries, Higher Education, College Faculty
Yue Li – Education and Information Technologies, 2025
This study purposes to investigate the impacts of "theoretical" and "practical" courses on cyber entrepreneurial intention and its leading variables based on TAM/TPB integrated model. Targeted sampling technology is used to compare multiple groups of students who had taken cyber entrepreneurship courses or not, which used…
Descriptors: Entrepreneurship, Business Education, Intention, Computers
Yoseph Gebrehiwot Tedla; Hsiu-Ling Chen – Education and Information Technologies, 2025
Critical thinking (CT) is among the core abilities students need to acquire to overcome the unprecedented and ever-changing challenges of the 21st century and beyond. To facilitate the attainment of CT, numerous researchers worldwide have conducted empirical studies focusing on leveraging computer-supported collaborative learning (CSCL) to improve…
Descriptors: Computer Mediated Communication, Cooperative Learning, Critical Thinking, Teaching Methods
Mustafa Sat; Zafer Kadirhan – Education and Information Technologies, 2024
The significance of teachers' self-efficacy in coding education within K-12 settings has grown substantially. However, the literature lacks subject-specific measurement tools tailored to assess teachers' self-efficacy in coding instruction. This study adopted a mixed methods approach to develop a reliable and valid instrument for measuring…
Descriptors: Self Efficacy, Teacher Attitudes, Student Motivation, Pedagogical Content Knowledge
Theophile Nsengimana; Venuste Nsengimana; Pheneas Nkundabakura; Aloys Iyamuremye; Vedaste Mutarutinya; Leon R. Mugabo; Ezechiel Nsabayezu – Education and Information Technologies, 2024
Continuous Professional Development (CPD) programme include community of practice, action research, training, and award-bearing. CPDs also include deficit, cascade model, standard-based model, and coaching and mentoring. These CPD programme have been used in acquiring and disseminating new ideas and practices. In Rwanda, towards the effectiveness…
Descriptors: Skill Development, Mathematics Teachers, Science Teachers, Lesson Plans
Shahla Asadi; Jordan Allison; Madhu Khurana; Mehrbakhsh Nilashi – Education and Information Technologies, 2024
Simulation-based learning (SBL) offers an extensive variety of chances to practice complex computer and networking skills in higher education and to implement diverse kinds of platforms to facilitate effective learning. Utilizing visualization and computer network simulation tools in teaching computer networking courses has been found to be useful…
Descriptors: Computer Simulation, Student Attitudes, Teaching Methods, Skill Development
Siu-Cheung Kong; Ting-jun Lin – Education and Information Technologies, 2025
This study aims to understand how to improve teachers' perceptions of SCT and their SCT strategies via teacher development, with the purpose of effectively promoting Student-Centred Teaching (SCT) in programming education. A mixed-methods approach was used to investigate the changes in teachers' perceptions of and strategies for SCT in programming…
Descriptors: Teacher Attitudes, Attitude Change, Educational Strategies, Student Centered Learning
Sun, Lihui; Guo, Zhen; Zhou, Danhua – Education and Information Technologies, 2022
In the program-driven information age, programming education is concerned by the global education system, which makes the cultivation of children's programming ability become the focus of attention. However, there is no clear definition of programming ability and teaching model. Through the snowball method, 86 studies from 1980 to 2020 were…
Descriptors: Programming, Computer Science Education, Thinking Skills, Skill Development
Gabriele Stupuriene; Tatjana Jevsikova; Yasemin Gülbahar; Anita Juškeviciene; Austeja Gindulyte; Agne Juodagalvyte – Education and Information Technologies, 2025
The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Elementary Education
Xinyi Wu; Xiaohui Chen; Jingwen Zhao; Yongsheng Xie – Education and Information Technologies, 2024
This work aims to explore whether students' learning outcomes in the virtual museum (VM) 's "Life and Science course" are influenced by the type of knowledge and the different levels of interaction within the museum. The study was conducted using an eye-movement experimental method, based on cognitive load theory, knowledge visualisation…
Descriptors: Museums, Instructional Design, Eye Movements, Material Development
Yiying Xu; Haili Yu; Xuan Wan; Liming Zhang – Education and Information Technologies, 2024
The new era entrusts higher education with the mission of building a strong country, requiring continuous improvement in education quality. This study applies sustainable development (SD) strategies to university education management, addressing existing challenges and analyzing SD methodologies. The methodologies are used to analyze and derive…
Descriptors: Educational Strategies, Sustainable Development, Barriers, Consciousness Raising
Lior Naamati-Schneider; Dorit Alt – Education and Information Technologies, 2024
The integration of ChatGPT into educational systems underscores the critical importance of reevaluating the relevance of digital literacy skills. This study empirically tested, for the first time, the theoretical premise that the use of ChatGPT could render certain digital skills obsolete by assuming competencies that students were previously…
Descriptors: Artificial Intelligence, Handheld Devices, Users (Information), Skill Development
Kuuku Nyameye Wilson; Benjamin Ghansah; Patricia Ananga; Stephen Opoku Oppong; Winston Kwamina Essibu; Einstein Kow Essibu – Education and Information Technologies, 2025
This systematic literature review examines the use of computer games as instructional aids in the teaching and learning of programming. With the ubiquitous nature of technology permeating various aspects of modern life, the integration of gaming devices into educational settings has garnered increased attention. This paper investigates whether…
Descriptors: Literature Reviews, Computer Games, Technology Uses in Education, Educational Technology