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Showing 1 to 15 of 34 results Save | Export
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Zhong, Lin; Xie, Yufei; Xu, Luqiang – Education and Information Technologies, 2023
The personalization feature has been implemented in various ways in educational games but the effectiveness of personalization feature on students' engagement was mixed in literature. Culture might be one possible reason but has been seldom explored in previous studies. This study filled in this gap by investigating the impact of the…
Descriptors: Role Playing, Educational Games, Learner Engagement, Gender Differences
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Kaimara, Polyxeni; Fokides, Emmanuel; Oikonomou, Andreas; Deliyannis, Ioannis – Education and Information Technologies, 2022
Digital educational games (DEGs) constitute an effective teaching approach, particularly when they are used in combination with collaborative learning scenarios. However, when changes are made in the teaching and learning process, teachers are responsible to apply and realize them in practice. Therefore, it is vital to understand their views and…
Descriptors: Teaching Methods, Educational Technology, Computer Games, Educational Games
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Kiliç, Remzi – Education and Information Technologies, 2023
The purpose of this study is to present a general perspective by examining the research works about primary school mathematics. In this direction, 637 articles in the Web of Science database and published in SSCI indexed journals between 1980 and 2021 were analyzed by bibliometric analysis, the general structure of the concepts in the studies was…
Descriptors: Elementary School Mathematics, Educational Research, Mathematics Instruction, Teaching Methods
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Lan Hong – Education and Information Technologies, 2024
Educational robots have unrivaled advantages and value in developing students' computational thinking. Currently, there are fewer studies on the overall effects of educational robots on K12 students' computational thinking, especially at the instructional style and cross-grade level. In order to investigate the overall effect of educational robots…
Descriptors: Robotics, Computation, Thinking Skills, Elementary Secondary Education
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Imlawi, Jehad – Education and Information Technologies, 2021
Students' engagement in E-learning applications is considered an important factor for learning. There is an evidence in the literature on the influence of students' engagement on their learning outcomes and achievement. Sound utilization in E-learning applications is expected to influence the students' engagement in such applications. However,…
Descriptors: Electronic Learning, Acoustics, Learner Engagement, Comparative Analysis
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Stela-Marina Kostaki; Michalis Linardakis – Education and Information Technologies, 2025
The current study explores the preferences of primary school teachers on the characteristics of Information and Communication Technologies (ICT)-based teaching via Discrete Choice Models (DCM). These models analyze the preferences of teachers towards alternatives that are formed by different characteristics. In this study we examined the…
Descriptors: Elementary School Teachers, Teacher Attitudes, Preferences, Teaching Methods
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Al-Qaysi, Noor; Mohamad-Nordin, Norhisham; Al-Emran, Mostafa – Education and Information Technologies, 2020
Social learning refers to the learning delivered through social media applications. The examination of students' attitudes towards using social media applications for learning activities is still not fully understood. For this reason, this research is carried out with the aim of measuring the students' attitudes towards using social media from the…
Descriptors: Socialization, Social Media, Foreign Countries, Teaching Methods
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Lung-Chun Chang; Hon-Ren Lin; Jian-Wei Lin – Education and Information Technologies, 2024
Many students want to enroll in programming courses but fear the challenges ahead. They aspire to design quality systems or games after acquiring related skills but report concerns that programming logic is too difficult to learn because memorization of the syntax is required. Thus, they experience anxiety, are demotivated to learn, and,…
Descriptors: Learning Motivation, Outcomes of Education, Anxiety, Programming
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Busra Ozmen Yagiz; Ecenaz Alemdag – Education and Information Technologies, 2025
Resilience is a critical personality trait that allows one to deal with difficulties, learn from failures, and maintain a positive attitude during task performance. However, it has not been understudied in a complex and challenging educational domain. The current research intends to address this gap by analyzing the specific characteristics of…
Descriptors: Foreign Countries, Undergraduate Students, Resilience (Psychology), Programming
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Tibor Krizsan; Dragan Lambic – Education and Information Technologies, 2024
Pair programming is a technique in which two students collaborate on programming tasks. This study aimed to investigate attitudes, toward pair programming with a focus on anxiety, motivation, stress, and efficiency. The sample population consisted of 168 students from three primary schools in Vojvodina (Serbia). The students were aged 6.5-11 years…
Descriptors: Foreign Countries, Student Motivation, Stress Variables, Skills
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Zitouniatis, Athanasios; Lazarinis, Fotis; Kanellopoulos, Dimitris – Education and Information Technologies, 2023
This paper proposes a scenario-based learning (SBL) methodology for teaching Computational Thinking (CT). The presented scenario includes educational material that teaches the basic concepts of a Python course for beginners. The scenario allows the educator to utilize a combination of tools and services and follow a mind map. Moreover, it presents…
Descriptors: Students, Computation, Thinking Skills, Programming Languages
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Liao, Hongjian; Zhang, Qianwei; Yang, Lin; Fei, Yuenong – Education and Information Technologies, 2023
This study explored the relationships among regulated learning, teaching presence and student engagement in blended learning. A two-level model was designed based on contextual factors (teaching presence) and individual factors (regulated learning), and experience sampling method was employed to collect intensive longitudinal data on 139…
Descriptors: Metacognition, Teaching Methods, Learner Engagement, Blended Learning
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Muhammad Alrayes – Education and Information Technologies, 2024
Teaching English in second language contexts seems to have succeeded in implementing only target-language policy allowed during class time. However, the problem persists in teaching English in foreign language contexts where English is not the official and/or first language in those countries. Such situations kept the question unanswered; whether…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Teaching Methods
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Nannan Guo – Education and Information Technologies, 2024
The introduction of modern vocal teaching techniques will promote the change in the music curricula in East Asia. The study explores the impact of the Vocal Image mobile application on musical self-esteem in East Asian youth. Encompassing 228 adolescents and young adults, it assesses the effectiveness of group activities within an interactive…
Descriptors: Music, Music Education, Computer Software, Teaching Methods
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Virginia Hernanz; Cecilia Latorre-Cosculluela; Cristina Suárez; Elena Lanchares-Sancho – Education and Information Technologies, 2024
Considering the innovative learning approach of incorporating gamification educational dynamics, this study focused on analyzing differences in the effects of using Quizizz depending on the degree of practical focus that different university degrees have. By applying game elements in non-game contexts, gamification has been recognized as a…
Descriptors: College Students, Handheld Devices, Self Efficacy, Student Motivation
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