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Yuhui Jing; Chengliang Wang; Yu Chen; Haoming Wang; Teng Yu; Rustam Shadiev – Education and Information Technologies, 2024
Bibliometric mapping is widely used in educational technology research to visualize research field development (e.g. the current status and trend). However, there has been limited research examining the present state, challenges, and potential applications of bibliometric mapping techniques in the field of educational technology. In an effort to…
Descriptors: Bibliometrics, Educational Technology, Information Technology, Online Courses
Abarkan, Ali; BenYakhlef, Majid – Education and Information Technologies, 2022
Learning to code is far from an easy task, it is a promising approach that underscores the use of the video game culture of students to motivate them to invest their time in the practice of programming. The students in this discipline are often discouraged by the amount of information to remember and the complex and constraining syntaxes.…
Descriptors: Programming Languages, Educational Games, Computer Games, Learning Motivation
Zitouniatis, Athanasios; Lazarinis, Fotis; Kanellopoulos, Dimitris – Education and Information Technologies, 2023
This paper proposes a scenario-based learning (SBL) methodology for teaching Computational Thinking (CT). The presented scenario includes educational material that teaches the basic concepts of a Python course for beginners. The scenario allows the educator to utilize a combination of tools and services and follow a mind map. Moreover, it presents…
Descriptors: Students, Computation, Thinking Skills, Programming Languages
Zilong Zhong; Hui Guo; Kun Qian – Education and Information Technologies, 2024
This study leverages bibliometric analysis through the bibliometrix R-package to dissect the expansive influence of machine learning on education, a field where machine learning's adaptability and data-processing capabilities promise to revolutionize teaching and learning methods. Despite its potential, the integration of machine learning in…
Descriptors: Bibliometrics, Programming Languages, Artificial Intelligence, Technology Uses in Education
Quadir, Benazir; Mostafa, Kazi; Yang, Jie Chi; Shen, Juming; Akter, Rokaya – Education and Information Technologies, 2023
This study used the ARCS approach to investigate the effects of university students' motivation, including attention, relevance, confidence, and satisfaction, to use the Programming Teaching Assistant (PTA) on their Programming Problem-Solving Skills (PPSS). Previous studies have shown that PTA features enhance learners' programming performance,…
Descriptors: Programming Languages, Computer Science Education, Problem Solving, Student Motivation
Koupritzioti, Dimitra; Xinogalos, Stelios – Education and Information Technologies, 2020
Serious games or educational games have attracted the interest of instructors and researchers for several years. In the field of education, serious games are being used for motivating students, attracting their interest in cognitively demanding fields and making the teaching and learning process more fun. Moreover, learning through implementing…
Descriptors: Educational Games, Mathematics Activities, Mathematics Education, Programming
Ezeamuzie, Ndudi O. – Education and Information Technologies, 2023
Several instructional approaches have been advanced for learning programming. However, effective ways of engaging beginners in programming in K-12 are still unclear, especially among low socioeconomic status learners in technology-deprived learning environments. Understanding the learning path of novice programmers will bridge this gap and explain…
Descriptors: Programming, Constructivism (Learning), Programming Languages, Computer Science Education
Comparing Loops Misconceptions in Block-Based and Text-Based Programming Languages at the K-12 Level
Mladenovic, Monika; Boljat, Ivica; Žanko, Žana – Education and Information Technologies, 2018
Novice programmers are facing many difficulties while learning to program. Most studies about misconceptions in programming are conducted at the undergraduate level, yet there is a lack of studies at the elementary school (K-12) level, reasonably because computer science neither programming are regularly still not the part of elementary school…
Descriptors: Programming, Misconceptions, Elementary School Students, Teaching Methods
Goudouris, Cesar; de Abreu Mol, Antônio Carlos; Legey, Ana Paula; de Carvalho, Paulo Victor Rodrigues; Freire, Joana Loureiro; Martins, Bianca Maria Rego; Jatobá, Alessandro – Education and Information Technologies, 2020
Teaching computer programming to children and adolescents has become popular in recent years. This popularity has resulted in increased research into techniques for teaching introductory programming using visual languages, especially block-based languages. This study aims to explore new possibilities for teaching programming by adopting a hybrid…
Descriptors: High School Students, Computer Science Education, Programming, Teaching Methods
Cederqvist, Anne-Marie – Education and Information Technologies, 2020
Programming has recently become part of Swedish technology education; pupils should now be able to analyse existing programmed technological solutions, and be able to design new ones. Teachers facing this curriculum change need guidance on how to teach and what to address, based on how pupils understand the content. The aim of this study is to…
Descriptors: Programming, Foreign Countries, Technology Education, Middle School Students
Kroustalli, Chrysoula; Xinogalos, Stelios – Education and Information Technologies, 2021
Serious games, or else educational games, for programming are considered to have a positive impact on learning programming. Specifically, serious games are considered to motivate students and engage them in playing and learning programming. However, more research is required in order to study their effects in learning programming, as well as their…
Descriptors: Instructional Effectiveness, Teaching Methods, Computer Science Education, Programming Languages
Erümit, Ali Kürsat – Education and Information Technologies, 2020
Purpose of this study is determined effects of different teaching approaches on programming skills. Therefore, the effect of three different types of activities prepared with Scratch on 423 sixth grade students' attitudes towards computer technologies, algorithmic thinking skills and reflective thinking skills on problem solving were investigated.…
Descriptors: Teaching Methods, Instructional Effectiveness, Programming, Programming Languages
Iskrenovic-Momcilovic, Olivera – Education and Information Technologies, 2019
This paper examines the effectiveness of programming in pairs in the Scratch environment in primary school. The motivation for tackling this issue is based on the successful use of Scratch as a learning environment for any students of programming. The analysis has shown that that programming in pairs produces better results for beginners in…
Descriptors: Programming, Instructional Effectiveness, Teaching Methods, Cooperative Learning
Seralidou, Eleni; Douligeris, Christos – Education and Information Technologies, 2019
The continuous technological development nowadays acts ancillary and supportively in student-centered learning, in both formal and informal education settings. Effective learning environments, such as the AppInventor software, could spark the students' interest and allow them to develop programming skills and strengthen their algorithmic…
Descriptors: Computer Software, Student Centered Learning, Programming Languages, Foreign Countries
Ennouamani, Soukaina; Mahani, Zouhir; Akharraz, Laila – Education and Information Technologies, 2020
To date, the growth usage of mobile technologies and devices as well as the ubiquitous wireless communication have led to the development of new systems and applications in many fields and areas including education. This technological progress can be used to facilitate the students' lives by creating smart and personalized solutions considering…
Descriptors: Management Systems, Telecommunications, Handheld Devices, Computer Software
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