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Boerman-Cornell, Bill – Educational Leadership, 2013
Graphic novels (book-length fiction or nonfiction narratives told using the conventions of a comic book) bring together text and image in a way that seems to capture students' imaginations. Right now, there is little more than anecdotal research about how graphic novels can be used within specific middle school and high school disciplines. As…
Descriptors: Cartoons, Novels, Reading Materials, Student Motivation
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Roberts, Thomas B. – Educational Leadership, 1981
By encouraging students to use their minds in new ways, consciousness education enhances awareness and creativity. Examples include using guided cognitive imagery to introduce new material and using dreams for introducing students to poetry. (Author/MLF)
Descriptors: Creative Thinking, Elementary Secondary Education, Imagination, Teaching Methods
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Barell, John – Educational Leadership, 1983
We can revive the spirit of inventiveness by allowing students the freedom to consider the unconventional and probe the possibilities of the "impossible." (Author)
Descriptors: Critical Thinking, Discovery Processes, Imagination, Innovation
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Mills, Beth Solow – Educational Leadership, 1983
Advocates encouraging children to write about what they know best--the rich fantasy worlds they create in play. (Author)
Descriptors: Dramatic Play, Elementary Secondary Education, Fantasy, Imagination
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Galyean, Beverly-Colleene – Educational Leadership, 1983
Teaching with imagery can help students focus on lessons, retain information, improve psychomotor skills, and accept themselves and others. (Author)
Descriptors: Affective Behavior, Elementary Secondary Education, Fantasy, Imagery
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Raths, James – Educational Leadership, 1987
Outlines debriefing strategies to help students organize, compare, classify, evaluate, summarize, or analyze an experience and determine its meaning. Discusses several possible activities leading to increased understanding, including writing logs, diaries, or summaries, naming themes, imagining alternatives, evaluating, role-playing, drawing,…
Descriptors: Cognitive Restructuring, Cooperative Learning, Diaries, Evaluation