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Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2012
In this article, the CLICK ("C"omputer Games and "L"iteracy "I"ntegrated with "C"ontent "K"nowledge) design model for high school education is proposed and developed as an instructional response to concerns about content coverage versus deeper content knowledge, learners' inability to grasp the meanings embedded in complex text, and disregard for…
Descriptors: Expertise, Instructional Design, High Schools, Computer Games
Swick, Kevin J.; Miller, Harry G. – Educational Technology, 1978
Various instructional techniques that could be used by teachers to bring students into meaningful contact with course content are presented, as well as a list of questions and situations to be considered in deciding which technique to use to make content relevant to student needs and interests. (RAO)
Descriptors: Course Content, Guides, Instructional Improvement, Relevance (Education)
Carrier, Carol A. – Educational Technology, 1985
Discusses participant characteristics, course content, teaching strategies, and follow-up activities of two inservice teacher computer training programs responsive to needs of beginners (providing basic skills to teachers with no familiarity and computer anxiety) and advanced users (dealing with issues of systematic classroom integration of…
Descriptors: Computer Literacy, Course Content, Guidelines, Inservice Teacher Education
Bishop, Mary Jean; Bross, Thomas R.; Nelson, James H. – Educational Technology, 2001
Each designer contributing to this special issue was asked to prepare an introductory lesson on the physics of motion aimed at eighth to eleventh graders. This article presents a brief description of how a detailed physics content was researched, edited, and refined by subject-matter experts, and then ultimately presented to the instructional…
Descriptors: Assignments, Course Content, Instructional Design, Instructional Development
Schiffman, Shirl S. – Educational Technology, 1986
Presents a four-step conceptual framework for designing workshops to teach educators software infusion (SI), i.e., the use of computer software to enhance instructional effectiveness in school academic areas. Suggestions for implementation and sample worksheets accompany the discussions of each step. (MBR)
Descriptors: Computer Literacy, Computer Software, Course Content, Educational Objectives