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de Araujo, Zandra; Otten, Samuel; Birisci, Salih – Educational Technology & Society, 2017
Flipped instruction is becoming more common in the United States, particularly in mathematics classes. One of the defining characteristics of this increasingly popular instructional format is the homework teachers assign. In contrast to traditional mathematics classes in which homework consists of problem sets, homework in flipped classes often…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Video Technology
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Lan, Yu-Ju; Lin, Yen-Ting – Educational Technology & Society, 2016
The current study aimed at investigating how mobile seamless technology can be used to enhance the pragmatic competence of learners of Chinese as a second language (CSL). 34 overseas CSL learners participated in this study. They were randomly assigned into two groups: the classroom group, executing language tasks in fake contexts in a traditional…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Bacca, Jorge; Baldiris, Silvia; Fabregat, Ramon; Graf, Sabine; Kinshuk – Educational Technology & Society, 2014
In recent years, there has been an increasing interest in applying Augmented Reality (AR) to create unique educational settings. So far, however, there is a lack of review studies with focus on investigating factors such as: the uses, advantages, limitations, effectiveness, challenges and features of augmented reality in educational settings.…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Teaching Methods
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Lin, Tsun-Ju; Lan, Yu-Ju – Educational Technology & Society, 2015
This study investigated the research trends in language learning in a virtual reality environment by conducting a content analysis of findings published in the literature from 2004 to 2013 in four top ranked computer-assisted language learning journals: "Language Learning & Technology," "CALICO Journal," "Computer…
Descriptors: Second Language Learning, Computer Simulation, Second Language Instruction, Educational Technology
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Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Educational Technology & Society, 2015
Unlike most research, which has primarily examined the players' interest in or attitude toward game-based learning through questionnaires, the purpose of this empirical study is to explore students' engagement patterns by qualitative observation and sequential analysis to visualize and better understand their game-based learning process. We…
Descriptors: Elementary School Students, Learner Engagement, Educational Games, Teaching Methods