Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 8 |
Since 2016 (last 10 years) | 12 |
Since 2006 (last 20 years) | 14 |
Descriptor
Source
Educational Technology… | 15 |
Author
Andrew A. Tawfik | 1 |
Antonenko, Pavlo | 1 |
Arcidiacono, Caterina | 1 |
Azalea, Alia | 1 |
Baiser, Benjamin | 1 |
Carnevale, Stefania | 1 |
Clarke, Ben | 1 |
Dai, Chih-Pu | 1 |
Dawson, Kara | 1 |
Di Napoli, Immacolata | 1 |
Esposito, Francesca | 1 |
More ▼ |
Publication Type
Journal Articles | 15 |
Reports - Research | 14 |
Tests/Questionnaires | 2 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Early Childhood Education | 2 |
Kindergarten | 2 |
Primary Education | 2 |
Elementary Education | 1 |
Grade 5 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Italy | 1 |
Malaysia | 1 |
South Korea | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Matthew Schmidt; Yvonne Earnshaw; Isa Jahnke; Andrew A. Tawfik – Educational Technology Research and Development, 2024
This paper explores the adoption of an entangled eclecticism perspective in Learning Experience Design (LXD), integrating a sociotechnical-pedagogical systems approach. It emphasizes the significance of considering the sociocultural, technological, and pedagogical dimensions of learning as a cohesive, interconnected ecology to design effective…
Descriptors: Design, Learning Experience, Instructional Effectiveness, Culturally Relevant Education
Genady Kogan; Hadas Chassidim; Irina Rabaev – Educational Technology Research and Development, 2024
The main goal of this study was to evaluate the impact of an animation and visualization of data structures (AVDS) tool on both perceptions and objective test performance. The study involved a rigorous experiment that assessed the usability, acceptability, and effectiveness of the AVDS tool in solving exercises. A total of 78 participants…
Descriptors: Animation, Teaching Methods, Instructional Effectiveness, Learning Experience
Kun-Hung Cheng – Educational Technology Research and Development, 2024
This study aimed to establish a fully 3D modeled immersive virtual reality (IVR) system for primary school students learning about plants and evaluate teachers' perceptions of the usage of the system and pupils' flow experiences and learning attitudes. There were 5 teachers with expertise in science and IVR experience who were first interviewed to…
Descriptors: Computer Simulation, Plants (Botany), Teacher Attitudes, Student Attitudes
Kwon, Kyungbin – Educational Technology Research and Development, 2020
Group awareness tools (GATs) are used to enhance awareness among students in online collaborative settings. GATs display awareness information of group processes, so students have a shared understanding of the collaboration. They also encourage students to share their opinions regarding their group processes, which externalizes unspoken awareness…
Descriptors: Cooperative Learning, Electronic Learning, Online Courses, Group Dynamics
Liu, Zhichun; Moon, Jewoong; Kim, Byungjoo; Dai, Chih-Pu – Educational Technology Research and Development, 2020
In this synthesis, we systematically review research on educational games with adaptivity. Although an adaptive gaming experience provides personalization to learning, the complexity of design makes it difficult to evaluate its effectiveness. In this systematic review, we adopt three analytic approaches: (1) bibliometric analysis, (2) qualitative…
Descriptors: Bibliometrics, Comparative Analysis, Educational Games, Meta Analysis
Valle, Natercia; Antonenko, Pavlo; Valle, Denis; Sommer, Max; Huggins-Manley, Anne Corinne; Dawson, Kara; Kim, Dongho; Baiser, Benjamin – Educational Technology Research and Development, 2021
Based on the achievement goal theory, this experimental study explored the influence of predictive and descriptive learning analytics dashboards on graduate students' motivation and statistics anxiety in an online graduate-level statistics course. Participants were randomly assigned into one of three groups: (1) predictive dashboard; (2)…
Descriptors: Online Courses, Graduate Students, Statistics Education, Anxiety
Zablith, Fouad – Educational Technology Research and Development, 2022
While education increasingly relies on social media technologies to provide richer learning experiences, the rigid and course-centric design of curricula still imposes a challenge for students to construct meaningful connections between social media and formal learning. Building on the knowledge graphs' potential to establish semantic links among…
Descriptors: Information Systems, Information Science Education, Business Schools, Social Media
Carnevale, Stefania; Di Napoli, Immacolata; Esposito, Francesca; Arcidiacono, Caterina – Educational Technology Research and Development, 2021
Drawingvoice 2.0 is an instructional method of collaborative pencil and paper drawing to use in the school classroom, followed by Facebook interaction on the drawing produced in class. It is based on a participatory and meta reflective approach, explicitly aimed at deconstructing, negotiating, and reconstructing the meaning that students attribute…
Descriptors: Educational Technology, Design, Social Media, Web 2.0 Technologies
Zhu, Fangfang; Yang, Jiumin; Pi, Zhongling – Educational Technology Research and Development, 2022
Language learning has long been a topic of interest, and instructional videos which allow students to learn anywhere and anytime have become an important language learning tool. However, the emotional characteristics of both instructors and students, which have the potential to influence students' second language learning from instructional…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, Language Teachers
Kim, Yanghee; Tscholl, Michael – Educational Technology Research and Development, 2021
This study examined the affordances of an embodied humanoid robot to engage children in play and learning from the perspective of embodied cognition in two studies as part of multiyear design research. In Study One, we observed how the robot's embodiment, accompanied by its sensors and movements, elicited embodied reactions of eleven children…
Descriptors: Robotics, Play, Teaching Methods, Learning Processes
Yim, Joanne Sau-Ching; Moses, Priscilla; Azalea, Alia – Educational Technology Research and Development, 2019
Psychological ownership (PO) is a sense of being psychologically tied to an object to the extent that it becomes part of the extended self. As technology becomes ubiquitous in daily lives, research have shown the potential of this concept to influence users' behavior. Hence, this study incorporates PO and its antecedents with the beliefs of…
Descriptors: Teaching Methods, Psychological Patterns, Teacher Attitudes, Self Concept
Shanley, Lina; Strand Cary, Mari; Clarke, Ben; Guerreiro, Meg A.; Thier, Michael – Educational Technology Research and Development, 2017
Instructor facilitation is an essential element in the successful implementation of technology-based interventions in authentic school settings. This manuscript reports results from two studies conducted during the development of KinderTEK, an iPad delivered kindergarten mathematics intervention, to determine the relationship between…
Descriptors: Mixed Methods Research, Teaching Methods, Educational Technology, Technology Uses in Education
Han, Jeonghye; Jo, Miheon; Hyun, Eunja; So, Hyo-jeong – Educational Technology Research and Development, 2015
Amid the increasing interest in applying augmented reality (AR) in educational settings, this study explores the design and enactment of an AR-infused robot system to enhance children's satisfaction and sensory engagement with dramatic play activities. In particular, we conducted an exploratory study to empirically examine children's perceptions…
Descriptors: Simulated Environment, Play, Robotics, Satisfaction
Huang, Yong-Ming; Huang, Yueh-Min – Educational Technology Research and Development, 2015
Vocabulary is the foundation for students who learn a foreign language. Nevertheless, students may be bored by the painstaking process of rote learning. To this end, this study designed a handheld sensor-based vocabulary game based on a scaffolding strategy for improving students' motivation and achievement in vocabulary learning. On the one hand,…
Descriptors: Scaffolding (Teaching Technique), Handheld Devices, Vocabulary Development, Vocabulary Skills

Shambaugh, Neal; Magliaro, Susan – Educational Technology Research and Development, 2001
Documents a five-year study of two instructors who collaborated on formally studying their teaching of a master's level instructional design course. Outlines their views on learning, teaching, and instructional design (ID), describes the ID course, and explains the reflexive instructional model used, in which the teachers examined their teaching…
Descriptors: Cooperative Programs, Critical Thinking, Graduate Study, Higher Education