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Toluchuri Shalini Shanker Rao; Kaushal Kumar Bhagat – Educational Technology Research and Development, 2024
Computational thinking (CT) has received growing interest as a research subject in the last decade, with research contributions attempting to capitalize on the benefits that CT may provide. This study included a systematic analysis aimed at revealing current trends in the CT subject, identifying educational interventions, and emerging assessment…
Descriptors: Computation, Thinking Skills, Educational Research, Skill Development
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Noa Ragonis; Rinat B. Rosenberg-Kima; Orit Hazzan – Educational Technology Research and Development, 2025
Computational thinking is accepted today as a collection of cognitive and social skills required for functioning in the 21st century. The paper presents a conceptual view at computational thinking that encompass concepts, problem-solving skills, application skills, and social skills. To impart those perceptions and skills the paper proposes the…
Descriptors: Computation, Thinking Skills, Preservice Teacher Education, Preservice Teachers
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Riivari, Elina; Kivijärvi, Marke; Lämsä, Anna-Maija – Educational Technology Research and Development, 2021
Our study examined using a computer-based learning game as a tool to facilitate teaching and learning teamwork skills. The game was applied to an undergraduate level human resource management course at a business school in Finland. We focused on students' experiences and key learning outcomes of collaborative learning of teamwork skills through…
Descriptors: Computer Games, Cooperative Learning, Teamwork, Teaching Methods
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Blackburn, Greg – Educational Technology Research and Development, 2017
Much has been written about the promise and peril of technology in education. This paper presents an empirical study that explores how technology can play a pivotal role in student learning and how teaching staff can adopt innovative technology-based approaches in the creation of interactive online problem-based learning (PBL) resources, allowing…
Descriptors: Problem Based Learning, Technology Uses in Education, Technology Integration, Influence of Technology
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Brill, Jennifer M. – Educational Technology Research and Development, 2016
This research investigated peer review as a contemporary instructional pedagogy for fostering the design knowledge, skills, and dispositions of novice Instructional Design and Technology (IDT) professionals. Participants were graduate students enrolled in an introductory instructional design (ID) course. Survey, artifact, and observation data were…
Descriptors: Peer Evaluation, Teaching Methods, Instructional Design, Novices
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Lau, Wilfred W. F.; Lui, Vicky; Chu, Samuel K. W. – Educational Technology Research and Development, 2017
This study explored the use of wikis in a science inquiry-based project conducted with Primary 6 students (aged 11-12). It used an online wiki-based platform called PBworks and addressed the following research questions: (1) What are students' attitudes toward learning with wikis? (2) What are students' interactions in online group collaboration…
Descriptors: Teaching Methods, Web Sites, Collaborative Writing, Web 2.0 Technologies
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Voulgari, Iro; Komis, Vassilis; Sampson, Demetrios G. – Educational Technology Research and Development, 2014
Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study and identify good educational practices that may inspire engaging, creative and motivating approaches for education and learning. To this end, in this…
Descriptors: Computer Games, Educational Technology, Teaching Methods, Student Attitudes
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van Gog, Tamara; Ericsson, K. Anders; Rikers, Remy M. J. P.; Paas, Fred – Educational Technology Research and Development, 2005
Cognitive load theory (CLT) has been successful in identifying instructional formats that are more effective and efficient than conventional problem solving in the initial, novice phase of skill acquisition. However, recent findings regarding the "expertise reversal effect" have begun to stimulate cognitive load theorists to broaden their horizon…
Descriptors: Instructional Design, Advanced Students, Epistemology, Problem Solving
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Nath, Leslie R.; Ross, Steven M. – Educational Technology Research and Development, 2001
Examines the effects of peer-tutoring training on elementary school student communication and collaboration skills when used in conjunction with cooperative learning. Within six classes in an inner-city school, cooperative learning pairs were randomly assigned to two groups (control and training). Findings showed that, in general, the training…
Descriptors: Communication (Thought Transfer), Cooperation, Cooperative Learning, Elementary Education
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Paulus, Trena M.; Horvitz, Brian; Shi, Min – Educational Technology Research and Development, 2006
Teamwork skills such as conflict resolution and communication strategies are challenging to teach. The use of stories may help develop these complex skills. Although engagement is generally seen as a key component of learning environments, what constitutes engagement has not been fully explored. The purpose of this study was to examine how…
Descriptors: Communication Strategies, Instructional Design, Teamwork, Conflict Resolution
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Park, Ok-choon – Educational Technology Research and Development, 1998
Investigates the effects of two instructional strategies, visual display (animation, and static graphics with and without motion cues) and contextual presentation, in the acquisition of electronic troubleshooting skills using computer-based instruction. Study concludes that use of visual displays and contextual presentation be based on the…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Context Effect
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Dunlap, Joanna C. – Educational Technology Research and Development, 2005
Problem-based learning (PBL) is apprenticeship for real-life problem solving, helping students acquire the knowledge and skills required in the workplace. Although the acquisition of knowledge and skills makes it possible for performance to occur, without self-efficacy the performance may not even be attempted. I examined how student…
Descriptors: Teaching Methods, Computer Software, Problem Based Learning, Computer Science Education