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Paula Charbonneau-Gowdy; Caro Galdames – Electronic Journal of e-Learning, 2024
We are increasingly realizing that technology and its use in learning contexts is not benign. With the advent of more powerful technology tools, including Artificial Intelligence (AI) ones, combined with the historically significant changes that have occurred in education over the last four years, there are more reasons than ever to examine their…
Descriptors: Foreign Countries, Private Colleges, College Students, College Faculty
Ramani, Swati – Electronic Journal of e-Learning, 2022
Many universities are transforming themselves from single mode on-campus universities to dual mode universities after recognizing the importance of providing online education programs and the kinds of opportunities they offer. These universities often have their faculty work with instructional designers (ID) in-house or at times outsource online…
Descriptors: Case Studies, College Faculty, School Business Relationship, Online Courses
Czauderna, André; Guardiola, Emmanuel – Electronic Journal of e-Learning, 2019
The field of game design for educational content lacks a focus on methodologies that merge gameplay and learning. Existing methodologies typically fall short in three ways: they neglect the unfolding of gameplay through players' actions over a short period of time as a significant unit of analysis; they lack a common consideration of game and…
Descriptors: Educational Games, Instructional Design, Literacy, Refugees
Khan, Arshia; Egbue, Ona; Palkie, Brooke; Madden, Janna – Electronic Journal of e-Learning, 2017
Student engagement is key to successful teaching and learning, irrespective of the content and format of the content delivery mechanism. However, engaging students presents a particular challenge in online learning environments. Unlike face-to-face courses, online courses present a unique challenge as the only social presence between the faculty…
Descriptors: Active Learning, Online Courses, Learner Engagement, Instructional Design
Adinda, Dina; Mohib, Najoua – Electronic Journal of e-Learning, 2020
Thanks to the combination of face-to-face and online learning which involve the use of Information and Communication Technology (ICT), blended learning has become a popular approach to support learning in higher education. The main purpose of this study is to identify the teaching and instructional design approaches adopted by lecturers within…
Descriptors: Teaching Methods, Instructional Design, Blended Learning, Undergraduate Students
Arnab, Sylvester; Clarke, Samantha; Morini, Luca – Electronic Journal of e-Learning, 2019
This article discusses the application of game design thinking as a learning process for scaffolding co-creativity in Higher Education based on the GameChangers initiative (gamify.org.uk) part-funded by the Higher Education Funding Council of England (HEFCE). Taking into account the relationship between play, technology and learning, the game…
Descriptors: Creativity, Video Games, Design, Teaching Methods
Rushton, Evan; Corrigan, Seth – Electronic Journal of e-Learning, 2021
21st Century Standards and the Deeper Learning movement emphasize the ability to think critically and solve complex problems, to work well in teams, and to communicate effectively. While traditional classroom activities can meet these objectives, digital games and simulations provide unique affordances. When designed to incorporate formative…
Descriptors: 21st Century Skills, Game Based Learning, Teaching Methods, Computer Games
King, Carolyn; Kelder, Jo-Anne; Doherty, Kathleen; Phillips, Rob; McInerney, Fran; Walls, Justin; Robinson, Andrew; Vickers, James – Electronic Journal of e-Learning, 2014
The introduction of Massive Open Online Courses (MOOCs) as a vehicle for education delivery presents opportunities and challenges. In the context of the Wicking Dementia Research and Education Centre (Wicking Centre), the driver to develop a MOOC was the promise of addressing the international deficit in evidence-based dementia education, as well…
Descriptors: Online Courses, Large Group Instruction, Class Size, Distance Education
Prasetya, Didik Dwi; Wibawa, Aji Prasetya; Hirashima, Tsukasa; Hayashi, Yusuke – Electronic Journal of e-Learning, 2020
Blended learning is a hybrid of traditional face-to-face and different types of online learning services. Blended learning offers synchronous and asynchronous learning experiences that combine the conveniences of online courses while maintaining in-person contact. Blended learning addresses the needs of students who are unable to attend classes…
Descriptors: Instructional Design, Blended Learning, Online Courses, Teaching Methods
Busch, Carsten; Claßnitz, Sabine; Selmanagic,, André; Steinicke, Martin – Electronic Journal of e-Learning, 2015
In 2010 1.1 million pupils took private lessons in Germany, with 25% of all German children by the age of 17 having attended paid private lessons at some point in their school career (Klemm & Klemm, 2010). The high demand for support for learning curricular content led us to consider an integrated solution that speeds up both the design of…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Telecommunications
Nortvig, Anne-Mette; Petersen, Anne Kristine; Balle, Søren Hattesen – Electronic Journal of e-Learning, 2018
In higher education, e-learning is gaining more and more impact, especially in the format of blended learning, and this new kind of traditional teaching and learning can be practiced in many ways. Several studies have compared face-to-face teaching to online learning and/or blended learning in order to try to define which of the formats provides,…
Descriptors: Electronic Learning, Blended Learning, Outcomes of Education, Higher Education
Msiza, Gloria Maite; Malatji, Khashane Stephen; Mphahlele, Lydia Kgomotso – Electronic Journal of e-Learning, 2020
An e-Learning project has been rolled out in Gauteng schools in an attempt to improve the quality of education and move towards paperless classrooms. The purpose of this study was to investigate the challenges faced by Tshwane South Secondary Schools associated with the implementation of the e-Learning project with a view to suggest possible…
Descriptors: Program Implementation, Instructional Design, School Administration, Case Studies
Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – Electronic Journal of e-Learning, 2014
Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum…
Descriptors: Computer Science Education, Educational Games, Computer Games, Programming
Nkonki, Vuyisile; Ntlabathi, Siyanda – Electronic Journal of e-Learning, 2016
This study is an Information and Computer Technology evaluation of the Blackboard Learning Management System into teaching and learning at an institution of higher education in South Africa. In view of the institution's objective of developing a context-driven, transformative, and innovative teaching and learning practices involving the…
Descriptors: Information Technology, Transformative Learning, Educational Innovation, Integrated Learning Systems
Sarsa, Javier; Escudero, Tomás – Electronic Journal of e-Learning, 2016
E-learning research is plenty of difficulties, as also research in education is. Usually, the high number of features involved in e-learning processes complicates and masks the identification and isolation of the factors which cause the expected benefits, when they exist. At the same time, a bunch of threats are ready to weaken the validity of the…
Descriptors: Electronic Learning, Research Design, Educational Technology, Instructional Effectiveness